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Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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82 changed files with 327 additions and 323 deletions
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@ -663,7 +663,7 @@ void DemoGt_Draw1(DemoGt* this, GlobalContext* globalCtx) {
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Matrix_Push();
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Matrix_RotateAxis(spC0, &spA8, 1);
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Matrix_RotateAxis(spC0, &spA8, MTXMODE_APPLY);
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Matrix_Translate(sp9C.x, sp9C.y, sp9C.z, MTXMODE_APPLY);
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Matrix_ToMtx(spB4, "../z_demo_gt_part1.c", 474);
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unk198 = this->unk_198;
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@ -1285,7 +1285,7 @@ void DemoGt_Draw4(DemoGt* this, GlobalContext* globalCtx2) {
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Matrix_Push();
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Matrix_RotateAxis(sp70, &sp54, 1);
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Matrix_RotateAxis(sp70, &sp54, MTXMODE_APPLY);
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Matrix_Translate(sp48.x, sp48.y, sp48.z, MTXMODE_APPLY);
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Matrix_ToMtx(sp60, "../z_demo_gt_part4_1.c", 232);
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@ -1404,7 +1404,7 @@ void DemoGt_Draw5(DemoGt* this, GlobalContext* globalCtx) {
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Matrix_Push();
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Matrix_RotateAxis(sp70, &sp54, 1);
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Matrix_RotateAxis(sp70, &sp54, MTXMODE_APPLY);
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Matrix_Translate(sp48.x, sp48.y, sp48.z, MTXMODE_APPLY);
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Matrix_ToMtx(sp60, "../z_demo_gt_part4_2.c", 227);
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@ -1500,7 +1500,7 @@ void DemoGt_Draw6(DemoGt* this, GlobalContext* globalCtx) {
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Matrix_Push();
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Matrix_RotateAxis(sp74, &sp58, 1);
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Matrix_RotateAxis(sp74, &sp58, MTXMODE_APPLY);
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Matrix_Translate(sp4C.x, sp4C.y, sp4C.z, MTXMODE_APPLY);
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Matrix_ToMtx(sp64, "../z_demo_gt_part4_3.c", 291);
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@ -1683,7 +1683,7 @@ void DemoGt_Draw8(DemoGt* this, GlobalContext* globalCtx) {
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Matrix_Push();
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Matrix_RotateAxis(sp68, &sp50, 1);
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Matrix_RotateAxis(sp68, &sp50, MTXMODE_APPLY);
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Matrix_Translate(sp44.x, sp44.y, sp44.z, MTXMODE_APPLY);
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Matrix_ToMtx(sp5C, "../z_demo_gt_part6.c", 153);
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