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Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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82 changed files with 327 additions and 323 deletions
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@ -153,8 +153,8 @@ static DamageTable sDamageTable[] = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_S8(naviEnemyId, 0x45, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 2000, ICHAIN_CONTINUE),
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ICHAIN_F32(minVelocityY, 65496, ICHAIN_CONTINUE),
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ICHAIN_F32_DIV1000(gravity, 64536, ICHAIN_STOP),
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ICHAIN_F32(minVelocityY, -40, ICHAIN_CONTINUE),
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ICHAIN_F32_DIV1000(gravity, -1000, ICHAIN_STOP),
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};
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static AnimationHeader* D_80B1B634[] = {
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@ -402,7 +402,7 @@ void EnTite_Attack(EnTite* this, GlobalContext* globalCtx) {
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func_80033480(globalCtx, &this->backLeftFootPos, 1.0f, 2, 80, 15, 1);
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}
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}
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// if landed, kill XY speed and play appropriate sounds
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// if landed, kill XZ speed and play appropriate sounds
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if (this->actor.params == TEKTITE_BLUE) {
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if (this->actor.bgCheckFlags & 0x40) {
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this->actor.speedXZ = 0.0f;
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