* Match some and improve nonmatchings
* Remove pads in TransitionFade_Update, no effect towards matching
* Remove pragma comments, ran formatter
* Remove unused asm
* Almost done with en_dy_extra
* All matching other than draw function, which just has some stack issues + possibly a localGfxCtx issue.
* OK, one non-matching.
* z_en_dy_extra OK and matching
* Deleted asm and updated spec
* Changed colors to decimal and got rid of padding in the u8 array
* Ran format script again to clean up after last commit
* All requested fixes
* Made further requested changes
* merge from upstream
* one non-matching in bg_jya_megami
* deleted asm files
* renamed unk_1D0
* some suggested changes
* megami OK, zero non-matchings
* deleted old reloc.s
* using a define rather than ARRAY_COUNT
* suggested changes
* some requested changes
* Setup -> Init
* Initial commit for en_js
* More work on decomping en_js
* More en_js work
* z_en_js OK
* Made requested changes/improvements
* Renamed arg in func_80A88F64
* Fixed undefined_symbols.txt
* Fixed undefined_symbols.txt
* Fixed undefined_symbols.txt
* Initial commit of weather_tag actor decomp
* Formatted source files and updated spec.
* Fixed references to the environment context variable that I changed.
* Deleted the last of the asm (forgot the stuff in the data folder)
* Made all requested changes to z_en_weather_tag
* Forgot to change basereg
* Removed unnecessary field in weather tag struct
* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits
* Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable.
* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* matched func_809AD700, ElfMsg2_Init
* func_809AD968 done
* func_809AD978 and func_809AD9F4 done
* func_809ADA28 done
* ElfMsg2_Update Done, ElfMsg2_Draw Started
* whole file decomped
* Matching and all symbols defined
* Formatting changes, not currently building
* run format.sh
* fixed typos in comments
* Changes to reflect comments
* C file matching, polish needed
* making parenthesis usage consistent
* Documenting draw function, Vtx and Gfx arrays
* Added japanese translation comments
* line spacing fix
* renaming stuff
* Early return in Draw
* naming updates
* Cleaning up names, comments and formatting after the merge
* comment cleanup
* more cleanup
* More cleanup
* Adding commas at end of arrays so they look nicer :)
* more cleanup
* removing unnecessary parentheses
* comment and code changes
* Name changes
* Renamings
* Removing documentation at top
* Decomped Yukabyun (flying floor tiles)
* z_en_yukabyun
* Ran the formatting script, plus fixed negative number stuff in the Update function
* Changed unk_152 to unsigned to get rid of cast
* Made all the suggested changes.
* Update undefined_syms.txt
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Fix Repo
* Update z_en_niw.h
* PR fixes
* Update z_en_niw_girl.c
Add all masks to switch at 142
* Added currentMask enum
* Small fixes
* Cleaned up a lot of little things
* PR fixes
* match MagicDark_Init
* update struct fields and add THIS comment thanks to Ethan
* match MagicDark_Destroy
* start on func_80B874E4
* move func_80B874E4 to a comment for now
* match MagicDark_Update (again thanks to Ethan)
* comment out func_80B8772C and use macro for ACTIVE_CAM
* various changes
* implement permuter suggestion
* reorder nayru temps to fix stack
* use LINK_IS_CHILD
* match func_80B874E4 a bit more
* initially store msgMode in temp_t2
* add msgMode temp
* comment out func_80B874E4 because regalloc >:(
* comment out func_80B874E4 again
* add unk_90C to Player
* change unk_14F to an array for more explicit padding
* remove partially completed functions
* remove matched functions from asm
* clang format
* subtract SFX_FLAG
* combine unk_14F and unk_150
* func_800A7BE4 and func_800A7C20 done
- func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c
- func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c
* done func_800A7A24
* func_800A76A4 done
* func_800A6E10 done
* func_800A6EF4 done
* func_800A6FA0 done
* func_800A72FC done
* Deleted z_skin_matrix.data.s and updated spec
* func_800A730C done
* func_800A735C done
* func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params)
* Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done.
* func_800A7EC0 nonmatching
* func_800A8030 nonmatching but VERY close (two registers swapped)
* func_800A8030 done
* updating comments
* func_800A7704 done
* func_800A7894 done
* halfway through deciphering mips_to_c for func_800A73E0
* func_800A73E0 functional but non-matching (saved register differences and probably regalloc)
* Renaming some arguments and rewriting comments
* Renamed files across whole project and deleted asm nonmatchings
* ran format.sh
* fixed function name
* fixing multiplcation order in SkinMatrix_MtxFMtxFMult
* Corrections in SkinMatrix_MtxFMtxFMult
* Formatting changes after review
* Changes as per code review
* fixing rename error
* fixing rename error
* rename fixes
* fixing function rename error
* ran ./format.sh
* last couple of changes as per code review
* renamed SetScaling -> SetScale
* Skin_Matrix_Invert -> SkinMatrix_Invert
* Renaming and fixing debug message print
* Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear
* renamed again to "mfp"
* snake case to camel case changes
* bg_mori_hineri OK
* added description and removed reloc
* made suggested changes from fig
* made suggested changes
* Named a few functions in ovl_Bg_Mori_Hineri