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Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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parent
5c95f70d59
commit
f1d27bf653
82 changed files with 327 additions and 323 deletions
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@ -2694,7 +2694,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
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objBankIndex = Object_GetIndex(&globalCtx->objectCtx, actorInit->objectId);
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if ((objBankIndex < 0) ||
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((actorInit->category == ACTORCAT_ENEMY) && (Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num)))) {
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((actorInit->category == ACTORCAT_ENEMY) && Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num))) {
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// "No data bank!! <data bank=%d> (profilep->bank=%d)"
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osSyncPrintf(VT_COL(RED, WHITE) "データバンク無し!!<データバンク=%d>(profilep->bank=%d)\n" VT_RST,
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objBankIndex, actorInit->objectId);
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@ -4372,7 +4372,7 @@ u32 func_80035BFC(GlobalContext* globalCtx, s16 arg1) {
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if (Flags_GetEventChkInf(0x5C)) {
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retTextId = 0x1079;
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} else {
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retTextId = 0x104e;
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retTextId = 0x104E;
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}
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}
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break;
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@ -4402,7 +4402,7 @@ u32 func_80035BFC(GlobalContext* globalCtx, s16 arg1) {
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}
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} else {
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if (Flags_GetEventChkInf(0x5C)) {
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retTextId = 0x107b;
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retTextId = 0x107B;
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} else {
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retTextId = 0x1051;
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}
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@ -4462,7 +4462,7 @@ u32 func_80035BFC(GlobalContext* globalCtx, s16 arg1) {
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break;
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case 17:
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if (Flags_GetEventChkInf(0x9) && Flags_GetEventChkInf(0x25) && Flags_GetEventChkInf(0x37)) {
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if (Flags_GetInfTable(0x6c)) {
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if (Flags_GetInfTable(0x6C)) {
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retTextId = 0x7008;
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} else {
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retTextId = 0x7007;
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@ -4524,7 +4524,7 @@ u32 func_80035BFC(GlobalContext* globalCtx, s16 arg1) {
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if (Flags_GetEventChkInf(0x9) && Flags_GetEventChkInf(0x25) && Flags_GetEventChkInf(0x37)) {
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retTextId = 0x7046;
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} else {
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Flags_GetInfTable(0xc2);
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Flags_GetInfTable(0xC2);
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retTextId = 0x7018;
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}
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break;
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@ -4547,7 +4547,7 @@ u32 func_80035BFC(GlobalContext* globalCtx, s16 arg1) {
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if (Flags_GetEventChkInf(0x9) && Flags_GetEventChkInf(0x25) && Flags_GetEventChkInf(0x37)) {
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retTextId = 0x7048;
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} else {
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Flags_GetInfTable(0xca);
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Flags_GetInfTable(0xCA);
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retTextId = 0x701D;
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}
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break;
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@ -4555,7 +4555,7 @@ u32 func_80035BFC(GlobalContext* globalCtx, s16 arg1) {
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if (Flags_GetEventChkInf(0x9) && Flags_GetEventChkInf(0x25) && Flags_GetEventChkInf(0x37)) {
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retTextId = 0x7049;
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} else {
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Flags_GetInfTable(0xcc);
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Flags_GetInfTable(0xCC);
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retTextId = 0x701F;
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}
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break;
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@ -5044,7 +5044,7 @@ void func_80036E50(u16 textId, s16 arg1) {
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}
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return;
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case 34:
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if (textId == 0x403c) {
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if (textId == 0x403C) {
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Flags_SetInfTable(0xD6);
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}
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return;
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