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Fix/cleanup/rephrase miscellaneous stuff (#983)

* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
This commit is contained in:
Dragorn421 2021-10-03 05:17:09 +02:00 committed by GitHub
parent 5c95f70d59
commit f1d27bf653
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
82 changed files with 327 additions and 323 deletions

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@ -153,8 +153,8 @@ static DamageTable sDamageTable[] = {
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, 0x45, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 2000, ICHAIN_CONTINUE),
ICHAIN_F32(minVelocityY, 65496, ICHAIN_CONTINUE),
ICHAIN_F32_DIV1000(gravity, 64536, ICHAIN_STOP),
ICHAIN_F32(minVelocityY, -40, ICHAIN_CONTINUE),
ICHAIN_F32_DIV1000(gravity, -1000, ICHAIN_STOP),
};
static AnimationHeader* D_80B1B634[] = {
@ -402,7 +402,7 @@ void EnTite_Attack(EnTite* this, GlobalContext* globalCtx) {
func_80033480(globalCtx, &this->backLeftFootPos, 1.0f, 2, 80, 15, 1);
}
}
// if landed, kill XY speed and play appropriate sounds
// if landed, kill XZ speed and play appropriate sounds
if (this->actor.params == TEKTITE_BLUE) {
if (this->actor.bgCheckFlags & 0x40) {
this->actor.speedXZ = 0.0f;