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Author SHA1 Message Date
petrie911
2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
petrie911
e4d88bf942
En_Bb (Bubble (flying skull)) (#551)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* bubbles!

* match

* stuff

* more names

* let's go

* SFX error

* fixes

* also formatting

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-29 16:06:20 -05:00
petrie911
94d51ce86f
Bg_Mizu_Bwall (#543)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* bwall

* cleanup

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-29 13:35:01 -05:00
petrie911
9fcf8a4430
En_Bw (Torch Slug) (#537)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* slug-o-cola

* sfx macros

* Matched

* this will have to do

* well maybe a little more

* good enough
2020-12-29 13:32:32 -05:00
petrie911
695bc37be4
Bg_Gnd_Iceblock and Bg_Ice_Objects (sliding ice blocks) (#534)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* a good start

* done

* Log

* formatting

* thisx

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-29 13:11:11 -05:00
EllipticEllipsis
21e367a7cb
Bigmirror OK and documented (#530)
* OK

* documented (with one odd float value)

* delete asm and alter spec

* uniformise spawn data to sIsSpawned,
fix compile warnings in Bg_Jya_Lift and Bg_Mori_Elevator

* translate last printf

* re-delete modified asm

* addressed review comments

* remove outdated comment

* addressed comments, made defines

* untrack scenes dir

* remove scenes dir
2020-12-29 03:50:56 -05:00
Tharo
b50e079e1b
Decompile z_skin.c (#548)
* z_skin progress

* Some more progress

* Some real progress

* Decompiled, 1 nonmatching

* Remove unused asm

* pad -> D_80160FC0

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-12-29 00:30:23 -05:00
petrie911
42f2d38b8f
En_Torch2 (#486)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* Oh boy more giant functions

* now functional, but not equivalent

* Now only non-matching

* cleaned up illusion room

* much closer. static variables still suck though

* much closer. static variables still suck though

* some docs and cleanup. matching is horrible.

* static varaibles are a troublesome  lot

* ifdef

* merge ZAP

* merge again

* small cleanup

* small fixes

* swordstate

* resolve conflict

* comments and such

Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-28 20:56:24 -05:00
engineer124
86898891da
matched EnGeldB_DodgeRanged (#565)
* EnGeldB_DodgeRanged OK

* EnGeldB_DodgeRanged OK with u16

* minor cleanup

* pr feedback
2020-12-28 07:22:31 -05:00
Synray
fef0697063
Match 4 functions in z_player.c (#560)
* Match 4 functions z_player.c

Only Player_Init left

* Cleanup

* Review changes

* Unnecessary changes

* Remove asm again
2020-12-27 20:45:03 -05:00
petrie911
3727cc38b8
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-27 11:13:38 -05:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00
Lucas Shaw
81c269b417
z_demo_tre_lgt OK (#521)
* z_demo_tre_lgt ok

* ok

* made suggested changes

* fixed
2020-12-25 19:24:16 -05:00
petrie911
a8ae9f48b7
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
* fbdemo

* the view is clear

* more matchings

* scene table doesn't want to be nice

* small thing in view

* can do

* accidentally a value
2020-12-25 16:19:52 -05:00
Roman971
09ddf4f71e
Match 5 more functions in z_player.c and improve the others (#559) 2020-12-22 23:37:42 -05:00
petrie911
e4b84365ff
z_collision_check OK (#558)
* another match

* fix variables

* comment

* functions.h

* last match
2020-12-22 15:59:56 -05:00
EllipticEllipsis
df704a9f80
MirRay OK and documented (#528)
* init, destroy, update, couple of others decomped

* 2 functions remain

* data migrated

* 1 function left

* OK
thanks mostly to Petrie and the permuter,
and no thanks to my find/replace skills

* documented and deleted asm

* updated spec

* delete data

* address review comments

* Apply review suggestions
2020-12-21 12:28:57 -05:00
Zelllll
06ceb6ad40
Obj_Hamishi OK (#539)
* obj_hamishi OK

* Update src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* made suggested changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-20 13:39:06 -05:00
Parker Burnett
2d35a25212
z_bg_jya_haheniron OK (#524)
* getting things started

* all matched, rock solid

* deleted assembly, formatted, and cleaned spec

* yikes, forgot to hit -d on deleting the asm

* Fixed suggestions and some documentation

* fixing a few compiler warnings

* added suggestions

* removing assembly to fix merge issues

* Documented function names
2020-12-20 13:03:31 -05:00
Synray
5ab8a39cd0
En_Zl3 OK (#546)
* zl3 OK

* Remove asm

* Use generated reloc
2020-12-20 12:21:09 -05:00
Synray
b0200efbeb
ovl_En_Zo OK (#522)
* Decompile ovl_En_Zo

* Label ovl_En_Zo

* clang-format

* Cleanup

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Use generated reloc

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Review Changes

* Remove reloc data

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-20 02:38:08 -05:00
Zelllll
eadf85f17c
Bg_Haka_Sgami OK (#532)
* spinning scythe trap, 4/6 matching

* fixed typo

* Almost matched sgami init

* Matched sgami Init

* starting to clean up func_8087E858

* func_8087E858 half-way done

* Scythe matched

* update scythe

* Removed asm files

* Delete z_bg_haka_sgami.reloc.s

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update z_bg_haka_sgami.c

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-19 04:59:35 -05:00
Zelllll
3369d0657d
Bg_Relay_Objects OK (#536)
* bg_relay_objects OK

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update z_bg_relay_objects.c

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-18 23:46:52 -05:00
petrie911
2373c779d1
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* small improvement

* also minor

* merge

* matches

* the room?

* woo matches

* spelling fix
2020-12-18 22:09:38 -05:00
Roman971
83e53bbaf2
Fix some non matchings in actors and parameter (#540)
* Fix some non matchings in actors and parameter

- `EnTuboTrap_HandleImpact` from `z_en_tubo_trap.c` (fully matching)
- `func_80ADA35C` from `z_en_po_sisters.c` (fully matching)
- `func_80B0B81C` from `z_en_stream.c` (fully matching)
- `Item_Give` from `z_parameter.c` (1 non matching left)

* Rectify bss ordering comment
2020-12-17 19:12:22 -05:00
petrie911
6e78efd0c5
Remove some unaligned fake symbols (#535)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* a few fake syms

* two more

* format
2020-12-16 22:10:42 -05:00
petrie911
92e9f2d370
Undefined Symbols in the ASM (#527)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* now with more symbols
2020-12-12 14:22:33 -05:00
Tom Overton
3062045acd
En_Stream (vortex) 7/8 matching, 1 equivalent (#512)
* EnStream_Init OK

* func_80B0B7A0 OK

* EnStream_Destroy OK

* EnStream_Update OK

* Make func_80B0B7A0 take this instead of thisx like other SetupActions

* func_80B0BAC8 OK

* func_80B0B934 OK

* func_80B0B81C not OK, but very close and I give up

* EnStream_Draw OK

* Delete unused ASM and do a little cleanup

* Provide better names for functions

* Make the file buildable when NONMATCHING is used

* Flip comparisons in EnStream_SuckPlayer as per review

* NONMATCHING -> NON_MATCHING

* Remove & for function pointers

* Type D_06000950 and remove the & in Draw

* Remove unnecessary "struct"

* Remove unnecessary forward declaration

* Make func_80B0B81C take Vec3f*, not PosRot*

* Use the generated reloc when NON_MATCHING

* Move func_80B0B81C forward declare to the else block
2020-12-12 01:14:26 -05:00
petrie911
f05a584dea
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* rupees and, for some reason, pots

* and now an even larger man

* now for the gallery

* more progress

* naming continues

* even more docs

* another match

* match, fix, a new enum

* Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c

* fixes except globalctx

* well one more

* and now globalCtx
2020-12-11 17:38:23 -05:00
engineer124
bc8e3745c7
moved rodata for Iceblock (#525) 2020-12-11 11:55:41 -05:00
Synray
51b204f8e1
Match gfxprint.c (#520)
* Match gfxprint.c

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-11 10:58:06 -05:00
petrie911
d4e16bbacf
En_GeldB (#516)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* woo watch out

* data and such

* stuff

* more decomp

* another match

* match and docs

* more docs

* little more cleanup

* SFX macros

* little more

* more attempts to match

* naming things

* I give up on the match

* also spec

* changes

* hex

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-10 15:00:17 -05:00
Ethan Roseman
96512ee3ab
Decompiled ovl_En_Ta (#518)
* First steps

* more

* done

* format

* PR comments

* PR comments
2020-12-08 16:39:41 -05:00
Kenix3
353684c638
ovl_demo_effect 100% OK (#466)
* Fully decompiles demo_effect actor.

* Formats z_demo_effect.c

* GET_ACTOR_TYPE is renamed to GET_EFFECT_TYPE

* Implements OPEN_DISPS macros for all draw functions.

* Fixes ugly float values

* Removes unnecessary union structs in the DemoEffect actor struct

* Renames DemoEffect SkelAnimeCurve member to skelCurve

* Names initObjectBankIndex DemoEffect struct member

* Renames jewel display list holders

* Renames initialization function pointers to initUpdateFunc and initDrawFunc

* Renames primitive and environment color DemoEffect struct members.

* Fixes a couple missed floats.

* Renames most draw and update functions.

* Finishes naming all update functions.

* Adds additional SFX defines.

* Renames the rest of the functions

* Renames all external object display lists and vertex references

* Renames DemoEffect global data variables

* Renames DemoEffect Medal function to GetItem because it's used by LightArrows too

* Fixes DemoEffect Timewarp_Timeblock documentation.

* DemoEffect_TimewarpTimeblock updates shrink functions to use decimal

* Converts DemoEffect hex to decimal where appopriate

* Names the rest of DemoEffect struct members.

* Names DemoEffect triforceSpot crystalLightOpacity

* Adds DemoEffect enums for light effect color and god lgt types.

* Renames DemoEffect_UpdateBlueOrb to DemoEffect_UpdateBlueOrbGrow

* Fixes compiler warning in DemoEffect_JewelSparkle

* Renames DemoEffect_MedalSparkle argument

* Reformatting DemoEffect struct offset comments.

* Formats z_demo_effect

* Updates DemoEffect oGfxCtx to use the new macros.

* Adds comments detailing what each function in the DemoEffect system does.

* Removes z_demo_effect.data.s

* Renames DemoEffect global variables and sets them to static

* Removes pointer from DemoEffect function references

* Removes unncecessary default: break; statements in DemoEffect

* Converts rotation values to hex in DemoEffect

* DemoEffect effectFlags now uses ~1 rather than 65534

* DemoEffect_DrawGodLgt now uses a cleaner conditional statement

* eventChkInf in DemoEffect now uses 1 << 9 and 1 << 11

* DemoEffect now uses VT macros.

* Converts DemoEffect colors to hex.

* Changes M_PI / 32768.0f to M_PI / 0x8000

* Updates demo_effect enums to be all caps

* ovl_demo_effect reloc info is now included via build process rather than included from original asm

* Adds param packing macro

* DemoEffect struct unions are now typedef'd outside of the main struct

* Reformats DemoEffect sJewelSparkleColors

* Removes an if(globalCtx){} in DemoEffect_Init

* Removes ActorFunc cast in DemoEffect_Wait

* Removes unncessary comment in DemoEffect_MedalSparkle

* Timer check in DemoEffect_UpdateLightRingShrinking now uses <= 255 rather than < 256

* Removes unnecessary comment in DemoEffect_SetJewelColor

* Removes unncessary comment in DemoEffect_MoveJewelActivateDoorOfTime

* Converts an angle to hex in DemoEffect_MoveJewelActivateDoorOfTime

* Converts a while to for loop in DemoEffect_JewelSparkle

* Moves stack variables in DemoEffect_UpdateDust to a new line for each one

* Removes globalCtx2 assignment to the beginning of the function in DemoEffect_DrawJewel

* Removes unnecessary comment in DemoEffect_DrawCrystalLight

* No longer wrapping rotation reset in if(1){} in DemoEffect_DrawGodLgt

* Converts DemoEffect if statements to use != 0 and == 0 when non-boolean ints are checked.

* DemoEffect initDrawFunc now uses type ActorFunc rather than DemoEffectFunc

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-07 12:48:29 -05:00
krimtonz
321388673b
decompile z_camera (#398)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 17:39:47 -05:00
EllipticEllipsis
dadee87f94
Bombchu bowling OK (#496)
* All functions decompiled, most named

* asm deleted, spec and undefined_syms included

* missed a static

* Some cleanup on comments and osSyncPrintfs

* asm

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-12-06 13:48:51 -05:00
petrie911
b097c58caf
En_Dodongo (#498)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* I can't wait to bomb some do dodongos

* a whole heap of bombchus

* matched

* more names

* Dodongo dislikes smoke

* i am error

* merge

* fixes

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-06 13:06:17 -05:00
petrie911
756f6dc393
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch (#513)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more matchings, some cleanup

* small cleanup
2020-12-06 12:06:56 -05:00
EllipticEllipsis
9d63626343
En_Changer OK (#501)
* decomped most functions, 2 left

* all functions decomped except for Init

* just regalloc left in Init(?)

* Init finally matched, translation, some naming

* most other variables named

* Delete asm

* Whoops, actually deleted asm this time

* review

* review 2

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-12-06 02:38:16 -05:00
EllipticEllipsis
6b6c30cded
En Firefly OK (#503)
* Init, Destroy OK, data partially done

* All functions matched

* Data imported

* Finished naming functions and variables

* name change, inlined PostLimbDraw data

* Delete asm

* progress

* skelanime updated and review

* asm

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 02:07:59 -05:00
louist103
736ebc7cca
Decompile DemoEc 1 non matching (#479)
* Fixed upstream

* Migrate data and Decomp Init

* Decomp a few more functions

* Small change before starting

* Back to this file

* Match action func chains, func_8096DE94, func_8096DF9C, func_8096E0A4

* Match all except 1 function in first back of actionFuncs

* matched a bunch in bank D_8097053C

* Match the first few draw functions

* match a few more draws and start one

* All matched but one.  All equivalent

* Name setup funcs

* finish naming functions

* Fix Gfx stuff

* Remove 'expectedc'

* General clean up

* fix

* progress

* cleanup

* remove reloc

* review 2

* fix awful function pointer thing

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 21:02:55 -05:00
i82orbom
2ca9c78838
z_demo_gt.c, 2/112 non matching (#480)
* Z_demo_gt.c

* More progress

* More progress

* Some more progress

* Mooore progress

* Removes unused asm

* Additional progress

* More progress

* 36 remaining

* More progress??

* 19 remaining

* some progress?

* First draw function decompiled

* func_80981694

* func_8097F508

* func_8097FF9C

* WIP

* func_80981E84

* func_80982244

* func_80981AA0 cannot believe it matched

* func_8097D7D8

* Rand functions matched

* Changes after rebase of GFX macros

* func_8097F280

* func_8097FDDC

* func_8097E824 some more progress, 2 left

* Removes unused ASM

* Cleanup / Function renaming

* More cleanup / Renaming

* review

* review

* format

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 16:19:48 -05:00
Parker Burnett
994bf19a97
en_kusa (#494)
* starting the decomp for en_kusa -> the bushes

* in the bushes of love

* maybe the init_function is done?

* The functions that call functions never end

* more progress. almost matches init

* fig helped a bunch...ty fig

* moving things along

* yikes

* more things matching

* moar matches! fixed casting issues on some data

* progress

* progress

* One function left to go

* yeah, idk....its close though

* closer

* Ok

* En_Kusa: Ok

* removing the asm files

* fixed suggestions

* small fixes I forgot

* messed things up, had to go back, back to being OK

* named a couple more functions and fixed some logic

* fixing some names I guessed wrong on

* fixed suggested changes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 15:28:39 -05:00
Tharo
f85a2d10ee
Poe Actor Decomps (#463)
* Poe actors progress

* Some more progress, En_Poh almost matching

* Further progress

* Fix merge

* Decompile data

* Actor struct cleanups

* More functions OK

* Progress

* Last function decompiled, some nonmatchings left

* Few more OK, skelanime_init definition changes

* Progress

* Style improvements, OPEN/CLOSE_DISPS, few more OK

* Few more style improvements, function prototype additions/changes, another function OK

* Remove unused asm, begin documentation

* Use generated reloc

* Cleanup, format

* Remove a few no longer needed comments

* PR suggestions

* DISP macros

* Missed some FrameUpdateMatrix != 0 replacements

* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx

* Fix merge, reformat

* Review Suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Further review suggestions

* Ran formatter

* Less DECR usage

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 19:34:27 -05:00
krimtonz
e983d2b72b
z_en_fd, z_en_fd_fire, and z_en_fw (#415)
* EnFd OK

* decompile En_Fd_Fire, document some of En_Fd

* fw wip

* match a few more of ovl_en_fw, properly organize data

* Ovl_En_Fw OK

* Documentation, formatting.

* change Color_RGBA8_n to Color_RGBA8

* PR updates

* fix errors with merge

* review

* dunno why jenkins failed

* review

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-04 14:35:28 -05:00
petrie911
4beeedd116
Matched EnMb and EnDoor (#510)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* new matches

* format

* again

* Update src/overlays/actors/ovl_En_Door/z_en_door.c

* Update src/overlays/actors/ovl_En_Mb/z_en_mb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 13:47:50 -05:00
louist103
e455a24876
Decomp EnMb (#445)
* Fixed upstream

* Initial commit

* Matched init but broke something else

* All fixed.  Matched Init OK

* Progress

* Lots of progress

* Progress

* progress

* Progress

* progress

* fix struct size

* commit

* progress

* progress

* add comment

* merge master

* fix undefined syms

* progress

* progress

* progress

* Progress

* progress

* Finish

* Remove asm

* Clean up

* Delete some ASM

* Fix spec

* Update z_en_mb.h

* Match a few more and move func_80AA7938 to non equivilent

* asm

* no more non equiv

* matched

* asm

* review

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 19:25:36 -05:00
Dragorn421
b8ecf7cae4
ovl_En_Daiku OK and documented (#422)
* ovl_En_Daiku OK, except func_809E3068

* ovl_En_Daiku documented

* `ACTORTYPE_ENEMY`

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Nonmatching reloc, better #include path, defines for state flags, enum values, `hair` -> `hairDLists`

* asm and format

* review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:58:05 -05:00
Tharo
26c38834ec
ovl_Door_Shutter OK (#413)
* Initial progress

* Some more progress

* Fix merge

* OK

* Small improvements

* Further improvements

* Some documentation, ran formatter

* Small fix

* Several review suggestions

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Further review changes

* Space out declarations, better boolean comparisons

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Some ands to modulos

* Swap condition

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Fix merge, PR suggestions

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:55:01 -05:00
Peppers1612
80c803b9ec
ObjTimeblock OK (#421)
* ObjTimeblock: move data in source file

* ObjTimeblock: decomp Init()

* ObjTimeblock: decomp Destroy()

* ObjTimeblock: decomp func_80BA0058()/spawnDemoEffect()

* ObjTimeblock: decomp func_80B9FFA0()

* ObjTimeblock: decomp func_80BA040C()/mainActionFunc()

* ObjTimeblock: decomp func_80BA032C()

* ObjTimeblock: decomp func_80BA0480()

* ObjTimeblock: decomp func_80BA0514()

* ObjTimeblock: decomp func_80BA0524()

* ObjTimeblock: decomp func_80BA00CC()/toggleSceneSwitch()

* ObjTimeblock: decomp func_80BA04F8()

* ObjTimeblock: decomp func_80BA0508()/doNothing()

* ObjTimeblock: decomp func_80BA0758()

* ObjTimeblock: decomp func_80BA0768()

* ObjTimeblock: decomp func_80BA06AC()

* ObjTimeblock: decomp func_80BA083C()

* ObjTimeblock: decomp func_80BA084C()

* ObjTimeblock: decomp ObjTimeblock_Update()

* ObjTimeblock: decomp ObjTimeblock_Draw()

* ObjTimeblock: document the most obvious

* ObjTimeblock: use compiled reloc data

* ObjTimeblock: apply suggestions from mzxrules

* review

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:52:26 -05:00
Tharo
579b87dceb
ovl_En_Door (#402)
* Decompiled, two non-matchings remaining

* Fix merge

* Cleanups

* Some documentation, remove unused asm

* Remove unused data.s, review suggestions

* Ran formatter, further review suggestions

* Make some data static

* Match EnDoor_Init

* Remove asm for EnDoor_Init

* Changes from review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* More variables static, remove unnecessary s8 cast

* PR Suggestions

* review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:51:22 -05:00
MNGoldenEagle
cbb0c6da06
Decompiled and documentedKarebaba (withered Deku Baba enemy), all functions OK (#391)
* Renamed functions based on decomp

* Update function name changes

* Karebaba decomp and documentation with one non-matching function

* Cleaned up some messiness

* Forgot a file

* Addressing code review

* Updated based on code review

* Unnecessary define

* This function is going down

* Removed remaining asm, renamed symbols as recommended, and added comments to give context around the display lists

* Forgot a file

* Fix renamed function

* Addressed issues raised in code review

* Minor cleanup

* Addressed issues identified in code review

* Addressed the issues betterer

* Updated to use poly disp macros

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:05:32 -05:00
Dragorn421
3cfafb2574
ovl_Obj_Switch OK and documented (#372)
* ovl_Obj_Switch OK

* Documentation & Cleanup

* Remove unneeded prototypes, use documentation comments format, add struct offsets

* Got rid of symbols not referenced by code, at the costly price of warnings

* review 2

* remove asm

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 14:59:28 -05:00
maekclena
7b10ecad4c
ovl_En_Hs (#508)
* ovl_En_Hs

* PR review
2020-12-03 13:57:25 -05:00
Lucas Shaw
a9dc747709
ovl_En_Gm OK (#407)
* im tired so done for tonight

* decompiled

* z_en_gm remove reloc

* added description

* weird formatting fixed

* MTXMODE_APPLY

* Made suggested changes

* update

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 15:00:24 -05:00
petrie911
a7b6323228
En_Rr (#472)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Many likes alike

* matched

* merge ZAP

* now with names

* merge and small cleanup

* removed commends

* got formatter to behave

* move static array

* fixed variable names

* fixes

* pedantic comments
2020-12-02 14:59:45 -05:00
petrie911
bf9a1aadd9
En_Dh (#474)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Is this where I make a Mr Hands joke?

* Manos: the Hands of Fate

* cleanup

* and format
2020-12-02 14:58:57 -05:00
petrie911
fd97e8433e
En_Ssh (House of Skulltula spiders) (#485)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* eek spiders

* now with names

* fixes and formatting

* expanded enum

* void* limb draw
2020-12-02 14:58:21 -05:00
Lucas Shaw
620e3418c7
ovl_En_Nb Decompiled (#298)
* started nabooru

* more work on nabooru

* did more

* file name

* almost done with z_en_nb

* did some more

* most of en_nb decomp

* data migrated en_nb

* did more

* almost finished

* started some documentation on ovl_en_nb

* did more documentation on en_nb

* did some more

* one non matching in en_nb

* ran format.sh

* update

* updated undefined_syms

* updated descriptions

* use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS

* made suggested changes and removed reloc file

* Made some suggetsed changes

* Made some updates

* review 3

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 14:57:54 -05:00
petrie911
4876610c75
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 22:19:56 -05:00
Sirius902
09fe32e198
ovl_Magic_Dark (#495)
* merge upstream

* Merge upstream

* Small formatting

* Data section

* MagicDark_Draw

* Gross match of func_80B874E4

* Add func_8005A9CC to functions.h

* Work on func_80B87A18

* func_80B8772C

* Remove comment

* Work on func_80B87A18

* Correct fp constant

* Add regalloc comment ;(

* Move negatives to numbers

* Stupid casts >:(

* Use this->actor when possible

* It's so close

* Use cast + 0xFF

* func_80B87A18

* Delete asm and replace globalCtx2

* Update spec

* static everything

* Name scale

* Use decimal for alpha

* Name some stuff

* Delete reloc

* Name orbOffset

* Name some functions

* Make unused data colors (because it probably is)

* Change >= to >

* Use clamps

* Name MagicDark_DimLighting

* Name gfx

* Rename prototype params

* Cleanup

* Funny cast

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-12-01 21:36:39 -05:00
petrie911
1bb13b8c70
En_Nwc (#475)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* chicks, man

* slight change

* formatted everything

* Update src/overlays/actors/ovl_En_Nwc/z_en_nwc.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 21:29:51 -05:00
Ethan Roseman
932174b6ee
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
* Progress

* deleting more function files

* more

* more

* More

* more

* more

* more

* more

* 2 more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* master update

* 4 more

* Merged

* 3 more

* One more done!

* ug

* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* Fixing struct

* CFE errors

* CFE fix -O2

* Cleanup

* More progress, almost done...

* Almost..

* Update and some progress

* formatting

* Cleanup

* Major cleanup

* done for now

* PR comments

* PR comments

* merge master and format

* a few things

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 20:48:54 -05:00
EllipticEllipsis
330bd35d23
En_Dns OK (#477)
* En_Dns OK

All functions matching, several named. I left unnamed the really short ones that just do purchase checks, and the string of action functions near the end where the purposes are somewhat opaque.

* Addressed all comments
(with the exception of one that didn't match)

* missed the header

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* else if review comment addressed

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 19:07:38 -05:00
petrie911
140a554f8e
Matched functions in sys_matrix (#505)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* first match

* more matching
2020-12-01 14:31:04 -05:00
louist103
4b04e6cb66
Decomp En_Niw_Lady, All OK (#462)
* Fixed upstream

* Migrate .data

* Start functions

* Decomp func_80AB9F24

* Add files via upload

Decomp: func_80ABB228(Draw),EnNiwLady_OverrideLimbDraw,func_80ABB0A0

* Matched a few more

* matched more

* progress

* All matched up.  Whole file OK

* Format, use reloc, deletet ASM

* Fixed a fake match and removed padding from struct

* Small cleanup

* Small cleanup

* Cleanup and some name changes

* Small cleanup

* Add POLY_OPA_DISP macro

* Fix issue in Draw

* Fix ZAP.  hopefully

* PR fixes

* PR fixes

* PR fixes

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-12-01 13:59:02 -05:00
Sirius902
5d03824f93
ovl_Bg_Ganon_Otyuka (#488)
* merge upstream

* Merge upstream

* BgGanonOtyuka_Init

* Migrate data

* Use texture symbol in dlist

* Split gfx into another file

* Cool data stuff

* Cleanup more data

* Name some more stuff

* Add newline

* BgGanonOtyuka_Destroy

* Rename shockwave to flash

* Work on BgGanonOtyuka_Draw

* Work more on draw

* More progress

* More BgGanonOtyuka_Draw

* Stuff

* Terrible match BgGanonOtyuka_Draw

* BgGanonOtyuka_Update

* func_808760DC

* Cleanup BgGanonOtyuka_Draw

* Cleanup

* More cleanup

* Work on func_80875A0C

* Rename to color

* func_80875C88

* func_80875A0C

* Stuff

* Stuff

* Name top and bottom dlists

* Name some verts

* Add back in accidentally removed D_808772E0

* Name side dlist

* Name dlists

* Name flash verts

* Only add unk_198 to BossGanon

* Name drop timer

* Name isFalling

* Name stuff

* Name stuff relating to sides

* Use Side enum

* Use cardinal directions for sides

* More naming / cleanup

* Rename to SIDE_ALL

* Replace enum with defines

* Flash state

* Reorder add

* Rename to flashHeight

* Revert "Rename to flashHeight"

This reverts commit fa1ca87630.

* Correct sides

* Rename to unwalledSides

* Put f32 on 0x8000

* Cleanup

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Cleanup

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-29 05:05:30 -05:00
petrie911
9182da3c92
Matched z_player_lib (#499)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* anohter match

* .s

* comments
2020-11-25 16:42:02 -05:00
Zelllll
eba7b2c4d6
Decompile En_Vm (Beamos) (#416)
* Decompile En_Vm

* various Beamos fixes

* Beamos fixes

* Cleanup Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Updated En_Vm

* Update Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update En_Vm

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-25 14:20:02 -05:00
emilybrooks
831804ad64
ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
2020-11-24 03:38:08 -05:00
petrie911
013e2d90d3
Obj_Ice_Poly (#473)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Ice ice baby

* slight cleanup

* format

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 22:23:53 -05:00
petrie911
3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
Sirius902
89f89ac5ea
ovl_En_Okuta (#470)
* merge upstream

* Merge upstream

* Migrate data

* Progress

* Progress

* Progress

* Cleanup data

* Match EnOkuta_Update

* EnOkuta_Draw

* func_80AC25D8

* Work on func_80AC2350

* Name EnOkuta_OverrideLimbDraw

* More progress

* More progress

* Progress

* Progress

* func_80AC2350

* func_80AC1938

* Use LINK_IS_ADULT

* func_80AC1B80

* Name some stuff

* Update spec and remove asm

* Name EnOkuta_SpawnSplash

* Name more stuff

* Name EnOkuta_Appear

* Name ColliderInits

* Reorder comparison to make more sense

* Name some Octorock related functions

* Name some projectile stuff

* Reorder comparison

* Convert remaining uses of unk_194 to decimal

* Name some more stuff

* Rename some wait functions to have 'to'

* Consolidate timers

* Name some more stuff

* Change EnOkuta_SetupWaitToAppear to take this

* Name jumpHeight

* Name this->scale

* Name shots

* Name _SetupWaitToShoot and _SetupShoot

* Name more stuff (might change)

* Name EnOkuta_ColliderCheck for now

* Replace some floating point constants

* Change name to make a bit more sense

* Rename mouth to snout

* Just rename parameter to scale

* Fun magic number I guess

* Remove several returns

* Cleanup

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Clang format

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 19:50:13 -05:00
EllipticEllipsis
9a9025f01c
ovl_bg_ice_turara OK (#467)
* ovl_Bg_Ice_Turara.c OK

* =Updated z_bg_ice_turara.c to address comments

* Params and all functions named

* remove unnecessary linebreak

* Update src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Changed enum names

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 18:32:57 -05:00
Sirius902
385c419aa2
ovl_En_Ik (#461)
* merge upstream

* Merge upstream

* Progress

* Progress

* Fixes

* Migrate bss for now ig

* func_80A772EC

* Use rom reloc

* Cleanup

* Correct prototype

* Rename to _PlayBGM

* Eh revert to _StartMusic

* Match func_80A74398 more

* Fixes

* Work on func_80A74398

* Work on func_80A74398

* Match func_80A74398

* Use thisx

* Name, static, and move some stuff

* Match some graphics functions

* Rename asm for named functions

* Forgot one

* More graphics stuff

* Progress

* More progress

* Fix jump table

* Figure out types for a lot of data

* Fix data

* Type remaining data

* Work on func_80A7492C

* Ugly match for func_80A7492C

* Fix func_80A7492C

* Match some interesting stuff

* Move and remove forward declarations

* Sort declarations

* Progress

* Use quotes for vt import

* Slightly better diff

* Better diff again

* Fix stack on func_80A74BA4

* match func_80A74BA4

* func_80A74674

* Progress

* Progress

* Progress

* Progress

* Eh early return probably makes more sense here

* Progress

* Progress

* Progress

* Autocomplete sucks

* Name stuff in func_80A76E2C

* Work a bit on func_80A75C38

* Ugly match func_80A75FA0

* Name it prevInvincibilityTimer

* EnIk_PostLimbDraw3

* Use hex for line numbers in EnIk_PostLimbDraw3

* EnIk_PostLimbDraw2

* EnIk_PostLimbDraw1

* Use hex for line numbers in EnIk_PostLimbDraw1

* Use ACTORTYPE_ENEMY

* Progress

* Possible fake match of func_80A75C38

* Update spec and remove asm

* Cleanup forward declarations

* Move data to fun places

* Move data into func_80A76E2C

* Move data into func_80A75A38

* Make D_80A7847C an array

* Remove struct padding

* Revert "Remove struct padding"

This reverts commit 87b0bd73da.

* Name colliders

* Use else

* Name shieldColliderItems

* Use new graphics macros

* Cleanup
2020-11-23 08:53:21 -05:00
petrie911
9312c21c2f
Bg_Mizu_Shutter (#487)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* gate

* done

* done

* now with names
2020-11-23 07:53:17 -05:00
Darin
aac882a307
z_bg_spot18_basket (#417)
* OK - data transferred and two functions done

* Not OK

* Not OK

* OK - several more functions

* OK - another function

* OK - 2 more functions

* OK - another function

* OK - one function lefet

* Cleaned up file and removed ASM files

* Removed unneeded forward declaration

* Some cleanup

* More cleanup

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Addressed a few issues

* Changed include statement format

* Changed numbers to hex

* Changed another number to hex
2020-11-22 06:05:35 -05:00
maekclena
0453c7d3cf
ovl_En_Siofuki (#456)
* ovl_En_Siofuki

* PR review

* Rebase

* PR review
2020-11-21 16:03:20 -05:00
petrie911
84a0acc9cf
En_Wonder_Item (#451)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* wonder item and incidental cleanup on wondertalk2

* merge update

* now with function names

* static variables

* the macros will rise again

* better (?) translation

* fix names
2020-11-21 14:18:14 -05:00
petrie911
cf24a76fe4
Three new matching functions (#492)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
2020-11-19 16:49:08 -05:00
petrie911
930cee3061
EnEncount1 (#457)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Leevers and Tektites and Wolfos, ohmy!

* changes and cleanup

* the need for speed
2020-11-19 14:27:32 -05:00
maekclena
0b9b2edf1b
ovl_En_Horse_Link_Child (#469)
* ovl_En_Horse_Link_Child

* PR review
2020-11-19 08:12:15 -05:00
Zelllll
c902175d5a
Decompile En_Crow (Guay Enemy) (#444)
* Decompile En_Crow (Guay Enemy)

* Remove thisx

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Updated En_Crow

* Fixed chained assignment

* Updated En_Crow

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Added parens

* fix formatting

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-15 20:09:59 -05:00
Tharo
92bb1fb210
Decompile the last of libultra_code_O2 (#464)
* Decompile osPfsFileState, move guMtxL2F to asm/

* Remove asm

* Add some prototypes to functions.h
2020-10-28 15:59:18 -04:00
Zelllll
af326f5b78
En_Niw (Cucco) OK (#429)
* Cucco progress

* Cucco decompiled, one non-matching

* Update z_en_niw.c

* Update z_en_niw.h

* Update z_en_niw.c

* Delete EnNiw_Destroy.s

* Delete EnNiw_Draw.s

* Delete EnNiw_Init.s

* Delete EnNiw_Update.s

* Delete func_80AB5BF8.s

* Delete func_80AB5FA0.s

* Delete func_80AB6100.s

* Delete func_80AB627C.s

* Delete func_80AB6324.s

* Delete func_80AB63A8.s

* Delete func_80AB840C.s

* Delete func_80AB70F8.s

* Delete func_80AB6D08.s

* Delete func_80AB6BF8.s

* Delete func_80AB6A38.s

* Delete func_80AB7F60.s

* Delete func_80AB6F04.s

* Delete func_80AB6570.s

* Delete func_80AB7204.s

* Delete func_80AB714C.s

* Delete func_80AB7328.s

* Delete func_80AB7290.s

* Delete func_80AB7420.s

* Delete func_80AB747C.s

* Delete func_80AB8168.s

* Delete func_80AB8258.s

* Delete func_80AB6EB4.s

* Delete func_80AB70A0.s

* Delete func_80AB6450.s

* Delete z_en_niw.data.s

* Delete z_en_niw.reloc.s

* Update undefined_syms.txt

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Add boolean suggestion

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Most suggested changes made

* More changes made, fixed compiler error

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Cleaned up En_Niw

* Cleaned up En_Niw

* Cleaned up En_Niw

* Merged Cucco conflicts

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made requested changes (Cucco)

* Added actor description

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Made requested En_Niw changes

* Removed DECR from En_Niw

* Reduced number of if (1)'s

* Update EnNiw

* Some Cucco documentation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-10-28 13:20:10 -04:00
fig02
6e000fcc54
En_Elf Decompiled (#432)
* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
2020-10-28 13:02:35 -04:00
petrie911
3ba022128c
Bg_Hidan_Fwbig (#450)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* long firewall is long

* Fwbig documented, some cleanup on Zl1

* format

* merge and cleanup

* last things
2020-10-27 01:29:01 -04:00
emilybrooks
ce3542f60c
ovl_bg_spot11_oasis OK (#454)
* Decompiled ovl_bg_spot11_oasis

* Forgot to rename the init chain

* Renamed draw function, corrected include statments, corrected the waterbox pointer assignment, removed early return, removed unnecessary cast

* Forgot to add a newline
2020-10-26 20:23:34 -04:00
louist103
eea81d97d8
BgJyaBombchuiwa OK (#452)
* Fixed upstream

* Almost done

* Done

* PR fixes

* PR fix

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-10-26 12:55:37 -04:00
petrie911
93fc51e9b6
Oshihiki (#441)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* matching

* format

* document and format

* .s files

* cleanup and macros in block-related actors

* fixed a few more things, also an error I cso an error I caught in another file.
2020-10-26 09:33:58 -04:00
Tharo
695552f0b8
code_800F7260 (#433)
* Split code_800F7260

* More function splits, migrate rodata

* Initial progress

* Small progress

* More substantial progress, finally figured out structs

* 2 functions left

* Move prototypes to functions.h

* Remove unused asm, move most externs to variables.h

* Fix merge

* Ran formatter

* Brackets to avoid && &

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* More variables to variables.h

* Braces around early return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-26 07:58:56 -04:00
Roman971
57db7ba526
Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
Ethan Roseman
08c4065a5e
Decompiled ovl_Bg_Haka_MeganeBG (#448) 2020-10-12 20:44:22 -04:00
Sirius902
5c631e3170
ovl_En_Horse_Normal (#403)
* merge upstream

* Merge upstream

* Match EnHorseNormal_Init

* Work on EnHorseNormal_Draw (probably finish depending functions first)

* func_80A6CC88

* Work on EnHorseNormal_Draw

* Clang format

* Properly use OPEN_DISPS

* Stop using thisx lol

* Use the funny angle number

* Use &D_04049AD0 because it's not a display list?

* Stop using fun macros to fix stack

* EnHorseNormal_Draw

* EnHorseNormal_Destroy

* EnHorseNormal_Update

* Use disp macros EnHorseNormal_Draw

* Correctly type D_04049AD0

* func_80A6C570

* Name some draw stuff

* Fix names

* Make if condition more readable

* func_80A6B30C and fix incorrect  pointer types

* Function prototypes

* func_80A6B250

* Add header comment

* Move skin function to functions.h

* Change to stable

* Cleanup a little

* Match some more

* Work on func_80A6BE6C (won't compile yet)

* Work on func_80A6BE6C again

* Progress

* func_80A6CAFC

* Match all but one :)

* Work on func_80A6BE6C

* Work more on func_80A6BE6C

* Multiply floating point by integer lol

* Reorder assignment to almost match

* func_80A6BE6C

* Fix warning and remove unnecessary forward declarations

* Data section

* Cleanup data a bit

* More cleanup and clang format

* Clang format is a little confused

* More cleanup

* Formatting

* Revert formatting on z_bg_spot01_objects2.c

* Name unk_14C

* Add clone comment

* Name clonePos

* Name and cleanup

* Name some animation related stuff

* Remove unnecessary assignment

* Name cloneRotY

* Use ARRAY_COUNT for sAnimations

* Add more to unknown struct layout

* Use u8 for last struct member

* Use s32 for length

* Add padding disclaimer

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various suggestions

* Replace 10430.378f

* Remove padding because alignment

* Move function array out of function

* Remove struct name being present twice unecessarily

* Oops forgot the s

* Don't separate static vars from others

* Some cleanup

* Use ARRAY_COUNT(sJntSphItemsInit)

* Minor cleanup

* Rename enum members

* Oops forgot to rename enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-12 18:45:16 -04:00
Tharo
fff616d2be
Decompile z_kanfont (#443)
* Decompile z_kanfont.c

* Cleanups

* off -> offset

* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
2020-10-12 17:42:17 -04:00
Random
b010db7c19
Decompile z_sram.c (#431)
* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
maekclena
9d35542207
ovl_En_Butte (#440)
* ovl_En_Butte

* Delete asm and inline static data

* Style

* PR review
2020-10-11 09:21:12 -04:00
i82orbom
6b3b4aa883
z_bg_gnd_soulmeiro.c OK (#439)
* Starts z_bg_gnd_soulmeiro.c

* Init

* Some more progress

* BgGndSoulmeiro_Draw

* Some more progress

* Matched

* Removes unused asm

* PR suggestions

* Update comment

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-10 20:05:59 -04:00
i82orbom
9bfad1ebd6
z_en_kakasi.c OK (#428)
* Starts decompiling z_en_kakasi

* Destroy

* EnKakasi_Init

* func_80A8F660

* func_80A8F75C

* func_80A8F28C

* func_80A8F320 equivalent, non matching due to regalloc

* EnKakasi_Draw

* func_80A8FBB8

* func_80A8FAA4

* func_80A8F9C8

* z_en_kakasi.c OK (1 equivalent, 1 non-matching)

* Fixed one non matching

* z_en_kakasi.c OK

* Removes unused asm

* Some fixes

* Additional fixes

* PR fixes

* Rename angle reference to yaw

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:17:54 -04:00
i82orbom
353d4d134f
z_en_kakasi2.c (#427)
* Decompiles z_en_kakasi2

- EnKakasi2_Init

* Destroy

* func_80A90264

* Finishes z_en_kakasi2

* Remove unused data/reloc

* Some hex fixes

* Some fixes

* Addresses PR comments

* Rename temp to be more generic

* More var renaming, timer modulo

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:15:01 -04:00
kroemker
ca2c493374
Match EnIceHono (#335)
* Match EnIceHono

* Cleanup for PR

* Delete unused asm

* Fix formatting

* Requested style changes

* PR fixes

* More PR fixes

* PR fixes
2020-10-04 12:13:37 -04:00
Sirius902
213bac4657
ovl_En_Ishi (#425)
* merge upstream

* Merge upstream

* Use Petrie's data section

* Move assignment to declaration

* EnIshi_Init without messing with formatting

* EnIshi_Draw

* Update asm

* Remove war of the zeros

* Type function pointers

* Match a few

* Remove extra * in comment

* Progress

* func_80A7E5A8 and add translation

* Cleanup func_80A7E5A8 and work on func_80A7E824

* Work on func_80A7E824

* Cursed asf match for func_80A7E824

* Re-use variable in cursed function to avoid warning

* func_80A7F0A8

* func_80A7F514

* Use C data

* Various fixes

* Move data around

* Clang format and stuff

* Stuff

* Pretty suspicious just saying

* Add janky hack warnings

* Use enum for type

* Cleanup enum a bit

* Use small and large instead of rock and boulder

* Name EnIshi_SetupCollider

* Remove static var space

* Update translation

* Name some stuff

* Name sRockScales

* Use object id defines for func_80029E8C

* Properly type var to s16

* Make match slightly less fake

* Yay no more fake match for func_80A7E824!

* Use thisx all throughout func_80A7E824 for consistency

* Rename to EnIshi_InitCollider

* Remove asm

* Only use thisx where required in func_80A7E824

* Cleanup and naming

* More naming

* Naming

* Finish naming

* Rename sCylinderInit to sCylinderInits

* Actually finish naming

* Minor cleanup

* Header comment

* Format effect function usage properly

* More formatting

* Various changes

* Minor cleanup

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 12:00:15 -04:00
petrie911
704598652a
Kibako (#420)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* box

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* kakera macros

* kakera macros

* names

* one more rename

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-10-04 11:16:21 -04:00
i82orbom
fcea7c23a4
z_en_kakasi3.c OK (#430)
* Decompiles z_en_kakasi3.c

* EnKakasi3_Init

* Some more progress

* 2 remaining

* func_80A918E4

* z_en_kakasi3.c OK

* PR suggestions

* Additional PR fixes

* Removes not needed var in z_en_kakasi3.h struct

* Another PR rev round

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 10:39:21 -04:00
Electrk
4dfc9d3c3c
BgSpot03Taki (#414)
* Migrate data, fix header, add undefined symbol, decompile Init function

* Decompiled Destroy function

* Decompiled func_808ADEF0 and adjusted struct some

* Decompiled Update function

* Fixed sInitChain stuff

* Preliminary Draw function decompilation

* Replaced code with OPEN_DISPS and CLOSE_DISPS and some hex with decimal

* Working on Draw function still

* More permuter test stuff

* Got Draw matching except for one little TwoTex issue

* Added NON_MATCHING

* Removed false alarm

* Got most of the functions decompiled; 1 non-matching, 1 not started

* Ran format.sh on file

* These two symbols should be arrays

* Got func_808ADAE0 mostly decompiled

* Got func_808ADAE0 fully decompiled!

* Removed necessary files (except _Draw)

* Successfully decompiled Draw function

* Decompiled Draw function
+ Added proper includes to spec

* Removed Draw function assembly

* Moved func_800F46E0 prototype to functions.h

* Renamed unk_174 to bufferIndex

* Replaced state constants with enum

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Made changes as per pull request comments

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:14:28 -04:00
fullgrowngaming
85cf70bcd3
En_Rl OK (#378)
* Approx. half of en_rl matched

* More En_Rl work

* 5 functions left

* One function left

* En_Rl OK and all matching

* Formatted and cleaned up style things.

* Deleted asm and fixed spec

* Forgot to delete the stuff in the data folder again

* Made all requested changes.

* Forgot one requested change

* Implemented dragorn's documentation suggestions

* Implemented dragorn's documentation suggestions

* Made further requested changes

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:09:20 -04:00
fig02
269aa0f36f
en_reeba OK (#434)
* leever progress

* leever progress

* leever progress

* 2 non matchings

* test

* merge master, match two functions

* progress

* OK

* revert permissions change

* remove unwanted file

* review

* use decr

* merge

* merge and review

* early return

* vt
2020-10-04 09:17:44 -04:00
petrie911
5d39ae1cc7
Rakkatenjo (#419)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* bonk

* static var cleanup

* one more rename
2020-10-04 08:58:33 -04:00
petrie911
4ac8e70f5a
Obj_Syokudai (#412)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* torches

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* cleanup

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* small cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-04 08:54:09 -04:00
petrie911
a52743e8cd
Bg_Hidan_Curtain (#411)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* flame circles

* merge and description

* Update src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* formatting and other cleanup

* names

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-04 08:48:48 -04:00
petrie911
3576f4c169
Po event (#368)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* and now for poe sister stuff

* more matches

* awful control flow still needed

* complex control is comples

* matched and documented

* also remove .s

* ZAP

* .s files never die

* more cleaning

* a little more cleanup

* data cleanup

* merge and fix

* removing globalCtx2

* dlists

* forgot this

* now with ColHeader

* a little more

* one last name change
2020-10-04 08:45:23 -04:00
petrie911
686b44d8f8
Bg_Mori_Kaitenkabe (#410)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* spinny wall

* cleanup

* wait for mori tex

* merge and better (?) names
2020-10-03 22:18:41 -04:00
Dragorn421
e270cd96bf
ovl_En_Box OK, documented (#356)
* ovl_En_Box OK, documented

* Update spec

* Removed useless union

* renames, remove comments, move internal enums from header

* stylistic changes

* Remove unneeded prototypes and use documentation format for doc comments

* Misread git's merge solution

* EnBox_SetupAction and Actor_SpawnAsChild

* Cleanup

* Merge effects, defines for movement flags, swap dList and dListHead, cleanup...
2020-10-03 18:42:10 -04:00
maekclena
6136ee6deb
ovl_En_Part (#383)
* ovl_En_Part

* PR review

* PR review

* Rebase

* PR review

* Oversight

* Rebase

* PR review
2020-10-01 18:51:05 -04:00
emilybrooks
7a8e00e49d
ovl_en_hs2 OK (#423)
* Decompiled ovl_en_hs2

* Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer

* Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function

* Changed 0xFFFE to ~1
2020-10-01 07:49:47 -04:00
Ethan Roseman
024d5d69bf
Decompiled ovl_Bg_Jya_Zurerukabe (#424)
* Decompiled ovl_Bg_Jya_Zurerukabe

* PR suggestions, cleanup

* PR suggestion
2020-09-30 16:09:52 -04:00
Tharo
d292d81958
Decompiled En_Holl (#253)
* Decompile most of En_Holl

* Two nonmatchings left

* Rename some variables, use EnHollActionFunc

* Minor cleanups

* Only regalloc issues left

* General cleanups

* 1 nonmatching left

* Delete data.s file

* Added some more documentation

* Improved nonmatching but OK still elusive, some cleanups

* Review changes

* Ran formatter

* More review changes

* Flip conditions that were previously missed

* DISP macros
2020-09-30 15:11:04 -04:00
fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
petrie911
a506801cd7
Bg_Mori_Idomizu (#401)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* matching

* merge and cleanup

* wait for mori tex

* name
2020-09-28 07:11:58 -04:00
Sirius902
00fb26a441
ovl_En_Goroiwa OK (#376)
* merge upstream

* Merge upstream

* Add block comment to c

* EnGoroiwa_Init

* Remove casts in EnGoroiwa_Init

* Matched named functions

* Add one prototype

* func_80A4BD04

* func_80A4BCA0

* func_80A4BD70 and fix incompatible pointer

* func_80A4BD8C and func_80A4BE54

* Remove forward declaration

* Order variable by address

* Cleanup warnings

* func_80A4C188

* Remove func_80A4C188 forward declaration

* Progress

* Rename unk_1CE to waypoint

* func_80A4C264

* func_80A4D5E0

* func_80A4C27C

* Separate necessary forward declarations from temporary

* func_80A4BE10

* func_80A4C080

* func_80A4C134 and func_80A4C164

* func_80A4D074

* Work on some (nonmatching)

* func_80A4D944

* func_80A4D9DC

* Progress

* func_80A4DB90 and func_80A4DC00

* func_80A4D8CC

* func_80A4CA50

* func_80A4C6C8

* work on func_80A4CED8

* Work on func_80A4CED8

* func_80A4CED8

* Use temp to avoid unused error

* Clarify comment

* Work on func_80A4C3A4

* func_80A4C3A4

* Clarify comment better

* func_80A4C594

* Angles

* Improve regalloc

* func_80A4BF28

* Cleanup point access

* Work on func_80A4C814

* func_80A4C814

* Use *=

* Work on func_80A4CB78

* Work on func_80A4D0FC

* Work on func_80A4CB78

* More on func_80A4CB78

* Implement dubious permuter suggestion

* Make janky hack less janky

* Update issue comment

* Move ptr func_80A4CB78

* func_80A4CB78

* Cleanup func_80A4CB78

* Various cleanup

* Add undefined sym

* Work on func_80A4D0FC

* Work more on func_80A4D0FC

* Work on func_80A4D624

* func_80A4D0FC

* Work on func_80A4D624

* Fix stack

* Wrap in NON_MATCHING ifdef to remember which function is not done

* Collapse goto

* Use -- for unk_1C4

* Collapse else if

* Add translation for 'Player ぶっ飛ばし'

* func_80A4D624

* Migrate data section

* Clang format

* Actually add unused note

* Name timers accordingly

* Remove & from sInitChain

* Give timer descriptive names

* Rename idleTimer to waitTimer

* Rename to sWaitDurations

* Name effect data

* Add s prefix (oops)

* Move some data into functions

* Rename params for func_80029E8C

* Unify whitespace for bool returns

* Name colliderHeightOffset

* Name duplicate of colliderHeightOffset and clang format everything

* Reorder vector assignments

* Rename params to pathIdx

* Rename temp to yawDiff

* Add 'f's because floating point

* Name a lot of stuff

* Name posDiff

* Nuke the bool

* Remove unnecessary return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove useless forward declarations and use list[0]

* Clang format again

* Use switch statement

* Use hex for normalizing angle

* Use hex because angle

* Small fixes

* Small fixes

* Move function arrays out of function

* Correct colliderItems

* Don't separate static vars from others

* Clang format

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-28 06:03:39 -04:00
mzxrules
83fc21fea6
Match and fully document bg_ddan_jd (#386)
* match and fully document bg_ddan_jd

* fix comment

* implemented suggested changes, minor fixes

* more changes

* implement requested changes, tweak wording on ySpeed comments

* more minor tweaks
2020-09-28 01:18:47 -04:00
petrie911
e93d604ff7
Bg_Mori_Hashigo (#400)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* All but one

* OK

* merge and cleanup

* wait for mori tex
2020-09-28 01:03:26 -04:00
Dragorn421
a7beb8814b
ovl_Obj_Lightswitch OK and documented (#373)
* ovl_Obj_Lightswitch OK

* ovl_Obj_Lightswitch documented

* Removed unneeded prototypes

* Minor cleanup

* Cleanup, names

* Use color array for more sane SetEnvColor

* enum styling

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* more enum styling

* globalCtx2 meme

* XxxInit -> SetupXxx

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-27 10:35:52 -04:00
Roman971
2a9225763b
Decompile En_Mag (#406)
* Decompile En_Mag

* Document En_Mag

* Address some review comments
2020-09-27 10:14:25 -04:00
petrie911
201584a707
mori_bigst (#392)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* mori_bigst matched and documented

* forgot the .s files again

* Update src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* one .s got away

* more cleanup

* one more thing

* wait for mori tex

* cleanup

* Update z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 21:28:27 -04:00
Darin
b48fa7ff4a
Bg_Spot16_Bombstone (#405)
* First working function

* Syncing up

* Not OK - something wrong with data elements

* Not OK - syncing files

* OK now.  Fixed data issue

* Not OK - data issue

* Not OK - syncing files

* OK - added another function and commented out init for now

* OK - another function

* Not OK - working on function

* OK - Added working functions back

* OK - another function

* Not OK - syncing files

* Not OK - updating undefined syms

* OK - Draw function

* Not OK - slightly closer on 5950

* OK - another function

* OK - another function

* OK - another function

* OK - another function

* OK - finally fixed init

* Lots of cleanup and renaming

* Removed data files

* Minor cleanup

* Removed commented out line

* Minor cleanup

* More minor cleanup

* More minor cleanup

* More cleanup

* Removed unneeded dereferences

* Minor cleanup

* Minor cleanup

* More cleanup

* Update src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More cleanup

* More cleanup

* Removed structs

* Minor cleanup

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Changed EnBombf to Actor

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-26 21:26:21 -04:00
Ethan Roseman
08bf25fca7
Decompiled ovl_En_Rd (1 nonmatching) (#390)
* Initial progress

* Broken but almost

* Final attempt at the last function

* Fixing struct def

* PR updates

* PR stuff

* baby commit

* PR comments

* Error handling
2020-09-26 21:16:28 -04:00
Ethan Roseman
bdbd79296e
Decompiled ovl_Demo_Shd (#388)
* Decompiled ovl_Demo_Shd

* Revert var change

* gfxdata

* vars in block

* if (1)

* PR comments
2020-09-26 21:12:19 -04:00
petrie911
bc898fcbfc
Hashira (#384)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* Hashira4 done

* forgot some names

* minor cleanup

* .gitignore reverted

* merge and rename

* merge and cleanup

* needs a description

* dlists

* wait for mori tex
2020-09-26 21:10:20 -04:00
Lucas Shaw
7c7d292730
z_en_takara_man OK (#380)
* started

* Decompiled z_en_takara_man, added CHOICE_NO and CHOICE_YES defines

* use generated reloc

* Removed choice index define due to inconsistencies

* Made suggested changes
2020-09-26 21:09:17 -04:00
kroemker
0dca636f4a
BgMizuWater OK (#359)
* BgMizuWater OK

* Renaming

* Fix formatting

* Cleanup, use new gfx functions

* Fix stack issue

* PR fixes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR fixes

* More PR fixes

* Fix formatting

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-26 21:06:30 -04:00
Darin
c864ce0de2
z_bg_spot15_rrbox OK (#375)
* Initial work on spot15_rrbox

* Few functions done with OK

* Added destroy function

* Fixed up struct, made actionFunc and completed more functions

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* File entirely working

* Replaced padding with better variables

* Replaced more padding

* Ran format script and some other minor layout changes

* Removed assembly files

* Made update function consistent with other base functions

* Renamed variable

* Removed data file

* Updated reloc location in spec

* Removed old reloc file

* Made init chain static

* Minor fixes

* Fixed various minor issues

* More minor cleanup

* Even more minor cleanup

* Minor cleanup

* More minor cleanup

* Minor fix

* Fixed up more variable names

* Apply suggestions from code review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 20:06:26 -04:00
Peppers1612
b9b5724dec
BgPoSyokudai (#382)
* BgPoSyokudai: decomp Init()

* BgPoSyokudai: decomp Destroy()

* BgPoSyokudai: decomp Update()

* BgPoSyokudai: decomp Draw()

* BgPoSyokudai: remove data.s and reloc.s

* BgPoSyokudai: clarify switch flags 1D to 1F

* BgPoSyokudai: format following codestyle and remove macros
2020-09-21 03:30:58 -04:00
zelda2774
055d1d2bae
audio_heap: 1 non-matching (#381)
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -> sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-20 13:22:09 -04:00
Ethan Roseman
9018841660
Decompiled ovl_Bg_Spot18_Shutter (#395)
* Decompiled ovl_Bg_Spot18_Shutter

* formatting

* PR fix
2020-09-20 12:14:32 -04:00
emilybrooks
7bd4686f1a
Ovl_Obj_Hana OK (#394)
* initial commit

* Deleted unused asm files.

* Formatting, simplified scale floats in HanaParams structs

* Removed a comment, replaced thisx with this->actor

* Renamed hanaParams data symbol, added missing static keywords, formatting

* Formatting suggestions
2020-09-20 09:37:54 -04:00
Andrew Zwicky
44dac7af67
ovl_Bg_Ice_Shutter (#377)
* Starting work on Bg_Ice_Shutter, want to commit
before attempting to use the permuter.

* Forgot to use the new UNK_TPYE in DynaPolyInfo_Alloc

* Resolving last asm issues by re-ordering and
updating .c file.

* Attempting to match by reordering things, removing no
longer used .s files from spec file.

* Adding in proper include path for _reloc file

* Removing unneeded parens and casts

* Removing extra space.

* Updated with review fixes

* Another round of review comments.

* Adding description to comment to clarify what these are.

* Adding in newline before draw function
2020-09-19 15:12:42 -04:00
Roman971
14191307e9
Decompile Player (#387)
* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
2020-09-18 21:45:39 -04:00
Roman971
b29c268f37
Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
Random
bfef7f8d9d
Decompile PreRender.c (#319)
* Decompile PreRender.c

* use NON_EQUIVALENT and run format.sh

* Get rid of some magic values

* rename dList/dListp to dListHead/dList

* make func_800C213C NON_MATCHING

* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT

* dList/dListHead with gfxp/gfx
2020-09-15 15:10:19 -04:00
petrie911
203cd19f8a
Darkmeiro decompilation (#320)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* forgot to remove ASM

* Now with better formatting

* removed some stray thisx

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* one more cleanup

* cleanup as per discussion

* fancy new names

* sfx

* ZAP

* more cleanup

* more cleanup

* and a little more

* renaming some stuff

* a little more tidying up

* bug comment

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-09-14 16:53:57 -04:00
fullgrowngaming
9891ac04c3
z_bg_menkuri_eye OK (#374)
* z_bg_menkuri_eye OK

* Fixed up a few things in Update

* Made all requested fixes.
2020-09-14 16:27:23 -04:00
Lucas Shaw
eba7a30d86
Matched fault.c (#389)
* Matched fault.c

* Removed unused asm
2020-09-14 13:57:17 -04:00
krimtonz
4d9f83da1b
Decompiles ovl_En_St (#349)
* decompile and match En_St

* document ovl_En_St

* Implement OPEN_DISPS, and remove useless comments

* styling updates, inline some declarations

* PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types

* remove pointer from EnSt_SetupAction
2020-09-14 12:17:34 -04:00
gamestabled
43a3ee9a93
BgHakaWater OK (#302)
* BgHakaWater OK

* minor style fixups

* made requested changes

* use true/false for isLowered
2020-09-08 22:48:35 -04:00
Dragorn421
507edd134e
ovl_Bg_Hidan_Dalm OK (#367)
* ovl_Bg_Hidan_Dalm OK, except _Init

* names and style changes

* OK, names, style
2020-09-07 08:29:58 -04:00
louist103
eef2a005b5
Decomp Heishi4 All OK (#364)
* Fixed upstream

* Migrate data, fix header, and begin Init function

* Lots of progress

* Almost done

* One non matching left

* Decomp EnHeishi4 All OK

* PR fixes

* PR fixes
2020-09-05 10:18:02 -04:00
fig02
bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
i82orbom
612980f90c
Decompiles z_bg_spot01_objects2.c (#357)
* Starts z_bg_spot01_objects2

* z_bg_spot01_objects2.c almost finished

* Finishes z_bg_spot01_objects2.c

* Removes unused asm

* PR comments and rebased to master

* Addresses PR comments #2

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: i82orbom <i82orbom@github.com>
2020-09-04 18:28:45 -04:00
maekclena
d44dd61cd6
ovl_Effect_Ss_Extra (#339)
* ovl_Effect_Ss_Extra

* EffectSsExtra_Spawn

* Typo

* PR review

* PR review
2020-09-04 17:22:12 -04:00
Tharo
18775320f8
Match more z_fbdemo functions (#370)
* Match some and improve nonmatchings

* Remove pads in TransitionFade_Update, no effect towards matching

* Remove pragma comments, ran formatter

* Remove unused asm
2020-09-03 14:13:57 -04:00
zelda2774
c033b4b28e
audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00
Roman971
b8da64ee01
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
Roman971
b4ac94a8fd
Match/Improve more non matching functions (#366)
* Match/Improve more non matchings

* Remove SET_NEXT_GAMESTATE from preserved macros
2020-08-30 12:51:46 -04:00
fig02
1f1b5e39f5
attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
2020-08-29 18:25:16 -04:00
i82orbom
468c592792
Decompiles z_bg_spot11_bakudankabe.c (#355)
* Starts z_bg_spot11_bakudankabe

* BgSpot11Bakudankabe_Init

* BgSpot11Bakudankabe_Destroy

* BgSpot11Bakudankabe_Update

* BgSpot11Bakudankabe_Draw

* func_808B2180

* func_808B2218 WIP

* Finishes z_bg_spot11_bakudankabe.c

* Removes forward declared function

* Addresses PR comments

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-28 21:14:20 -04:00
louist103
98ca965541
Decomp EnExRuppy (#331)
* PR fixes NOT MATCHING

* PR fixes

* Fix EnNiwGirl.h

* Update z_en_niw_girl.h

* Update z_en_niw_girl.c

* Delete ASM

* Ran format.sh and did some manual cleanup

* Update z_en_ex_ruppy.c

* Update z_en_ex_ruppy.c

* PR fixes

* Accidently left a git string in the file

* PR fixes

* PR fixes
2020-08-28 19:45:47 -04:00
Half-asian
b687ef1143
ovl_Item_Ocarina OK (#299)
* first commit

* fixes

* remove unwanted file

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-08-28 14:35:35 -04:00
fullgrowngaming
04a0d7c132
En_Dy_Extra OK and matching (#351)
* Almost done with en_dy_extra

* All matching other than draw function, which just has some stack issues + possibly a localGfxCtx issue.

* OK, one non-matching.

* z_en_dy_extra OK and matching

* Deleted asm and updated spec

* Changed colors to decimal and got rid of padding in the u8 array

* Ran format script again to clean up after last commit

* All requested fixes

* Made further requested changes
2020-08-28 02:30:09 -04:00
gamestabled
88ad705457
Ovl_Bg_Jya_Megami OK (#284)
* merge from upstream

* one non-matching in bg_jya_megami

* deleted asm files

* renamed unk_1D0

* some suggested changes

* megami OK, zero non-matchings

* deleted old reloc.s

* using a define rather than ARRAY_COUNT

* suggested changes

* some requested changes

* Setup -> Init
2020-08-27 18:00:36 -04:00
Ethan Roseman
845135d8e6
Decompiled ovl_Obj_Hsblock (#345)
* Decompiled ovl_Obj_Hsblock

* reloc

* Renaming

* PR suggestion

* PR comments

* Grouping action funcs
2020-08-27 17:12:02 -04:00
i82orbom
428554e717
Decompiles z_bg_spot17_bakudankabe.c (#347)
* Decompiles z_bg_spot17_bakudankabe.c

* More progress, BgSpot17Bakudankabe_Draw

* * func_808B6BC0 start

* Some progress *func_808B6BC0

* func_808B6BC0 almost there

* Cleanup and finished z_bg_spot17_bakudankabe.c

* Addresses PR comments

* Adds description to z_bg_spot17_bakudankabe

* Renames some variables

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-27 15:41:18 -04:00
i82orbom
740a54ac99
Decompiles z_bg_spot08_bakudankabe.c (#348)
* func_808B02D0

* BgSpot08Bakudankabe_Init

* BgSpot08Bakudankabe_Destroy

* BgSpot08Bakudankabe_Update

* Finishes z_bg_spot08_bakudankabe

* Update src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-27 15:25:22 -04:00
Sirius902
dfaa4dc0cb
Decompiled ovl_Bg_Haka (#346)
* Progress

* match func_8087B7E8

* combine into else if

* match func_8087B938

* reorder condition to be more readable

* SFX macros

* clang fmt

* func_8087BAAC and func_8087BAE4

* match BgHaka_Draw

* attempt to remove dependency on asm data

* match file and remove asm

* reorder comparison

* clang format

* use bitwise not

* merge upstream

* fix ZAP2

* Update src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* implement fig's suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-27 11:48:38 -04:00
i82orbom
9054feeefd
Decompiles z_bg_dodoago.c (#334)
* Starts decompiling z_bg_dodoago.c

	* Removes data

* * BgDodoago_SetupAction

* * BgDodoago_Destroy

* * func_80872288

* * BgDodoago_Draw

* * func_80871A08

* * BgDodoago_Init

* WIP

* * func_80871CF4

* * func_80871CF4

* WIP

* * BgDodoago_Update

* Finishes z_bg_dodoago

* Addresses PR comments

* Addresses PR comments #2

* Removes Setup forward declared function

* Addresses PR comments #3

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-23 23:17:47 -04:00
Roman971
49609dd78b
Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
louist103
dea5f4aae5
Decomp BgYdanMaruta (#338)
* Fix

* fix

* Fixed upstream

* PR fixes

* PR fixes

* Fix ZAP2.  Hopefully
2020-08-23 06:44:22 -04:00
fullgrowngaming
3cb03b2b2f
z_en_js OK (#336)
* Initial commit for en_js

* More work on decomping en_js

* More en_js work

* z_en_js OK

* Made requested changes/improvements

* Renamed arg in func_80A88F64

* Fixed undefined_symbols.txt

* Fixed undefined_symbols.txt

* Fixed undefined_symbols.txt
2020-08-22 02:24:07 -04:00
louist103
8d5d644647
Bg mori elevator one non matching (#293)
* BgMoriElevator Progress

* Decomp Progress

* Progress

* Progress

* Progress

* Progress

* Progress

* Finish Decomp for MoriElevator

* Test

* Update spec

* Update z_bg_mori_elevator.c

* PR fixes

* PR fixes

* PR fixes

* PR fixes

* Fixed a non matching

* Delete func_808A1800.s

* PR fixes

* PR fixes

* PR fixes

* PR fixes

* Run Clang-Format

* Change PlaceInGround to WaitAfterInit

* PR fixes

* Change a variable
2020-08-20 21:53:43 -04:00
i82orbom
888f1b315f
Decompiles z_bg_jya_goroiwa (#307)
* Decompiles z_bg_jya_goroiwa

	* BgJyaGoroiwa_Init
	* func_808979C0
	* BgJyaGoroiwa_Destroy
	* func_80897970
	* func_80897A2C
	* BgJyaGoroiwa_Draw
	* func_80897DF0
	* func_80897DDC
	* BgJyaGoroiwa_Update
	* func_80897B48

* Adds description header to z_bg_jya_goroiwa.c

* Addresses PR comments

* Addresses PR comments #2

* Addresses PR comments (padding)

* PR comments, change paddings to s32

Co-authored-by: i82orbom <i82orbom@github>
Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-20 21:53:00 -04:00
fullgrowngaming
b406e041b3
z_en_weather_tag decomp (#329)
* Initial commit of weather_tag actor decomp

* Formatted source files and updated spec.

* Fixed references to the environment context variable that I changed.

* Deleted the last of the asm (forgot the stuff in the data folder)

* Made all requested changes to z_en_weather_tag

* Forgot to change basereg

* Removed unnecessary field in weather tag struct

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits

* Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable.

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-20 21:28:41 -04:00
Kelebek1
4bd417aeba
En_Syateki_Niw (#270)
* All matching, apart from the ones that aren't.

* Fix conflcit and 1 func

* Bugz

* Conflict 2

* Header

* Remove asm

* PR

* PR

* undefined syms

* PR
2020-08-20 18:34:18 -04:00
fig02
296b20e925
En_Light OK (#332)
* fix colliderinit typo

* en_light OK

* format

* remove asm

* cleanup

* pr review

* no U

* few changes
2020-08-19 22:57:31 -04:00
Kelebek1
c25b87923e
Attack_Niw (#272)
* Attack!

* Decimal indexes

* a

* PR

* PR

* PR

* Why break it
2020-08-19 22:17:42 -04:00
Roman971
3a22219d5d
Match Lights_Free (#333)
* Match Lights_Free

* Remove bug comment
2020-08-19 18:15:02 -04:00
krimtonz
4ad461c797
Match Overlay_Relocate (#330)
* Finally match Overlay_DoRelocation

* remove asm, rename Overlay_DoRelocation to Overlay_Relocate

* formatter

* comment updates

* comment update
2020-08-19 16:02:10 -04:00
i82orbom
07e6d25be2
Decompiles z_en_wonder_talk2.c (#312)
* Decompiles z_en_wonder_talk2.c

	* EnWonderTalk2_Init

	* func_80B3A10C

	* func_80B3A770

	* EnWonderTalk2_Update

	* func_80B3A15C

	* func_80B3A4F8

	* func_80B3A3D4

* Removes unused asm

* Addresses PR comments

* Addresses PR comments #2

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-18 21:31:54 -04:00
i82orbom
c76bd0d2e4
Decompiles z_en_wonder_talk.c (#309)
* Decompiles z_en_wonder_talk.c

	* EnWonderTalk_Init
	* EnWonderTalk_Update
	* func_80B395F0
	* func_80B391CC
	* func_80B3943C

Removes unused asm's

* Addresses PR comments

* Uses VT macros in z_en_wonder_talk

* Adds translations to stdout messages in comments

* Addresses additional PR comments

* Addresses PR comments #3

Co-authored-by: i82orbom <i82orbom@github>
Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-18 18:27:03 -04:00
AdamKiddle
7a9c51375b
Elf_Msg, Elf_Msg2 OK (#317)
* matched func_809AD700, ElfMsg2_Init

* func_809AD968 done

* func_809AD978 and func_809AD9F4 done

* func_809ADA28 done

* ElfMsg2_Update Done, ElfMsg2_Draw Started

* whole file decomped

* Matching and all symbols defined

* Formatting changes, not currently building

* run format.sh

* fixed typos in comments

* Changes to reflect comments

* C file matching, polish needed

* making parenthesis usage consistent

* Documenting draw function, Vtx and Gfx arrays

* Added japanese translation comments

* line spacing fix

* renaming stuff

* Early return in Draw

* naming updates

* Cleaning up names, comments and formatting after the merge

* comment cleanup

* more cleanup

* More cleanup

* Adding commas at end of arrays so they look nicer :)

* more cleanup

* removing unnecessary parentheses

* comment and code changes

* Name changes

* Renamings

* Removing documentation at top
2020-08-18 14:31:34 -04:00
fullgrowngaming
13891f1366
z_en_yukabyun decompiled (#318)
* Decomped Yukabyun (flying floor tiles)

* z_en_yukabyun

* Ran the formatting script, plus fixed negative number stuff in the Update function

* Changed unk_152 to unsigned to get rid of cast

* Made all the suggested changes.

* Update undefined_syms.txt

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-18 13:52:44 -04:00
Roman971
3dc3722570
Fix reloc data used for some actors and Match Bg_Spot01_Idohashira (#327) 2020-08-17 17:47:48 -04:00
krimtonz
f11a74d41d
Math3D and olib updates (#315)
* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* pr updates

* pr updates

* add missing comment block finalizer
2020-08-17 15:42:08 -04:00
Roman971
2826421c98
Match the last 2 functions in graph.c (#328)
* Match the last 2 functions in graph.c

* Minor graph improvements
2020-08-16 17:59:55 -04:00
zelda2774
46f8eee4fe
Fix some %hi's (#326)
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 20:36:34 -04:00
louist103
da58af403b
Decomp EnNiwGirl (#306)
* Fix Repo

* Update z_en_niw.h

* PR fixes

* Update z_en_niw_girl.c

Add all masks to switch at 142

* Added currentMask enum

* Small fixes

* Cleaned up a lot of little things

* PR fixes
2020-08-15 19:37:26 -04:00
Sirius902
c9729e638d
ovl_Magic_Dark 3 matching, 4 nonmatching (#310)
* match MagicDark_Init

* update struct fields and add THIS comment thanks to Ethan

* match MagicDark_Destroy

* start on func_80B874E4

* move func_80B874E4 to a comment for now

* match MagicDark_Update (again thanks to Ethan)

* comment out func_80B8772C and use macro for ACTIVE_CAM

* various changes

* implement permuter suggestion

* reorder nayru temps to fix stack

* use LINK_IS_CHILD

* match func_80B874E4 a bit more

* initially store msgMode in temp_t2

* add msgMode temp

* comment out func_80B874E4 because regalloc >:(

* comment out func_80B874E4 again

* add unk_90C to Player

* change unk_14F to an array for more explicit padding

* remove partially completed functions

* remove matched functions from asm

* clang format

* subtract SFX_FLAG

* combine unk_14F and unk_150
2020-08-15 14:12:21 -04:00
Ethan Roseman
40fc24420a
Decompiled ovl_Demo_Im (#296)
* First steps

* more

* more

* clean

* Decompiled ovl_Demo_Im

* fixes

* comment update

* consistency

* PR comments
2020-08-15 14:07:28 -04:00
zelda2774
d68f9893fd
audio_playback, audio_effects OK (#313)
* audio_playback.c

* format.sh

* rename functions

* Audio_SequenceChannelProcessSound

* Audio_SequencePlayerProcessSound

* Audio_GetPortamentoFreqScale

* Audio_GetVibratoPitchChange

* Audio_GetVibratoFreqScale

* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate

* Audio_NotePortamentoInit

* Audio_AdsrInit

* Audio_AdsrUpdate

* Common bitfield formatting

* format.sh

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 14:06:26 -04:00
Kelebek1
337aaf2937
Match Interface_Update (#322)
* Match Interface_Update

* z_actor.c func_8002C124
2020-08-15 14:03:03 -04:00
Random
d8d789d2a5
Match a few functions (#324)
* match a few functions

* run formath.sh

* minor fixes
2020-08-15 13:23:29 -04:00
Tom Overton
d3b88e1b1c
Ovl_Bg_Spot01_Idomizu OK (#303)
* Init OK (with weird goto)

* func_808ABB84 matching

* BgSpot01Idomizu_Destroy matching

* Run ./format.sh

* BgSpot01Idomizu_Update matching

* Remove Init's goto

* BgSpot01Idomizu_Draw matching

* Delete BgSpot01Idomizu asm files

* Variable naming and cleanup

* Update spec

* Delete unused ASM

* Address review feedback

* Fix fake match in Draw caused by not doing dispRefs[4]
2020-08-14 00:17:25 -04:00
AdamKiddle
54f762b419
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
* func_800A7BE4 and func_800A7C20 done

- func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c
- func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c

* done func_800A7A24

* func_800A76A4 done

* func_800A6E10 done

* func_800A6EF4 done

* func_800A6FA0 done

* func_800A72FC done

* Deleted z_skin_matrix.data.s and updated spec

* func_800A730C done

* func_800A735C done

* func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params)

* Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done.

* func_800A7EC0 nonmatching

* func_800A8030 nonmatching but VERY close (two registers swapped)

* func_800A8030 done

* updating comments

* func_800A7704 done

* func_800A7894 done

* halfway through deciphering mips_to_c for func_800A73E0

* func_800A73E0 functional but non-matching (saved register differences and probably regalloc)

* Renaming some arguments and rewriting comments

* Renamed files across whole project and deleted asm nonmatchings

* ran format.sh

* fixed function name

* fixing multiplcation order in SkinMatrix_MtxFMtxFMult

* Corrections in SkinMatrix_MtxFMtxFMult

* Formatting changes after review

* Changes as per code review

* fixing rename error

* fixing rename error

* rename fixes

* fixing function rename error

* ran ./format.sh

* last couple of changes as per code review

* renamed SetScaling -> SetScale

* Skin_Matrix_Invert -> SkinMatrix_Invert

* Renaming and fixing debug message print

* Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear

* renamed again to "mfp"

* snake case to camel case changes
2020-08-08 11:23:16 -04:00
i82orbom
34c73dda62
Decompiles z_bg_ingate (#301)
* Decompiles z_bg_ingate

	* BgIngate_SetupAction
	* BgIngate_Init
	* BgIngate_Destroy
	* BgIngate_Update
	* func_80892990
	* func_80892890
	* BgIngate_Draw
Removes unused asm's
Formats z_bg_ingate.c

* Addresses PR comments

* Fixes usage of cutscene id instead of regular scene

* Addresses PR comments
2020-08-04 14:30:46 -04:00
louist103
91299ed21f
Decomp BgJyaBombiwa (#294)
* Decomp BgJyaBombiwa

* Delete z_bg_jya_bombiwa.data.s

* Delete z_bg_jya_bombiwa.reloc.s

* PR fixes

* Delete cur_list.txt

* Delete old_data_list.txt

* Delete data_list.txt

* Delete old_list.txt

* PR fixes

* PR fixes
2020-08-04 20:01:40 +02:00
Lucas Shaw
c3421dda0c
ovl_Item_Etcetera OK (#281)
* started item_etcetera

* ovl_Item_Etcetera OK

* z_item_etcetera cleanup

* fixed

* removed padding

* z_item_etcetera updates

* made suggested changes

* change member in enum
2020-07-29 00:17:26 -04:00
fig02
b35f2007ad
Match EnFhgFire_Draw (#291)
* fix colliderinit typo

* match fhgfire draw

* format

* remove macro block
2020-07-28 22:44:35 -04:00
fig02
19c990b852
Bomb Related Effect Overlays (#283)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* match bomb2

* asm file

* pr review
2020-07-28 15:49:00 -04:00
Ethan Roseman
56156d5577
Decompiled ovl_Obj_Makeoshihiki (#285)
* Decompiled ovl_Obj_Makeoshihiki

* typo

* PR comments

* oops

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fixing dumb thing

* oops

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-24 17:37:44 -04:00
fig02
c94aaa327a
Fix EnBombf_Update (#290)
* fix colliderinit typo

* EnBombf_Update OK

* fix thisx to effect call
2020-07-23 18:29:24 -04:00
Lucas Shaw
e3afc9ab5c
ovl_Bg_Mori_Hineri OK (#279)
* bg_mori_hineri OK

* added description and removed reloc

* made suggested changes from fig

* made suggested changes

* Named a few functions in ovl_Bg_Mori_Hineri
2020-07-23 06:51:02 -04:00
Ethan Roseman
5f3f065aa7
Decompiled ovl_Bg_Jya_Block (#286)
* Decompiled ovl_Bg_Jya_Block

* PR comments
2020-07-22 23:44:18 -04:00
Ethan Roseman
8a309a4e19
Finished ovl_Demo_Go (#287)
* Finished ovl_Demo_Go

* renaming arg
2020-07-22 20:15:56 -04:00
Nick
3c3cfa6751
z_en_bg_hidan_rsekizou (#282)
* RSekizou 4/5

* func_8088C70C on its way.

* ROM got shifted?

* RSekizou is OK

* Cleanup

* Removed unused ASM. Jenkins!

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Tidy Roman-ization. ;)

* UNK_TYPE array instead of illegal UNK_PTR array.

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-22 17:12:47 -04:00
louist103
4c8ed0e328
Bg jya1flift (#269)
* Update ZAP2

* BgJya1flift progress

* BgJya1flift Progress

* Rename unknown variables

* BgJya1flift Progress

* Finish Decomp for BgJya1flift

FInished decomp and added missing functions to functions.h

* Fix struct padding

* PR fixes

* PR fixes

* Pr Fixes
2020-07-22 03:48:31 -04:00
Kelebek1
9ddc6b5d6d
EnGirlA (#233)
* EnGirlA all matching but 2

* Fix warnings, remove files

* PR 1

* Fix

* aaa

* Put this asm file back

* Revert "Put this asm file back"

This reverts commit 7e8e1080d7.

* PR

* Fix

* GirlA matched

* Unused asm
2020-07-21 00:06:50 -04:00
Tharo
e6cee80a7b
Decompile ovl_Bg_Haka_Tubo (#280)
* Bg_Haka_Tubo OK

* Ran formatter

* Review suggestions

* Fix commented field offsets in header

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fix other field offset

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Named data and made static

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-20 19:57:02 -04:00
Lucas Shaw
b39cddd576
ovl_Obj_Dekujr OK (#276)
* started dekujr

* ovl_Obj_Dekujr OK

* cleanup

* Made suggested changes
2020-07-20 18:06:04 -04:00
Kelebek1
00836ddebc
EnBx (#266)
* EnBx

* Memes

* PR

* PR
2020-07-20 02:49:42 -04:00
Tharo
741c140aef
Split remaining unsplit asm files and migrate more rodata (#277)
* Split files

* Format rodata

* Some more code rodata migrated

* Some more actor rodata migrated

* Migrate rodata for ovl_Boss_Ganon

* Migrate rodata for code_800EC960

* Remove unused rodata

* x1b occurences all lowercase b
2020-07-19 21:08:50 -04:00
Ethan Roseman
e672778b0e
Fx bootstrap (#278)
* script

* update

* dun?
2020-07-19 19:42:59 -04:00
Lucas Shaw
3dd521eef5
ovl_En_Okarina_Tag OK (#273)
* started okarinatag

* did more

* z_en_okarina_tag OK

* finished okarinatag

* Made suggested changes
2020-07-19 17:41:59 -04:00
Ethan Roseman
71e65af9b7
Decompiled ovl_Door_Gerudo (#274)
* Decompiled ovl_Door_Gerudo

* Update include/z64actor.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update include/z64actor.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-19 16:36:18 -04:00
fig02
15038468ac
En_Bom and En_Bombf (#264)
* data migrated

* progress

* progress

* enbom ok

* cleanup

* progress

* still have stack issues

* bombf done

* done i think

* review comments 1

* add type enums

* move enums and use -1

* remove unwanted file
2020-07-19 14:04:30 -04:00
Ethan Roseman
15f75b0ddd
Decompiled ovl_Item_B_Heart <3 (#271)
* Decompiled ovl_Item_B_Heart <3

* Update src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-19 12:54:30 -04:00
fig02
5f7bce6e2e
Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress

* heavy block progress, 2 functions left

* progress

* progress

* heavy_block OK

* comments

* heavy block done

* eff ss dust ok

* naming

* done i think

* comment

* clean up dust usages

* remove docs

* remove reloc

* move enum and rename flag

* effect enum
2020-07-19 09:54:24 -04:00
louist103
66e9475b25
Decomp BgYdanHasi (#263)
* Decomp BgYdanHasi

* PR fixes.

* More PR fixes

* FIx issue with missing Extern
2020-07-18 23:06:26 -04:00
Kelebek1
83d08078c3
Gossip Stone, 1 nonmatching (#251)
* Gossip Stone, 1 nonmatching

* Appease the Fig

* spec

* Fix last function ordering

* Ethan Review 1

* a

* Hidden PR notes QQ

* a

* Fixed now??

* a
2020-07-18 20:35:12 -04:00
Ethan Roseman
06d1743d22
Effect rodata migration (#268)
* Some rodata migrated

* Migrated all effect rodata

* cleanup

* clean

* Removing .balign
2020-07-18 20:34:23 -04:00
Nathan Faltermeier
a982d40480
Decompile ovl_En_Insect (#244)
* Start decompiling bugs

* Decomp func_80A7BFA0

* Match 4 functions

* Match a few functions, really close on another

* Consolidate if statements

* Progress on func_80A7C86C

* Decompile a few small functions

* func_80A7CEC0 still needs stack and regalloc work

* Finish up func_80A7CEC0, do a couple functions

* Start on func_80A7D460

* func_80A7D460 is mostly down to regalloc

* Match update and draw, more work on func_80A7D460

* func_80A7D460 is really close to matching

* func_80A7D460 matches

* Cleanup

* Run formatter

* Missed reversing a couple flout comparisons

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Comments

* PR Comments #2

* Missed one

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-18 17:40:27 -04:00
jacobly0
e29442f1a9
Decomp and matching in fault.c and game.c (#265)
* Match Fault_WaitForInputImpl.

* Decomp Fault_AddAddrConvClient, similar issues as Fault_AddClient.

* Decomp Fault_WaitForButtonCombo, regalloc issues.

* Rename func_800D59F8 to Fault_WalkStack.

* Decomp Fault_DrawStackTrace.

* Decomp Fault_WalkStack.

* Decomp Fault_LogStackTrace.

* Match Fault_ThreadEntry.

* Improve Fault_DrawMemDump matching.

* Improve code consistency in fault.c.

* Match GameState_Update.

* Match GameState_Realloc.

* Match GameState_DrawInputDisplay.

* Trivial cleanup of sBtnChars.
2020-07-18 05:55:35 -04:00
Léo Peltier
bc14f6d93e
Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc

* Decomp EnFhgFire_Destroy

* Decomp func_80A0F6F8

* Run format

* Decomp func_80A0FA90

* Decomp func_80A0FC48

* Decomp func_80A0FD8C

* Decomp EffectSsFhgFlash_Spawn

ex func_80029CF0

* Decomp EffectSsFhgFlash_Spawn2

ex func_80029D5C

* Decomp EnFhgFire_Update

* Decomp EnFhgFire_Draw, not matching

* Decomp func_80A10F18

* Move InitVars

* PR fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-16 06:02:27 -04:00
Roman971
106f7a3f6a
Match and improve some non matchings (#254) 2020-07-15 11:23:57 -04:00
snablu
4e1fc875c3
Decompiled z_en_md.c (#246)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

* Decompiled z_en_md.c

decompiled EnMd_Init

Decompiled EnMd_Draw

Decompiled EnMd_Destroy and EnMd_Update

Decompiled func_80AAC104

Decompiled func_80AAA92C

Decompiled func_80AAA93C

Decompiled func_80AAA274

Decompiled func_80AAA308

Decompiled func_80AAA39C

Decompiled func_80AAA474

Decompiled func_80AAA508

Decompiled func_80AAA5A4

Decompiled func_80AAA638

Decompiled func_80AAA6D4

Decompiled func_80AAA768

Decompiled func_80AAA7FC

Decompiled func_80AAA890

Decompiled func_80AAA93C

Decompiled func_80AAA250

Decompiled func_80AAB874

Decompile func_80AAAA24

Decompiled func_80AABD0C

Decompiled func_80AAB8F8

Decompiled func_80AAAE94

Decompiled func_80AAACF8

Decompiled func_80AAADE0

Decompiled func_80AAAE14

Decompiled func_80AAB03C

Decompiled func_80AAB0E0

Decompiled func_80AAB370

Decompiled func_80AAB4DC

Decompiled func_80AAB5A4

Decompiled func_80AABC10

Decompiled func_80AAAC78

Decompiled func_80AABEF0

Decompiled func_80AAB158

Decompiled func_80AAAF04

Decompiled func_80AAB948

Migrated data into C file

Commented out data file (migrated data)

Removed data file from spec

about to try changing alpha type

cleaned up functions except for last two

fixed player and player2 issue

Decompiled z_en_md.c

* updated actor field names to match upstream changes

* deleted old asm nonmatchings (whoops)

* Update src/overlays/actors/ovl_En_Md/z_en_md.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* removed unnecessary forward declarations

* got rid of unnecessary temps in path functions, added names based on strong copy paste similarity with en_kz, minor formatting changes

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* pass EnMd* to appropriate functions instead of Actor*

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* finish renaming limb draw funcs

* inlined vector data and moved static data

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* ran formatter and completed name change in PostLimbDraw

* removed address-of array for sAnimations

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-14 15:59:45 -04:00
Ethan Roseman
eb10acb8ed
Decompiled ovl_En_Blkobj (#242)
* Decompiled ovl_En_Blkobj

* PR suggestions

* gfx commands
2020-07-14 01:15:43 -04:00
Sirius902
8c72e1dea6
Decompiled ovl_Shot_Sun (#236)
* match ShotSun_Init

* match ShotSun_Destroy

* match func_80BADDCC

* break up unk_19C to add spawnTimer

* ShotSun_Update

* func_80BADE74

* work on func_80BAE05C

* make func_80BAE05C closer

* use proper macros for osSyncPrintf

* format if statement better and add temp player pointer func_80BAE05C

* Reorder spawnPos to match stack args later

* match func_80BAE05C

* almost match func_80BADF0C

* Remove temporary and add parenthesis

* change part of comment and move last unk_1A4 assignment to be similar to decompiler

* Change do while(false) to if (1)

* func_80BADF0C

* change comment

* update spec

* fix vt macro

* cleanup and name

* remove asm

* remove data

* remove extern

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* remove & for function pointers

* rename and retype D_02007020

* format

* remove tiny whitespace

* reorder if statement

* finish renaming

* replace cast with bitwise operation

* move globally used functions to functions.h

* reorder description

* move headers for EnItem00 and EnAObj to z64actor.h

* retype Item_DropCollectible and Item_DropCollectible2 to return EnItem00*

* rename ShotSun_StartFairyCountdown to ShotSun_TriggerFairy

* rename ShotSun_FairyCountdown to ShotSun_SpawnFairy

* add unk_E3EC field to MessageContext

* rename to ShotSun_UpdateHyliaSun for now

* remove != 0 on flag check

* remove unsigned suffix and use enum constant for Item_DropCollectible call

* add unk_95C field to Player

* add ub comment

* retype unk_1A4 and remove explicit struct padding

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-12 19:03:38 -04:00
fig02
8b6e86649d
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
2020-07-09 15:12:03 -04:00
Random
b4a7ac9d71
Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
Ethan Roseman
7f6e9d55fe
Decompiled ovl_Demo_Sa (#231)
* Decompiled ovl_Demo_Sa

* PR suggestions

* ff -> alpha

* PR suggestions

* Reverting cutscene data
2020-07-08 19:40:09 -04:00
Ethan Roseman
f3edd3ee77
Decompiled ovl_En_Si (#239)
* Decompiled ovl_En_Si

* Description

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-07 06:39:06 -04:00
Lucas Shaw
7e195a3562
Matched most remaining libultra files (#221)
* osPfsIsPlug.c and osContSetCh.c OK

* update

* __osPfsGetStatus.c OK

* removed unused asm

* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h

* controller updates

* fixed header guard

* Made suggested changes

* guLookAt.c OK

* commit

* __osPfsSelectBank.c OK

* osPfsDeleteFile.c OK

* pfsreadwritefile.c OK

* osPfsFreeBlocks.c OK

* cleaned up ospfsfreeblocks

* started pfsinitpak.c

* pfsallocatefile.c OK

* contpfs.c decompiled with 1 non matching

* osPfsFindFile.c OK

* pfsinitpak.c decompiled. one non-matching

* Actually fixed merge conflict

* sins.c OK

* cosf.c sinf.c and sins.c OK

* moved osAfterPreNMI to its own file. Renamed code_801031F0 to contquery.c

* pfschecker.c OK

* final update and rename

* Removed makefile testing thing that i accidentally added

* Made suggested changes
2020-07-06 20:15:01 -04:00
Ethan Roseman
e6ca2dfd70
Fixed one non-matching in z_actor (#240) 2020-07-05 17:51:48 +02:00
Ethan Roseman
a5aee3d691
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
* Almost dun

* 3 more, progress...

* 2 more

* Fixing field rename

* improvement

* 1 more

* progress

* more

* work

* Preparing for PR

* Comments

* tidbits

* more tidbits

* fixes

* PR comments

* Nonmatching reloc

* PR suggestions

* PR suggestions
2020-07-04 14:34:51 +02:00
Roman971
4a64c556b0
Fix and improve some non matchings (#229) 2020-06-30 14:44:07 -04:00
krimtonz
a316f8d88d
match func_80034B54 (#227)
* match func_80034B54

* remove asm
2020-06-25 10:03:40 -04:00
louist103
7946d6698c
Decomp BgJyaLift (#216)
* Re upload

* Decomp BgJyaLift

* Fixed issues

Fixed issues from review

* Edits after review

* Review Fixes

Made some fixes and also changed an unknown variable name

* Fixes to file

Fixed some styling things and renamed the last function

* Added fixes

Added roman's fixes

* Delete filemap.pyc

* Fixes

Removed ctx.c and replaced tabs with spaces spec.
2020-06-24 18:34:31 -04:00
Random
ab1ec89f22
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)
* Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c

* change func_800C3C20's prototype and rename some fields in jpeg related structs

* Fix comment in Jpeg_GetU16 and change func_800C3C20

* use a switch in padsetup.c
2020-06-21 18:43:14 -04:00
Ethan Roseman
5f61c105b4
Decompiled ovl_Bg_Spot01_Idohashira (1 non-matching) (#213)
* Almost done

* one non-matching

* PR suggestions

* Further suggestions

* minor correction
2020-06-21 17:50:01 -04:00
fig02
67d13fe190
Arms_Hook OK (#210)
* Arms_Hook OK

* cleanup

* decr

* remove redundant include

* missed some things

* rename things

Co-authored-by: dark-samus <mathmcclintic@gmail.com>
2020-06-17 15:44:22 -04:00
Random
4940621679
Decompile pausemgr.c (#211)
* Decompile pausemgr.c

* rename pausemgr to z_kaleido_setup

* replace 0x4b with SCENE_BOWLING

* fix conflict
2020-06-17 15:23:42 -04:00
Ethan Roseman
dcdaf850b6
Decompiled ovl_Bg_Spot18_Obj (#204)
* Decompiled ovl_Bg_Spot18_Obj

* quick fix

* Added description to c file

* Update z_bg_spot18_obj.c

* PR suggestions

* PR suggestion
2020-06-17 08:02:28 -04:00
Roman971
229e0c8629
Update asm processor and migrate/improve rodata for a few files (#209)
* Update asm processor

* Migrate or improve rodata for a few files
2020-06-14 19:24:09 -04:00
Roman971
06fc61c83d
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
snablu
4e70a24274
Decompile z_bg_haka_trap.c (#201)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-06-11 17:39:47 -04:00
Random
a76356090b
Decompile flg_set.c (#200)
* Decompile flg_set.c

* Use a for loop and rename func_8002AAB0

* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
Lucas Shaw
a0ef48e987
Migrated rodata (#199) 2020-06-09 12:06:23 -04:00
Random
8afab54c23
Decompile mempak.c (#191) 2020-06-07 19:38:33 -04:00
Robin Allen
09d8cc529a
Decompile KaleidoScope_Draw (#189)
* Decompile KaleidoScope_Draw

* Naming

* Simplify (casts)

* Cleanup (comments)

* Delete the .s file
2020-06-07 13:02:27 -04:00
Roman971
93e8dbcc9e
Decompile the last function in z_en_heishi2.c (#195) 2020-06-07 12:37:44 -04:00