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fix UB in DemoSa_FrameUpdateMatrix. (#933)
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@ -156,7 +156,7 @@ void func_8098E5C8(DemoSa* this, GlobalContext* globalCtx) {
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}
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s32 DemoSa_FrameUpdateMatrix(DemoSa* this) {
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SkelAnime_Update(&this->skelAnime);
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return SkelAnime_Update(&this->skelAnime);
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}
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CsCmdActorAction* DemoSa_GetNpcAction(GlobalContext* globalCtx, s32 idx) {
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