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Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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5c95f70d59
commit
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82 changed files with 327 additions and 323 deletions
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@ -133,7 +133,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, GlobalContext* globalCtx)
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if ((this->actor.xzDistToPlayer < sightRange) &&
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(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 100.0f) && (sPlayerCaught == 0)) {
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sPlayerCaught = 1;
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func_8010B680(globalCtx, 0x702D, &this->actor); // "Hey you! Stop! You, kid, over there!"
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func_8010B680(globalCtx, 0x702D, &this->actor);
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func_80078884(NA_SE_SY_FOUND);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
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func_8002DF54(globalCtx, &this->actor, 1);
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@ -161,7 +161,7 @@ void EnHeishi3_StandSentinelInCastle(EnHeishi3* this, GlobalContext* globalCtx)
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}
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}
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sPlayerCaught = 1;
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func_8010B680(globalCtx, 0x702D, &this->actor); // "Hey you! Stop! You, kid, over there!"
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func_8010B680(globalCtx, 0x702D, &this->actor);
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func_80078884(NA_SE_SY_FOUND);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
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func_8002DF54(globalCtx, &this->actor, 1);
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@ -181,7 +181,7 @@ void EnHeishi3_CatchStart(EnHeishi3* this, GlobalContext* globalCtx) {
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void func_80A55BD4(EnHeishi3* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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if ((Animation_OnFrame(&this->skelAnime, 1.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 17.0f) != 0)) {
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if (Animation_OnFrame(&this->skelAnime, 1.0f) || Animation_OnFrame(&this->skelAnime, 17.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KNIGHT_WALK);
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}
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if (this->caughtTimer == 0) {
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