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Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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82 changed files with 327 additions and 323 deletions
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@ -683,10 +683,10 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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if (LINK_IS_ADULT) {
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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if (strengthUpgrade >= PLAYER_STR_SILVER_G) {
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if (strengthUpgrade >= 2) { // silver or gold gauntlets
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gDPPipeSync(POLY_OPA_DISP++);
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color = &sGauntletColors[strengthUpgrade - PLAYER_STR_SILVER_G];
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color = &sGauntletColors[strengthUpgrade - 2];
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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gSPDisplayList(POLY_OPA_DISP++, D_06025218);
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@ -697,6 +697,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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if (boots != 0) {
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Gfx** bootDLists = sBootDListGroups[boots - 1];
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gSPDisplayList(POLY_OPA_DISP++, bootDLists[0]);
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gSPDisplayList(POLY_OPA_DISP++, bootDLists[1]);
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}
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