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Fix/cleanup/rephrase miscellaneous stuff (#983)

* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
This commit is contained in:
Dragorn421 2021-10-03 05:17:09 +02:00 committed by GitHub
parent 5c95f70d59
commit f1d27bf653
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
82 changed files with 327 additions and 323 deletions

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@ -903,7 +903,7 @@ void func_808FF898(BossGanon2* this, GlobalContext* globalCtx) {
s32 pad;
Vec3f sp28;
Matrix_RotateY(((this->actor.shape.rot.y / (f32)0x8000) * M_PI) + 0.5f, 0);
Matrix_RotateY(((this->actor.shape.rot.y / (f32)0x8000) * M_PI) + 0.5f, MTXMODE_NEW);
sp28.x = 0.0f;
sp28.y = 0.0f;
sp28.z = 1.0f;
@ -1619,7 +1619,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
temp_f12 = this->unk_1B8.z - player->actor.world.pos.z;
temp_a0_2 = Math_Atan2S(temp_f12, temp_f14) - player->actor.shape.rot.y;
if ((ABS(temp_a0_2) < 0x2000) && (sqrtf(SQ(temp_f14) + SQ(temp_f12)) < 70.0f) &&
(player->swordState != 0) && (player->heldItemActionParam == 3)) {
(player->swordState != 0) && (player->heldItemActionParam == PLAYER_AP_SWORD_MASTER)) {
func_80064520(globalCtx, &globalCtx->csCtx);
this->unk_39E = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
@ -3035,7 +3035,7 @@ void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, GlobalC
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
Matrix_Translate(this->actor.world.pos.x, this->actor.floorHeight, this->actor.world.pos.z - 20.0f, 0);
Matrix_Translate(this->actor.world.pos.x, this->actor.floorHeight, this->actor.world.pos.z - 20.0f, MTXMODE_NEW);
Matrix_Scale(1.65f, 1.0f, 1.65f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6457),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);