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Fix/cleanup/rephrase miscellaneous stuff (#983)

* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
This commit is contained in:
Dragorn421 2021-10-03 05:17:09 +02:00 committed by GitHub
parent 5c95f70d59
commit f1d27bf653
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
82 changed files with 327 additions and 323 deletions

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@ -663,7 +663,7 @@ void DemoGt_Draw1(DemoGt* this, GlobalContext* globalCtx) {
Matrix_Push();
Matrix_RotateAxis(spC0, &spA8, 1);
Matrix_RotateAxis(spC0, &spA8, MTXMODE_APPLY);
Matrix_Translate(sp9C.x, sp9C.y, sp9C.z, MTXMODE_APPLY);
Matrix_ToMtx(spB4, "../z_demo_gt_part1.c", 474);
unk198 = this->unk_198;
@ -1285,7 +1285,7 @@ void DemoGt_Draw4(DemoGt* this, GlobalContext* globalCtx2) {
Matrix_Push();
Matrix_RotateAxis(sp70, &sp54, 1);
Matrix_RotateAxis(sp70, &sp54, MTXMODE_APPLY);
Matrix_Translate(sp48.x, sp48.y, sp48.z, MTXMODE_APPLY);
Matrix_ToMtx(sp60, "../z_demo_gt_part4_1.c", 232);
@ -1404,7 +1404,7 @@ void DemoGt_Draw5(DemoGt* this, GlobalContext* globalCtx) {
Matrix_Push();
Matrix_RotateAxis(sp70, &sp54, 1);
Matrix_RotateAxis(sp70, &sp54, MTXMODE_APPLY);
Matrix_Translate(sp48.x, sp48.y, sp48.z, MTXMODE_APPLY);
Matrix_ToMtx(sp60, "../z_demo_gt_part4_2.c", 227);
@ -1500,7 +1500,7 @@ void DemoGt_Draw6(DemoGt* this, GlobalContext* globalCtx) {
Matrix_Push();
Matrix_RotateAxis(sp74, &sp58, 1);
Matrix_RotateAxis(sp74, &sp58, MTXMODE_APPLY);
Matrix_Translate(sp4C.x, sp4C.y, sp4C.z, MTXMODE_APPLY);
Matrix_ToMtx(sp64, "../z_demo_gt_part4_3.c", 291);
@ -1683,7 +1683,7 @@ void DemoGt_Draw8(DemoGt* this, GlobalContext* globalCtx) {
Matrix_Push();
Matrix_RotateAxis(sp68, &sp50, 1);
Matrix_RotateAxis(sp68, &sp50, MTXMODE_APPLY);
Matrix_Translate(sp44.x, sp44.y, sp44.z, MTXMODE_APPLY);
Matrix_ToMtx(sp5C, "../z_demo_gt_part6.c", 153);