fig02
ed719f3da0
Make Gamestates use thisx for entry point functions ( #437 )
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* fix colliderinit typo
* fix initchain
* reloc
* thisx
* sample
* review
* forgot sample main
2020-10-11 21:52:50 -04:00
Random
b010db7c19
Decompile z_sram.c ( #431 )
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* Decompile z_sram.c
* rename Sram_CalcChecksum to Sram_WriteSaveSlot
* progress
* done i think
* add original name comments
* temp substructs
* minor fixes
* review
* review 2
* fix
Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
Random
174af7384d
libultra cleanup ( #215 )
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
louist103
449b2247fd
Math Sizes ( #297 )
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* Math Sizes
Added sizes to most variable types
* Removed sizes and fixed pads
Removed sizes from base types and cleaned up pads
* PR fixes
2020-07-30 21:50:18 +02:00
fig02
24ab14f748
Change Colors To Decimal ( #260 )
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* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
2020-07-16 21:37:53 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left ( #202 )
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* First pass z_select
* lots of progress. 2 non matchings and data stuff needed
* match Select_LoadGame
* z_select almost ok, 1 func left
* remove comments
* remove comments and add description
* remove unused flg_set asm
* set_next_gamestate macro
* pr suggestions 1
* pr suggestions 2
* map -> scene
* pr suggestions 3
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Random
a76356090b
Decompile flg_set.c ( #200 )
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* Decompile flg_set.c
* Use a for loop and rename func_8002AAB0
* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
krimtonz
d48792870c
Decompiles sched.c ( #145 )
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* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
2020-05-26 11:39:27 -04:00
krimtonz
44ffb7ec62
Decomp game.c ( #129 )
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* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
2020-05-14 19:11:33 -04:00
krimtonz
58e38276c6
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
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* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf
* rename Matrix_RotateRPYf to Matrix_JointPosition
* rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-28 00:14:27 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
43acba22a9
Fixes in PR #50 (3)
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- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
f818fb5299
Decompile graph.c
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- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
KrimtonZ
0d93e48035
skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate
2020-03-23 16:31:24 -05:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Random
011027bded
Changes in PR #12
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- Changed `_gDPLoadTextureBlockTile` to `gDPLoadMultiBlock`
- Replaced literals with `MatrixMode` in Matrix function calls
- Changed `float`s to `f32`s
- Removed old comment
- Removed `z_title.reloc.s`
2020-03-20 00:31:50 +01:00
Random
c931cd5837
Decompiled z_title.c
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`z_title.c` : matching
2020-03-19 23:29:33 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00