KrimtonZ
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18676c531d
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set types for more segment addresses
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2020-03-25 10:59:49 -05:00 |
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KrimtonZ
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8970968cfc
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name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors
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2020-03-25 10:51:25 -05:00 |
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KrimtonZ
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a99840162b
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minor formatting updates, match func_800A4A20
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2020-03-24 14:01:00 -05:00 |
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KrimtonZ
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db3cfe1b61
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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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2020-03-24 12:16:13 -05:00 |
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KrimtonZ
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8bbac143cd
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Merge branch 'master' into skelanime
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2020-03-24 11:56:37 -05:00 |
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KrimtonZ
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ac4a51bf8f
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Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
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2020-03-24 11:52:12 -05:00 |
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Roman971
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d2729f9d88
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Split z_path.c and Rename some small files and functions
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2020-03-23 21:18:53 +01:00 |
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Roman971
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8cfe7cce9f
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Format all src C files
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2020-03-22 22:20:03 +01:00 |
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KrimtonZ
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e73ac1ed58
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Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
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2020-03-18 09:41:18 -05:00 |
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Jack Walker
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087f561f77
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
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