Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
louist103
449b2247fd
Math Sizes ( #297 )
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* Math Sizes
Added sizes to most variable types
* Removed sizes and fixed pads
Removed sizes from base types and cleaned up pads
* PR fixes
2020-07-30 21:50:18 +02:00
fig02
24ab14f748
Change Colors To Decimal ( #260 )
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* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
2020-07-16 21:37:53 -04:00
Lucas Shaw
b86edcf92c
Matched some controller files ( #178 )
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* osPfsIsPlug.c and osContSetCh.c OK
* update
* __osPfsGetStatus.c OK
* removed unused asm
* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h
* controller updates
* fixed header guard
* Made suggested changes
2020-06-17 07:16:30 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left ( #202 )
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* First pass z_select
* lots of progress. 2 non matchings and data stuff needed
* match Select_LoadGame
* z_select almost ok, 1 func left
* remove comments
* remove comments and add description
* remove unused flg_set asm
* set_next_gamestate macro
* pr suggestions 1
* pr suggestions 2
* map -> scene
* pr suggestions 3
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Random
a76356090b
Decompile flg_set.c ( #200 )
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* Decompile flg_set.c
* Use a for loop and rename func_8002AAB0
* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
Tharo
db987db9f8
Decompile flg_set data ( #172 )
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* Decompile data for flg_set
* Ran formatter
* Remove data/ files
2020-05-27 12:46:59 -04:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00