mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-23 15:31:15 +00:00
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
This commit is contained in:
parent
5c95f70d59
commit
f1d27bf653
82 changed files with 327 additions and 323 deletions
|
@ -271,7 +271,8 @@ void EnButte_FlyAround(EnButte* this, GlobalContext* globalCtx) {
|
|||
EnButte_SelectFlightParams(this, &sFlyAroundParams[this->flightParamsIdx]);
|
||||
}
|
||||
|
||||
if (((this->actor.params & 1) == 1) && (player->heldItemActionParam == 6) && (this->swordDownTimer <= 0) &&
|
||||
if (((this->actor.params & 1) == 1) && (player->heldItemActionParam == PLAYER_AP_STICK) &&
|
||||
(this->swordDownTimer <= 0) &&
|
||||
((Math3D_Dist2DSq(player->actor.world.pos.x, player->actor.world.pos.z, this->actor.home.pos.x,
|
||||
this->actor.home.pos.z) < SQ(120.0f)) ||
|
||||
(this->actor.xzDistToPlayer < 60.0f))) {
|
||||
|
@ -336,8 +337,8 @@ void EnButte_FollowLink(EnButte* this, GlobalContext* globalCtx) {
|
|||
|
||||
distSqFromHome = Math3D_Dist2DSq(this->actor.world.pos.x, this->actor.world.pos.z, this->actor.home.pos.x,
|
||||
this->actor.home.pos.z);
|
||||
if (!((player->heldItemActionParam == 6) && (fabsf(player->actor.speedXZ) < 1.8f) && (this->swordDownTimer <= 0) &&
|
||||
(distSqFromHome < SQ(320.0f)))) {
|
||||
if (!((player->heldItemActionParam == PLAYER_AP_STICK) && (fabsf(player->actor.speedXZ) < 1.8f) &&
|
||||
(this->swordDownTimer <= 0) && (distSqFromHome < SQ(320.0f)))) {
|
||||
EnButte_SetupFlyAround(this);
|
||||
} else if (distSqFromHome > SQ(240.0f)) {
|
||||
distSqFromSword = Math3D_Dist2DSq(player->swordInfo[0].tip.x, player->swordInfo[0].tip.z,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue