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651 commits

Author SHA1 Message Date
petrie911
8137c016a2
Demo_Ik (#620)
* match

* docs might be a while

* cues

* .s

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-31 15:33:48 -05:00
louist103
45a21b0ac7
EnNy OK (#624)
* get data in

* Match Init and one other

* match some more

* match a bunch more

* merge master

* OK

* Some naming done

* OBJECT_NY almost done. waiting on ZAP changes

* Remove ASM

* Cleanup

* Commit before merge

* fix damage table

* Change comment
2021-01-31 15:32:55 -05:00
Zelllll
a25ae3a584
En_Mk OK (lakeside lab dude) (#616)
* en_mk OK

* ready for pr

* ok now

* anim mode enums

* fixed dodojr

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2021-01-31 15:26:34 -05:00
Zelllll
9b91229422
Bg_Spot00_Hanebasi (Drawbridge) OK (#614)
* drawbridge progress

* matched cursed draw functions

* drawbridge OK

* fix error that made it not OK

* documentation improvements

* format fix

* update with new actor struct

* Update src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-31 15:09:04 -05:00
Zelllll
dde70e3c66
En_Dodojr (Baby Dodongo) OK (#609)
* some functions finished

* some more progress

* a bit more progress

* more functions done, one wip

* 2 functions remain

* one function remains

* actor mostly done, still one function left

* some progress, still not equivalent

* dodojr OK

* dodojr ready

* correct actor struct

* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* builds OK now

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-31 14:59:50 -05:00
Tharo
3e322f5d35
ovl_En_Sa (#625)
* Decompiled

* Add missing sfx id name

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-31 14:35:58 -05:00
Tharo
31b0ea2db8
ovl_En_Du (#630)
* Decompiled

* asm

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-31 14:01:16 -05:00
engineer124
8e8421fdec
Gorons: En_Go & En_Go2 OK (#556)
* moved en_go rodata

* EnGo 20/45 functions decompiled

* EnGo 25/45 functions decompiled

* EnGo 28/45 functions decompiled

* EnGo 32/45 functions decompiled

* minor attempts

* init Goron 2 6/98 decompiled (baby functions)

* Goron2 14/98 func decompiled

* Goron2 30/98 func decompiled

* EnGo 34/45 functions decompiled

* EnGo 38/45 functions decompiled

* Goron2 44/98 functions decompiled

* Goron2 58/98 functions decompiled

* Merged EnGo and EnGo2: 38/45, 58/98 functions decompiled

* EnGo EnGo2: 38/45, 65/98 functions decompiled

* EnGo EnGo2: 38/45, 70/98 functions decompiled

* EnGo EnGo2: 39/45, 72/98 functions decompiled

* EnGo EnGo2: 39/45, 80/98 functions decompiled

* EnGo EnGo2: 39/45, 88/98 functions decompiled

* EnGo EnGo2: 39/45, 92/98 functions decompiled

* typo in GoronType

* EnGo EnGo2: 40/45, 93/98 functions decompiled

* EnGo EnGo2: 45/45, 93/98 functions decompiled

* EnGo EnGo2 fully decomped

* begin cleanup

* the cleanup continues

* continue cleaning

* Documentation and renaming attempt

* more cleanup

* more cleanup

* Apply suggestions from code review

Committing suggestions

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>

* more pr suggestions

* more pr and gns feedback

* fixed comment

* cleanup

* update math & skelAnime names

* goron1

* goron2

* relocs

* review

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig <fig02srl@gmail.com>
2021-01-31 13:02:28 -05:00
engineer124
9f3e8cbf97
En_Fz Freezard (#519)
* En_Fr 47 of 48 func decomped

* En_Fz Frezzard 26/36 func decompiled

* En_Fz Freezard fully decomped

* revert EnFr to independently submit EnFz

* EnFz fully decompiled

* more cleanup

* pr feedback

* pr feedback

* petries review

* asm

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-31 18:47:34 +01:00
EllipticEllipsis
c2b5ae3ed2
EnTr, 1 nonmatching, mostly documented (#621)
* 2 functions left, data imported

* one function left

* setup for NON_MATCHING

* struct variables named

* most of the functions named, type enums

* delete ASM

* Actor fixes
2021-01-31 00:07:58 -05:00
AdamKiddle
3db87244b4
EnTrap OK (#615)
* Manual migration of work to new branch due to screwing up git

* removing unused asm

* formatting

* Fixing a comment

* Adding a missing sound define
2021-01-30 13:29:37 -05:00
petrie911
6f6270100b
En_Horse_Game_Check (#619)
* stuff

* name functions

* whoops

* horse head

* matched and documented

* merge actor

* relocs

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-30 13:17:43 -05:00
Zelllll
20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00
Zelllll
84195fcef6
Bg_Spot06_Objects OK and documented (#605)
* stuck on init

* init matches

* more functions matched

* just a few functions left

* three functions left

* all finished

* fix compiler error

* various improvements

* add actor description

* remove unused asm

* fix remaining dyna things

* Update src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed all of roman's comments

* format c files

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-22 19:55:38 -05:00
Zelllll
d739765031
Bg_Haka_Zou OK (#598)
* started init, not matched yet

* all except init matched

* haka_zou OK

* haka_zou done

* fix jenkins problem

* various improvements

* removed unused asm

* fixed things

* fixed new dyna names

* more dyna fixes

* ok now?????

* this better build OK

* applied roman's suggestions

* function renames

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-21 10:21:05 -05:00
Blackop778
3f669bea1e
Decompile Bg Jya Cobra (#588)
* Start work on Jya Cobra

* Match two functions

* Work on func_80896ABC

* func_80896CB4 and most of func_80896D78

* Fix func_80895BEC, clean up func_80896ABC

* Work on func_80896EE4

* Match func_80896EE4

* Nearly match func_80895A70, finish BgJyaCobra_Draw

* Match func_808969F8, start on func_80895C74

* Work on func_80895C74 and func_80895EF0, data move
Also ran permuter

* Some cleanup

* Almost match func_80895C74, tiny bit of work on func_80895EF0

* Remove variables in func_80895EF0

* Make init match nicer

* Work on func_80896518

* Progress in func_80896518

* Figured something out in func_80896518
Going to experiment with stack stuff

* func_80896518 has tiny stack and regalloc issues

* Work on func_80895EF0

* Some work on func_80895EF0

* Update diff script

* Work on func_90995EF0
Use 2d array indexing in func_80895EF0
Small regalloc improvement in func_80896518
Change not equal to to less than where possible

* match func_80896ABC and func_80896D78

* Improve func_80895EF0 a bit

* Do some cleanup

* Change commented out functions to ifdefs

* Another bit of cleanup

* Run formatter

* Remove now unused include

* Another another bit of cleanup

* Revert update to diff script

* PR suggestions

* PR comments

* PR comments, a bit of documentation

* Run formatter

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* More PR comments

* actor fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-21 09:55:11 -05:00
Roman971
70a3acf111
Match Player_Init (player_actor OK) (#651) 2021-01-21 08:48:21 -05:00
EllipticEllipsis
0e76c84c45
EnMThunder, 1 nonmatching (#604)
* Data migrated, all but Draw matched

* Draw likely equivalent
but serious regalloc issues,
and that last Gfx_TwoTexScroll is being very stubborn

* Merge remote-tracking branch 'upstream/master' into Thunder

* some improvements, set up to PR as nonmatching

* spec

* corrected header

* added function to functions.h

* delete asm

* Added new collider init

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-01-21 00:47:38 -05:00
maekclena
d2563b3b91
ovl_En_Hy (#602)
* ovl_En_Hy

* Remove extra EOL

* Rebase + PR review
2021-01-20 13:28:04 -05:00
petrie911
15cf179fc2
En_Owl and En_Viewer OK (#642)
* match viewer

* owl ok

* format

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-18 18:52:55 -05:00
fig02
00a5edea71
Actor Struct Changes (and a few related things) (#617)
* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
2021-01-18 16:04:04 -05:00
zelda2774
20206fba0d
Fix non-matching in audio_heap (#640)
Co-authored-by: zelda2774 <zelda2774@invalid>
2021-01-17 21:31:47 -05:00
petrie911
02994f5339
Document Collision_Check (#468)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-17 21:13:36 -05:00
engineer124
f786f958bb
En_Viewer (one non-matching) (#570)
* init commit

* en_viewer 20/24 functions decompiled

* en_viewer 22/24 functions decompiled

* EnViewer 1 func non-matching, down to stack

* cleanup, 1 non-matching

* ran formatter

* remove extra space in undefined_syms.txt

* remove data.s

* update math & skelAnime names

* pr feedback

* review

* semicolon

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-16 12:33:37 -05:00
gamestabled
ed4d8af39e
Shopnuts (#577)
* matched functions, still need data

* shopnuts OK

* cleaned up some things in hintnuts by comparing to shopnuts

* merge with new animation stuff

* fixing merge 2

* suggested changes

* missed a DECR

* suggestions
2021-01-15 16:00:01 -05:00
petrie911
11a021a9a5
En_Honotrap (#580)
* a good start

* match

* docs

* slight error

* to Link

* fixes

* format

* come on formatter

* Update src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-14 15:19:28 -05:00
krimtonz
2810aa2b9c
ovl_En_Owl (#573)
* begin En_Owl

* EnOwl wip

* fix conflicts

* owl wip

* wip

* cleanup

* more cleanup

* remove unused asm

* run formatter

* match EnOwl_Init

* formatting

* pr updates

* forgot the enum values in WaitZoraRiver

* merge fixes

* Fix merge issues

* review changes + more

* name

Co-authored-by: fig <fig02srl@gmail.com>
2021-01-14 15:17:03 -05:00
petrie911
fcc4a8190d
En_Sda (#581)
* match

* bug note

* textureblock

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-14 15:14:55 -05:00
EllipticEllipsis
65e956a272
DemoExt OK and documented (#586)
* OK

* all functions and variables named

* delete asm

* data inlined

* Merge remote-tracking branch 'upstream/master' into demo_ext

* addressed review comments

* formatter

* addressed review comments
2021-01-14 14:28:36 -05:00
Tom Overton
3b4a1c23d6
z_obj_kibako2 (large wooden crate) OK (#582)
* Migrate data to C

* Partially decompile Init

* func_80B959D0 OK

* ObjKibako2_Destroy OK

* ObjKibako2_Update OK

* ObjKibako2_Draw OK

* func_80B95CA4 OK

* ObjKibako2_Init OK

* func_80B95DFC

* func_80B95ED4 OK

* func_80B95A28 OK

* Name functions

* Delete unused asm and update spec

* Fixup math post rebase

* Name statics

* Clean up variable names

* Run formatter

* xzDistFromLink -> xzDistToLink

* Respond to feedback in ObjKibako2_Break

* Type sp2C as a CollisionHeader* and initalize it when declaring it

* Respond to remaining review feedback

* Respond to review feedback from Roman
2021-01-14 13:22:48 -05:00
EllipticEllipsis
3e5f6b3485
EnWood02 OK (#578)
* OK, some documentation

* delete asm

* dists updated

* addressed review comments

* one more comment

* remove one comment

* addressed review comments
2021-01-14 12:58:17 -05:00
petrie911
d8f146519c
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
* first pass

* match z_fbdemo

* .s

* Update src/code/gfxprint.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-12 23:59:23 -05:00
Synray
6e278847c9
z_lifemeter OK (#622)
* z_lifemeter OK

There were a few versions that matched, so the duplicate `ddfactor`
might be fake. The `if (interfaceCtx)` at the start seems to be required.

I think `sHeartsPrimFactors[0]` vs `sHeartsDDPrimFactors[ddtype]` is
real, because the asm loads `sHeartsDDPrimFactors` for each access,
while it only loads `sHeartsPrimFactors` once. It could have something
to do with `reduceixa` in uopt.

* Make vars function-static

* Fix names
2021-01-12 22:08:56 -05:00
Lucas Shaw
a169932c75
Gameplay_Init matched (#585)
* Gameplay_Init ok

* add (void)0 to prevent warnings in gameplay_init

* update nigthflag

* .

* remove tools/ZAP2 from origin master

* made suggested change

* made sgugested changes
2021-01-12 20:02:56 -05:00
Zelllll
a0e2ce7211
Cleanup z_lifemeter (#552)
* z_lifemeter cleanup finished, one non-matching

* made Health_UpdateData a bit better, nowhere near matching still

* lifemeter done for now

* fixed define issue

* improve z_lifemeter, still doesn't match

* z_lifemeter done

* Rename functions

* Add files via upload

* Update Health_Update.s

* fix missing symbols in asm file

* Update Health_Update.s

* Update Health_Update.s

* fixed stuff

* Add files via upload

* Delete Health_Update.s

* Rename things according to Roman's suggestions

* lifemeter done hopefully

* fix unused asm that for some reason didn't merge

* fix feedback

* compiles right now

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2021-01-10 16:33:58 -05:00
petrie911
115c152b03
Some cleanup and docs for z_skelanime (#601)
* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-09 17:07:17 -05:00
Synray
7a171488d2
bgcheck OK (#613)
* bgcheck OK

* Remove comments
2021-01-08 22:14:43 -05:00
mzxrules
3cef03f5ff
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 06:12:58 -05:00
notyourav
209f0d21b8
En_Toryo OK (#569)
* En_Toryo OK

* en_Toryo fixes

Co-authored-by: fig <fig02srl@gmail.com>
2021-01-07 14:10:15 -05:00
Tharo
510b3c4bd5
ovl_En_In OK (#545)
* Initial progress

* Further progress

* One nonmatching left

* Fix merge

* OK

* Cleanup

* Remove unused asm

* Use generated reloc

* nightFlag changes and requiredObject -> objectIdx

* Some suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex

* Fix accidental nightFlag change in z_sram

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-04 14:52:36 -05:00
gamestabled
ae5a8f2700
Shabom OK (#571)
* 2 nonmatchings left

* shabom OK

* suggested changes

* more suggested changes
2021-01-01 19:56:57 -05:00
petrie911
7daadc5ea1
En_Ex_Item (#567)
* first go

* match

* vt

* docs

* one last thing

* formatted

* bowling, why not

* header

* Update src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* press FFFF

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-31 19:56:02 -05:00
AdamKiddle
600bad1f20
En_Tite OK (#555)
* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
2020-12-31 15:00:30 -05:00
mnzlmstr
5a2bd7a035
z_bg_bombwall OK (#506)
* Update spec

remove z_bg_bombwall.o from spec

* Update z_bg_bombwall.h

updated actor struct

* Update z_bg_bombwall.c

* Delete BgBombwall_Destroy.s

no longer needed

* Delete BgBombwall_Draw.s

no longer needed

* Delete BgBombwall_Init.s

no longer needed

* Delete BgBombwall_Update.s

no longer needed

* Delete func_8086E7D0.s

no longer needed

* Delete func_8086E850.s

no longer needed

* Delete func_8086EAC0.s

no longer needed

* Delete func_8086EB5C.s

no longer needed

* Delete func_8086ED50.s

no longer needed

* Delete func_8086ED70.s

no longer needed

* Delete func_8086EDFC.s

no longer needed

* Delete func_8086EE40.s

no longer needed

* Delete func_8086EE94.s

no longer needed

* Update spec

update path to reloc

* Delete z_bg_bombwall.data.s

no longer needed

* Delete z_bg_bombwall.reloc.s

no longer needed

* Update spec

fix path to reloc of bombwall

* Update z_bg_bombwall.c

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-30 11:36:17 -05:00
Zelllll
257fc54195
Bg_Hidan_Hamstep OK (#544)
* BgHidanHamstep 7/15

* 9/15 matched

* hamstep 14/15

* cleanup

* fix not OK

* fix ctrl+f mistake

* All functions OK

* cleanup

* Update z_bg_hidan_hamstep.c

* Update z_bg_hidan_hamstep.h

* fix math

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-12-29 22:48:57 -05:00
petrie911
1facd83c38
jpegdecoder OK (#574)
* new match

* and the .s

* merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-29 22:45:01 -05:00
Zelllll
dd38520a9e
Obj_Mure2 (one non-matching) (#550)
* objmure2 about halfway

* all decompiled, one non-matching

* some documentation

* mure2 done, one nonmatching

* Update spec

* Update z_obj_mure2.c

* Update z_obj_mure2.c

* Add files via upload

* fix formatting

* Fix fake match

* Changed data formatting

* More formatting changes

* fixed name of var

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-12-29 20:14:04 -05:00
Zelllll
8f3dc3db94
Bg_Hidan_Kowarerukabe OK (#562)
* 10/12 functions decompiled and matched

* 12/12 matched

* file done

* kowarerukabe OK

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c

Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>

* hopefully fixed build issue

* OK now

* Fix new math function names

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com>
2020-12-29 20:13:38 -05:00
petrie911
c71b8183ae
Bg_Haka_Gate (#557)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* sfx fix

* should be good to go

* comments and such

* Matrix macros escape me

* format

* fix bubble

* remove comments

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 19:39:30 -05:00
petrie911
22758f06d7
En_Kanban (#533)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* matching

* more stuff

* names

* names and formatting

* vt

* header

* adjusted gfx

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-29 18:28:50 -05:00
petrie911
2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
petrie911
e4d88bf942
En_Bb (Bubble (flying skull)) (#551)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* bubbles!

* match

* stuff

* more names

* let's go

* SFX error

* fixes

* also formatting

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bb/z_en_bb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-29 16:06:20 -05:00
petrie911
94d51ce86f
Bg_Mizu_Bwall (#543)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* bwall

* cleanup

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-29 13:35:01 -05:00
petrie911
9fcf8a4430
En_Bw (Torch Slug) (#537)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* slug-o-cola

* sfx macros

* Matched

* this will have to do

* well maybe a little more

* good enough
2020-12-29 13:32:32 -05:00
petrie911
695bc37be4
Bg_Gnd_Iceblock and Bg_Ice_Objects (sliding ice blocks) (#534)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* a good start

* done

* Log

* formatting

* thisx

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-29 13:11:11 -05:00
EllipticEllipsis
21e367a7cb
Bigmirror OK and documented (#530)
* OK

* documented (with one odd float value)

* delete asm and alter spec

* uniformise spawn data to sIsSpawned,
fix compile warnings in Bg_Jya_Lift and Bg_Mori_Elevator

* translate last printf

* re-delete modified asm

* addressed review comments

* remove outdated comment

* addressed comments, made defines

* untrack scenes dir

* remove scenes dir
2020-12-29 03:50:56 -05:00
Tharo
b50e079e1b
Decompile z_skin.c (#548)
* z_skin progress

* Some more progress

* Some real progress

* Decompiled, 1 nonmatching

* Remove unused asm

* pad -> D_80160FC0

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-12-29 00:30:23 -05:00
petrie911
42f2d38b8f
En_Torch2 (#486)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* Oh boy more giant functions

* now functional, but not equivalent

* Now only non-matching

* cleaned up illusion room

* much closer. static variables still suck though

* much closer. static variables still suck though

* some docs and cleanup. matching is horrible.

* static varaibles are a troublesome  lot

* ifdef

* merge ZAP

* merge again

* small cleanup

* small fixes

* swordstate

* resolve conflict

* comments and such

Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-28 20:56:24 -05:00
engineer124
86898891da
matched EnGeldB_DodgeRanged (#565)
* EnGeldB_DodgeRanged OK

* EnGeldB_DodgeRanged OK with u16

* minor cleanup

* pr feedback
2020-12-28 07:22:31 -05:00
Synray
fef0697063
Match 4 functions in z_player.c (#560)
* Match 4 functions z_player.c

Only Player_Init left

* Cleanup

* Review changes

* Unnecessary changes

* Remove asm again
2020-12-27 20:45:03 -05:00
petrie911
3727cc38b8
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-27 11:13:38 -05:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00
Lucas Shaw
81c269b417
z_demo_tre_lgt OK (#521)
* z_demo_tre_lgt ok

* ok

* made suggested changes

* fixed
2020-12-25 19:24:16 -05:00
petrie911
a8ae9f48b7
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
* fbdemo

* the view is clear

* more matchings

* scene table doesn't want to be nice

* small thing in view

* can do

* accidentally a value
2020-12-25 16:19:52 -05:00
Roman971
09ddf4f71e
Match 5 more functions in z_player.c and improve the others (#559) 2020-12-22 23:37:42 -05:00
petrie911
e4b84365ff
z_collision_check OK (#558)
* another match

* fix variables

* comment

* functions.h

* last match
2020-12-22 15:59:56 -05:00
EllipticEllipsis
df704a9f80
MirRay OK and documented (#528)
* init, destroy, update, couple of others decomped

* 2 functions remain

* data migrated

* 1 function left

* OK
thanks mostly to Petrie and the permuter,
and no thanks to my find/replace skills

* documented and deleted asm

* updated spec

* delete data

* address review comments

* Apply review suggestions
2020-12-21 12:28:57 -05:00
Zelllll
06ceb6ad40
Obj_Hamishi OK (#539)
* obj_hamishi OK

* Update src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* made suggested changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-20 13:39:06 -05:00
Parker Burnett
2d35a25212
z_bg_jya_haheniron OK (#524)
* getting things started

* all matched, rock solid

* deleted assembly, formatted, and cleaned spec

* yikes, forgot to hit -d on deleting the asm

* Fixed suggestions and some documentation

* fixing a few compiler warnings

* added suggestions

* removing assembly to fix merge issues

* Documented function names
2020-12-20 13:03:31 -05:00
Synray
5ab8a39cd0
En_Zl3 OK (#546)
* zl3 OK

* Remove asm

* Use generated reloc
2020-12-20 12:21:09 -05:00
Synray
b0200efbeb
ovl_En_Zo OK (#522)
* Decompile ovl_En_Zo

* Label ovl_En_Zo

* clang-format

* Cleanup

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Use generated reloc

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Review Changes

* Remove reloc data

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-20 02:38:08 -05:00
Zelllll
eadf85f17c
Bg_Haka_Sgami OK (#532)
* spinning scythe trap, 4/6 matching

* fixed typo

* Almost matched sgami init

* Matched sgami Init

* starting to clean up func_8087E858

* func_8087E858 half-way done

* Scythe matched

* update scythe

* Removed asm files

* Delete z_bg_haka_sgami.reloc.s

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update z_bg_haka_sgami.c

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-19 04:59:35 -05:00
Zelllll
3369d0657d
Bg_Relay_Objects OK (#536)
* bg_relay_objects OK

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

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* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update z_bg_relay_objects.c

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-18 23:46:52 -05:00
petrie911
2373c779d1
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* small improvement

* also minor

* merge

* matches

* the room?

* woo matches

* spelling fix
2020-12-18 22:09:38 -05:00
Roman971
83e53bbaf2
Fix some non matchings in actors and parameter (#540)
* Fix some non matchings in actors and parameter

- `EnTuboTrap_HandleImpact` from `z_en_tubo_trap.c` (fully matching)
- `func_80ADA35C` from `z_en_po_sisters.c` (fully matching)
- `func_80B0B81C` from `z_en_stream.c` (fully matching)
- `Item_Give` from `z_parameter.c` (1 non matching left)

* Rectify bss ordering comment
2020-12-17 19:12:22 -05:00
petrie911
6e78efd0c5
Remove some unaligned fake symbols (#535)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* a few fake syms

* two more

* format
2020-12-16 22:10:42 -05:00
petrie911
92e9f2d370
Undefined Symbols in the ASM (#527)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* now with more symbols
2020-12-12 14:22:33 -05:00
Tom Overton
3062045acd
En_Stream (vortex) 7/8 matching, 1 equivalent (#512)
* EnStream_Init OK

* func_80B0B7A0 OK

* EnStream_Destroy OK

* EnStream_Update OK

* Make func_80B0B7A0 take this instead of thisx like other SetupActions

* func_80B0BAC8 OK

* func_80B0B934 OK

* func_80B0B81C not OK, but very close and I give up

* EnStream_Draw OK

* Delete unused ASM and do a little cleanup

* Provide better names for functions

* Make the file buildable when NONMATCHING is used

* Flip comparisons in EnStream_SuckPlayer as per review

* NONMATCHING -> NON_MATCHING

* Remove & for function pointers

* Type D_06000950 and remove the & in Draw

* Remove unnecessary "struct"

* Remove unnecessary forward declaration

* Make func_80B0B81C take Vec3f*, not PosRot*

* Use the generated reloc when NON_MATCHING

* Move func_80B0B81C forward declare to the else block
2020-12-12 01:14:26 -05:00
petrie911
f05a584dea
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* rupees and, for some reason, pots

* and now an even larger man

* now for the gallery

* more progress

* naming continues

* even more docs

* another match

* match, fix, a new enum

* Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c

* fixes except globalctx

* well one more

* and now globalCtx
2020-12-11 17:38:23 -05:00
engineer124
bc8e3745c7
moved rodata for Iceblock (#525) 2020-12-11 11:55:41 -05:00
Synray
51b204f8e1
Match gfxprint.c (#520)
* Match gfxprint.c

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-11 10:58:06 -05:00
petrie911
d4e16bbacf
En_GeldB (#516)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* woo watch out

* data and such

* stuff

* more decomp

* another match

* match and docs

* more docs

* little more cleanup

* SFX macros

* little more

* more attempts to match

* naming things

* I give up on the match

* also spec

* changes

* hex

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-10 15:00:17 -05:00
Ethan Roseman
96512ee3ab
Decompiled ovl_En_Ta (#518)
* First steps

* more

* done

* format

* PR comments

* PR comments
2020-12-08 16:39:41 -05:00
Kenix3
353684c638
ovl_demo_effect 100% OK (#466)
* Fully decompiles demo_effect actor.

* Formats z_demo_effect.c

* GET_ACTOR_TYPE is renamed to GET_EFFECT_TYPE

* Implements OPEN_DISPS macros for all draw functions.

* Fixes ugly float values

* Removes unnecessary union structs in the DemoEffect actor struct

* Renames DemoEffect SkelAnimeCurve member to skelCurve

* Names initObjectBankIndex DemoEffect struct member

* Renames jewel display list holders

* Renames initialization function pointers to initUpdateFunc and initDrawFunc

* Renames primitive and environment color DemoEffect struct members.

* Fixes a couple missed floats.

* Renames most draw and update functions.

* Finishes naming all update functions.

* Adds additional SFX defines.

* Renames the rest of the functions

* Renames all external object display lists and vertex references

* Renames DemoEffect global data variables

* Renames DemoEffect Medal function to GetItem because it's used by LightArrows too

* Fixes DemoEffect Timewarp_Timeblock documentation.

* DemoEffect_TimewarpTimeblock updates shrink functions to use decimal

* Converts DemoEffect hex to decimal where appopriate

* Names the rest of DemoEffect struct members.

* Names DemoEffect triforceSpot crystalLightOpacity

* Adds DemoEffect enums for light effect color and god lgt types.

* Renames DemoEffect_UpdateBlueOrb to DemoEffect_UpdateBlueOrbGrow

* Fixes compiler warning in DemoEffect_JewelSparkle

* Renames DemoEffect_MedalSparkle argument

* Reformatting DemoEffect struct offset comments.

* Formats z_demo_effect

* Updates DemoEffect oGfxCtx to use the new macros.

* Adds comments detailing what each function in the DemoEffect system does.

* Removes z_demo_effect.data.s

* Renames DemoEffect global variables and sets them to static

* Removes pointer from DemoEffect function references

* Removes unncecessary default: break; statements in DemoEffect

* Converts rotation values to hex in DemoEffect

* DemoEffect effectFlags now uses ~1 rather than 65534

* DemoEffect_DrawGodLgt now uses a cleaner conditional statement

* eventChkInf in DemoEffect now uses 1 << 9 and 1 << 11

* DemoEffect now uses VT macros.

* Converts DemoEffect colors to hex.

* Changes M_PI / 32768.0f to M_PI / 0x8000

* Updates demo_effect enums to be all caps

* ovl_demo_effect reloc info is now included via build process rather than included from original asm

* Adds param packing macro

* DemoEffect struct unions are now typedef'd outside of the main struct

* Reformats DemoEffect sJewelSparkleColors

* Removes an if(globalCtx){} in DemoEffect_Init

* Removes ActorFunc cast in DemoEffect_Wait

* Removes unncessary comment in DemoEffect_MedalSparkle

* Timer check in DemoEffect_UpdateLightRingShrinking now uses <= 255 rather than < 256

* Removes unnecessary comment in DemoEffect_SetJewelColor

* Removes unncessary comment in DemoEffect_MoveJewelActivateDoorOfTime

* Converts an angle to hex in DemoEffect_MoveJewelActivateDoorOfTime

* Converts a while to for loop in DemoEffect_JewelSparkle

* Moves stack variables in DemoEffect_UpdateDust to a new line for each one

* Removes globalCtx2 assignment to the beginning of the function in DemoEffect_DrawJewel

* Removes unnecessary comment in DemoEffect_DrawCrystalLight

* No longer wrapping rotation reset in if(1){} in DemoEffect_DrawGodLgt

* Converts DemoEffect if statements to use != 0 and == 0 when non-boolean ints are checked.

* DemoEffect initDrawFunc now uses type ActorFunc rather than DemoEffectFunc

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-07 12:48:29 -05:00
krimtonz
321388673b
decompile z_camera (#398)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 17:39:47 -05:00
EllipticEllipsis
dadee87f94
Bombchu bowling OK (#496)
* All functions decompiled, most named

* asm deleted, spec and undefined_syms included

* missed a static

* Some cleanup on comments and osSyncPrintfs

* asm

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-12-06 13:48:51 -05:00
petrie911
b097c58caf
En_Dodongo (#498)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* I can't wait to bomb some do dodongos

* a whole heap of bombchus

* matched

* more names

* Dodongo dislikes smoke

* i am error

* merge

* fixes

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-06 13:06:17 -05:00
petrie911
756f6dc393
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch (#513)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more matchings, some cleanup

* small cleanup
2020-12-06 12:06:56 -05:00
EllipticEllipsis
9d63626343
En_Changer OK (#501)
* decomped most functions, 2 left

* all functions decomped except for Init

* just regalloc left in Init(?)

* Init finally matched, translation, some naming

* most other variables named

* Delete asm

* Whoops, actually deleted asm this time

* review

* review 2

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-12-06 02:38:16 -05:00
EllipticEllipsis
6b6c30cded
En Firefly OK (#503)
* Init, Destroy OK, data partially done

* All functions matched

* Data imported

* Finished naming functions and variables

* name change, inlined PostLimbDraw data

* Delete asm

* progress

* skelanime updated and review

* asm

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 02:07:59 -05:00
louist103
736ebc7cca
Decompile DemoEc 1 non matching (#479)
* Fixed upstream

* Migrate data and Decomp Init

* Decomp a few more functions

* Small change before starting

* Back to this file

* Match action func chains, func_8096DE94, func_8096DF9C, func_8096E0A4

* Match all except 1 function in first back of actionFuncs

* matched a bunch in bank D_8097053C

* Match the first few draw functions

* match a few more draws and start one

* All matched but one.  All equivalent

* Name setup funcs

* finish naming functions

* Fix Gfx stuff

* Remove 'expectedc'

* General clean up

* fix

* progress

* cleanup

* remove reloc

* review 2

* fix awful function pointer thing

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 21:02:55 -05:00
i82orbom
2ca9c78838
z_demo_gt.c, 2/112 non matching (#480)
* Z_demo_gt.c

* More progress

* More progress

* Some more progress

* Mooore progress

* Removes unused asm

* Additional progress

* More progress

* 36 remaining

* More progress??

* 19 remaining

* some progress?

* First draw function decompiled

* func_80981694

* func_8097F508

* func_8097FF9C

* WIP

* func_80981E84

* func_80982244

* func_80981AA0 cannot believe it matched

* func_8097D7D8

* Rand functions matched

* Changes after rebase of GFX macros

* func_8097F280

* func_8097FDDC

* func_8097E824 some more progress, 2 left

* Removes unused ASM

* Cleanup / Function renaming

* More cleanup / Renaming

* review

* review

* format

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 16:19:48 -05:00
Parker Burnett
994bf19a97
en_kusa (#494)
* starting the decomp for en_kusa -> the bushes

* in the bushes of love

* maybe the init_function is done?

* The functions that call functions never end

* more progress. almost matches init

* fig helped a bunch...ty fig

* moving things along

* yikes

* more things matching

* moar matches! fixed casting issues on some data

* progress

* progress

* One function left to go

* yeah, idk....its close though

* closer

* Ok

* En_Kusa: Ok

* removing the asm files

* fixed suggestions

* small fixes I forgot

* messed things up, had to go back, back to being OK

* named a couple more functions and fixed some logic

* fixing some names I guessed wrong on

* fixed suggested changes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 15:28:39 -05:00
Tharo
f85a2d10ee
Poe Actor Decomps (#463)
* Poe actors progress

* Some more progress, En_Poh almost matching

* Further progress

* Fix merge

* Decompile data

* Actor struct cleanups

* More functions OK

* Progress

* Last function decompiled, some nonmatchings left

* Few more OK, skelanime_init definition changes

* Progress

* Style improvements, OPEN/CLOSE_DISPS, few more OK

* Few more style improvements, function prototype additions/changes, another function OK

* Remove unused asm, begin documentation

* Use generated reloc

* Cleanup, format

* Remove a few no longer needed comments

* PR suggestions

* DISP macros

* Missed some FrameUpdateMatrix != 0 replacements

* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx

* Fix merge, reformat

* Review Suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Further review suggestions

* Ran formatter

* Less DECR usage

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 19:34:27 -05:00
krimtonz
e983d2b72b
z_en_fd, z_en_fd_fire, and z_en_fw (#415)
* EnFd OK

* decompile En_Fd_Fire, document some of En_Fd

* fw wip

* match a few more of ovl_en_fw, properly organize data

* Ovl_En_Fw OK

* Documentation, formatting.

* change Color_RGBA8_n to Color_RGBA8

* PR updates

* fix errors with merge

* review

* dunno why jenkins failed

* review

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-04 14:35:28 -05:00
petrie911
4beeedd116
Matched EnMb and EnDoor (#510)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* new matches

* format

* again

* Update src/overlays/actors/ovl_En_Door/z_en_door.c

* Update src/overlays/actors/ovl_En_Mb/z_en_mb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 13:47:50 -05:00
louist103
e455a24876
Decomp EnMb (#445)
* Fixed upstream

* Initial commit

* Matched init but broke something else

* All fixed.  Matched Init OK

* Progress

* Lots of progress

* Progress

* progress

* Progress

* progress

* fix struct size

* commit

* progress

* progress

* add comment

* merge master

* fix undefined syms

* progress

* progress

* progress

* Progress

* progress

* Finish

* Remove asm

* Clean up

* Delete some ASM

* Fix spec

* Update z_en_mb.h

* Match a few more and move func_80AA7938 to non equivilent

* asm

* no more non equiv

* matched

* asm

* review

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 19:25:36 -05:00
Dragorn421
b8ecf7cae4
ovl_En_Daiku OK and documented (#422)
* ovl_En_Daiku OK, except func_809E3068

* ovl_En_Daiku documented

* `ACTORTYPE_ENEMY`

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Nonmatching reloc, better #include path, defines for state flags, enum values, `hair` -> `hairDLists`

* asm and format

* review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:58:05 -05:00
Tharo
26c38834ec
ovl_Door_Shutter OK (#413)
* Initial progress

* Some more progress

* Fix merge

* OK

* Small improvements

* Further improvements

* Some documentation, ran formatter

* Small fix

* Several review suggestions

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Further review changes

* Space out declarations, better boolean comparisons

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Some ands to modulos

* Swap condition

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Fix merge, PR suggestions

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:55:01 -05:00
Peppers1612
80c803b9ec
ObjTimeblock OK (#421)
* ObjTimeblock: move data in source file

* ObjTimeblock: decomp Init()

* ObjTimeblock: decomp Destroy()

* ObjTimeblock: decomp func_80BA0058()/spawnDemoEffect()

* ObjTimeblock: decomp func_80B9FFA0()

* ObjTimeblock: decomp func_80BA040C()/mainActionFunc()

* ObjTimeblock: decomp func_80BA032C()

* ObjTimeblock: decomp func_80BA0480()

* ObjTimeblock: decomp func_80BA0514()

* ObjTimeblock: decomp func_80BA0524()

* ObjTimeblock: decomp func_80BA00CC()/toggleSceneSwitch()

* ObjTimeblock: decomp func_80BA04F8()

* ObjTimeblock: decomp func_80BA0508()/doNothing()

* ObjTimeblock: decomp func_80BA0758()

* ObjTimeblock: decomp func_80BA0768()

* ObjTimeblock: decomp func_80BA06AC()

* ObjTimeblock: decomp func_80BA083C()

* ObjTimeblock: decomp func_80BA084C()

* ObjTimeblock: decomp ObjTimeblock_Update()

* ObjTimeblock: decomp ObjTimeblock_Draw()

* ObjTimeblock: document the most obvious

* ObjTimeblock: use compiled reloc data

* ObjTimeblock: apply suggestions from mzxrules

* review

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:52:26 -05:00
Tharo
579b87dceb
ovl_En_Door (#402)
* Decompiled, two non-matchings remaining

* Fix merge

* Cleanups

* Some documentation, remove unused asm

* Remove unused data.s, review suggestions

* Ran formatter, further review suggestions

* Make some data static

* Match EnDoor_Init

* Remove asm for EnDoor_Init

* Changes from review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* More variables static, remove unnecessary s8 cast

* PR Suggestions

* review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:51:22 -05:00
MNGoldenEagle
cbb0c6da06
Decompiled and documentedKarebaba (withered Deku Baba enemy), all functions OK (#391)
* Renamed functions based on decomp

* Update function name changes

* Karebaba decomp and documentation with one non-matching function

* Cleaned up some messiness

* Forgot a file

* Addressing code review

* Updated based on code review

* Unnecessary define

* This function is going down

* Removed remaining asm, renamed symbols as recommended, and added comments to give context around the display lists

* Forgot a file

* Fix renamed function

* Addressed issues raised in code review

* Minor cleanup

* Addressed issues identified in code review

* Addressed the issues betterer

* Updated to use poly disp macros

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:05:32 -05:00
Dragorn421
3cfafb2574
ovl_Obj_Switch OK and documented (#372)
* ovl_Obj_Switch OK

* Documentation & Cleanup

* Remove unneeded prototypes, use documentation comments format, add struct offsets

* Got rid of symbols not referenced by code, at the costly price of warnings

* review 2

* remove asm

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 14:59:28 -05:00
maekclena
7b10ecad4c
ovl_En_Hs (#508)
* ovl_En_Hs

* PR review
2020-12-03 13:57:25 -05:00
Lucas Shaw
a9dc747709
ovl_En_Gm OK (#407)
* im tired so done for tonight

* decompiled

* z_en_gm remove reloc

* added description

* weird formatting fixed

* MTXMODE_APPLY

* Made suggested changes

* update

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 15:00:24 -05:00
petrie911
a7b6323228
En_Rr (#472)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Many likes alike

* matched

* merge ZAP

* now with names

* merge and small cleanup

* removed commends

* got formatter to behave

* move static array

* fixed variable names

* fixes

* pedantic comments
2020-12-02 14:59:45 -05:00
petrie911
bf9a1aadd9
En_Dh (#474)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Is this where I make a Mr Hands joke?

* Manos: the Hands of Fate

* cleanup

* and format
2020-12-02 14:58:57 -05:00
petrie911
fd97e8433e
En_Ssh (House of Skulltula spiders) (#485)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* eek spiders

* now with names

* fixes and formatting

* expanded enum

* void* limb draw
2020-12-02 14:58:21 -05:00
Lucas Shaw
620e3418c7
ovl_En_Nb Decompiled (#298)
* started nabooru

* more work on nabooru

* did more

* file name

* almost done with z_en_nb

* did some more

* most of en_nb decomp

* data migrated en_nb

* did more

* almost finished

* started some documentation on ovl_en_nb

* did more documentation on en_nb

* did some more

* one non matching in en_nb

* ran format.sh

* update

* updated undefined_syms

* updated descriptions

* use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS

* made suggested changes and removed reloc file

* Made some suggetsed changes

* Made some updates

* review 3

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 14:57:54 -05:00
petrie911
4876610c75
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 22:19:56 -05:00
Sirius902
09fe32e198
ovl_Magic_Dark (#495)
* merge upstream

* Merge upstream

* Small formatting

* Data section

* MagicDark_Draw

* Gross match of func_80B874E4

* Add func_8005A9CC to functions.h

* Work on func_80B87A18

* func_80B8772C

* Remove comment

* Work on func_80B87A18

* Correct fp constant

* Add regalloc comment ;(

* Move negatives to numbers

* Stupid casts >:(

* Use this->actor when possible

* It's so close

* Use cast + 0xFF

* func_80B87A18

* Delete asm and replace globalCtx2

* Update spec

* static everything

* Name scale

* Use decimal for alpha

* Name some stuff

* Delete reloc

* Name orbOffset

* Name some functions

* Make unused data colors (because it probably is)

* Change >= to >

* Use clamps

* Name MagicDark_DimLighting

* Name gfx

* Rename prototype params

* Cleanup

* Funny cast

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-12-01 21:36:39 -05:00
petrie911
1bb13b8c70
En_Nwc (#475)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* chicks, man

* slight change

* formatted everything

* Update src/overlays/actors/ovl_En_Nwc/z_en_nwc.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 21:29:51 -05:00
Ethan Roseman
932174b6ee
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
* Progress

* deleting more function files

* more

* more

* More

* more

* more

* more

* more

* 2 more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* master update

* 4 more

* Merged

* 3 more

* One more done!

* ug

* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* Fixing struct

* CFE errors

* CFE fix -O2

* Cleanup

* More progress, almost done...

* Almost..

* Update and some progress

* formatting

* Cleanup

* Major cleanup

* done for now

* PR comments

* PR comments

* merge master and format

* a few things

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 20:48:54 -05:00
EllipticEllipsis
330bd35d23
En_Dns OK (#477)
* En_Dns OK

All functions matching, several named. I left unnamed the really short ones that just do purchase checks, and the string of action functions near the end where the purposes are somewhat opaque.

* Addressed all comments
(with the exception of one that didn't match)

* missed the header

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* else if review comment addressed

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 19:07:38 -05:00
petrie911
140a554f8e
Matched functions in sys_matrix (#505)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* first match

* more matching
2020-12-01 14:31:04 -05:00
louist103
4b04e6cb66
Decomp En_Niw_Lady, All OK (#462)
* Fixed upstream

* Migrate .data

* Start functions

* Decomp func_80AB9F24

* Add files via upload

Decomp: func_80ABB228(Draw),EnNiwLady_OverrideLimbDraw,func_80ABB0A0

* Matched a few more

* matched more

* progress

* All matched up.  Whole file OK

* Format, use reloc, deletet ASM

* Fixed a fake match and removed padding from struct

* Small cleanup

* Small cleanup

* Cleanup and some name changes

* Small cleanup

* Add POLY_OPA_DISP macro

* Fix issue in Draw

* Fix ZAP.  hopefully

* PR fixes

* PR fixes

* PR fixes

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-12-01 13:59:02 -05:00
Sirius902
5d03824f93
ovl_Bg_Ganon_Otyuka (#488)
* merge upstream

* Merge upstream

* BgGanonOtyuka_Init

* Migrate data

* Use texture symbol in dlist

* Split gfx into another file

* Cool data stuff

* Cleanup more data

* Name some more stuff

* Add newline

* BgGanonOtyuka_Destroy

* Rename shockwave to flash

* Work on BgGanonOtyuka_Draw

* Work more on draw

* More progress

* More BgGanonOtyuka_Draw

* Stuff

* Terrible match BgGanonOtyuka_Draw

* BgGanonOtyuka_Update

* func_808760DC

* Cleanup BgGanonOtyuka_Draw

* Cleanup

* More cleanup

* Work on func_80875A0C

* Rename to color

* func_80875C88

* func_80875A0C

* Stuff

* Stuff

* Name top and bottom dlists

* Name some verts

* Add back in accidentally removed D_808772E0

* Name side dlist

* Name dlists

* Name flash verts

* Only add unk_198 to BossGanon

* Name drop timer

* Name isFalling

* Name stuff

* Name stuff relating to sides

* Use Side enum

* Use cardinal directions for sides

* More naming / cleanup

* Rename to SIDE_ALL

* Replace enum with defines

* Flash state

* Reorder add

* Rename to flashHeight

* Revert "Rename to flashHeight"

This reverts commit fa1ca87630.

* Correct sides

* Rename to unwalledSides

* Put f32 on 0x8000

* Cleanup

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Cleanup

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-29 05:05:30 -05:00
petrie911
9182da3c92
Matched z_player_lib (#499)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* anohter match

* .s

* comments
2020-11-25 16:42:02 -05:00
Zelllll
eba7b2c4d6
Decompile En_Vm (Beamos) (#416)
* Decompile En_Vm

* various Beamos fixes

* Beamos fixes

* Cleanup Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Updated En_Vm

* Update Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update En_Vm

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-25 14:20:02 -05:00
emilybrooks
831804ad64
ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
2020-11-24 03:38:08 -05:00
petrie911
013e2d90d3
Obj_Ice_Poly (#473)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Ice ice baby

* slight cleanup

* format

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 22:23:53 -05:00
petrie911
3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
Sirius902
89f89ac5ea
ovl_En_Okuta (#470)
* merge upstream

* Merge upstream

* Migrate data

* Progress

* Progress

* Progress

* Cleanup data

* Match EnOkuta_Update

* EnOkuta_Draw

* func_80AC25D8

* Work on func_80AC2350

* Name EnOkuta_OverrideLimbDraw

* More progress

* More progress

* Progress

* Progress

* func_80AC2350

* func_80AC1938

* Use LINK_IS_ADULT

* func_80AC1B80

* Name some stuff

* Update spec and remove asm

* Name EnOkuta_SpawnSplash

* Name more stuff

* Name EnOkuta_Appear

* Name ColliderInits

* Reorder comparison to make more sense

* Name some Octorock related functions

* Name some projectile stuff

* Reorder comparison

* Convert remaining uses of unk_194 to decimal

* Name some more stuff

* Rename some wait functions to have 'to'

* Consolidate timers

* Name some more stuff

* Change EnOkuta_SetupWaitToAppear to take this

* Name jumpHeight

* Name this->scale

* Name shots

* Name _SetupWaitToShoot and _SetupShoot

* Name more stuff (might change)

* Name EnOkuta_ColliderCheck for now

* Replace some floating point constants

* Change name to make a bit more sense

* Rename mouth to snout

* Just rename parameter to scale

* Fun magic number I guess

* Remove several returns

* Cleanup

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Clang format

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 19:50:13 -05:00
EllipticEllipsis
9a9025f01c
ovl_bg_ice_turara OK (#467)
* ovl_Bg_Ice_Turara.c OK

* =Updated z_bg_ice_turara.c to address comments

* Params and all functions named

* remove unnecessary linebreak

* Update src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Changed enum names

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 18:32:57 -05:00
Sirius902
385c419aa2
ovl_En_Ik (#461)
* merge upstream

* Merge upstream

* Progress

* Progress

* Fixes

* Migrate bss for now ig

* func_80A772EC

* Use rom reloc

* Cleanup

* Correct prototype

* Rename to _PlayBGM

* Eh revert to _StartMusic

* Match func_80A74398 more

* Fixes

* Work on func_80A74398

* Work on func_80A74398

* Match func_80A74398

* Use thisx

* Name, static, and move some stuff

* Match some graphics functions

* Rename asm for named functions

* Forgot one

* More graphics stuff

* Progress

* More progress

* Fix jump table

* Figure out types for a lot of data

* Fix data

* Type remaining data

* Work on func_80A7492C

* Ugly match for func_80A7492C

* Fix func_80A7492C

* Match some interesting stuff

* Move and remove forward declarations

* Sort declarations

* Progress

* Use quotes for vt import

* Slightly better diff

* Better diff again

* Fix stack on func_80A74BA4

* match func_80A74BA4

* func_80A74674

* Progress

* Progress

* Progress

* Progress

* Eh early return probably makes more sense here

* Progress

* Progress

* Progress

* Autocomplete sucks

* Name stuff in func_80A76E2C

* Work a bit on func_80A75C38

* Ugly match func_80A75FA0

* Name it prevInvincibilityTimer

* EnIk_PostLimbDraw3

* Use hex for line numbers in EnIk_PostLimbDraw3

* EnIk_PostLimbDraw2

* EnIk_PostLimbDraw1

* Use hex for line numbers in EnIk_PostLimbDraw1

* Use ACTORTYPE_ENEMY

* Progress

* Possible fake match of func_80A75C38

* Update spec and remove asm

* Cleanup forward declarations

* Move data to fun places

* Move data into func_80A76E2C

* Move data into func_80A75A38

* Make D_80A7847C an array

* Remove struct padding

* Revert "Remove struct padding"

This reverts commit 87b0bd73da.

* Name colliders

* Use else

* Name shieldColliderItems

* Use new graphics macros

* Cleanup
2020-11-23 08:53:21 -05:00
petrie911
9312c21c2f
Bg_Mizu_Shutter (#487)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* gate

* done

* done

* now with names
2020-11-23 07:53:17 -05:00
Darin
aac882a307
z_bg_spot18_basket (#417)
* OK - data transferred and two functions done

* Not OK

* Not OK

* OK - several more functions

* OK - another function

* OK - 2 more functions

* OK - another function

* OK - one function lefet

* Cleaned up file and removed ASM files

* Removed unneeded forward declaration

* Some cleanup

* More cleanup

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Addressed a few issues

* Changed include statement format

* Changed numbers to hex

* Changed another number to hex
2020-11-22 06:05:35 -05:00
maekclena
0453c7d3cf
ovl_En_Siofuki (#456)
* ovl_En_Siofuki

* PR review

* Rebase

* PR review
2020-11-21 16:03:20 -05:00
petrie911
84a0acc9cf
En_Wonder_Item (#451)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* wonder item and incidental cleanup on wondertalk2

* merge update

* now with function names

* static variables

* the macros will rise again

* better (?) translation

* fix names
2020-11-21 14:18:14 -05:00
petrie911
cf24a76fe4
Three new matching functions (#492)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
2020-11-19 16:49:08 -05:00
petrie911
930cee3061
EnEncount1 (#457)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Leevers and Tektites and Wolfos, ohmy!

* changes and cleanup

* the need for speed
2020-11-19 14:27:32 -05:00
maekclena
0b9b2edf1b
ovl_En_Horse_Link_Child (#469)
* ovl_En_Horse_Link_Child

* PR review
2020-11-19 08:12:15 -05:00
Zelllll
c902175d5a
Decompile En_Crow (Guay Enemy) (#444)
* Decompile En_Crow (Guay Enemy)

* Remove thisx

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Updated En_Crow

* Fixed chained assignment

* Updated En_Crow

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Added parens

* fix formatting

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-15 20:09:59 -05:00
Tharo
92bb1fb210
Decompile the last of libultra_code_O2 (#464)
* Decompile osPfsFileState, move guMtxL2F to asm/

* Remove asm

* Add some prototypes to functions.h
2020-10-28 15:59:18 -04:00
Zelllll
af326f5b78
En_Niw (Cucco) OK (#429)
* Cucco progress

* Cucco decompiled, one non-matching

* Update z_en_niw.c

* Update z_en_niw.h

* Update z_en_niw.c

* Delete EnNiw_Destroy.s

* Delete EnNiw_Draw.s

* Delete EnNiw_Init.s

* Delete EnNiw_Update.s

* Delete func_80AB5BF8.s

* Delete func_80AB5FA0.s

* Delete func_80AB6100.s

* Delete func_80AB627C.s

* Delete func_80AB6324.s

* Delete func_80AB63A8.s

* Delete func_80AB840C.s

* Delete func_80AB70F8.s

* Delete func_80AB6D08.s

* Delete func_80AB6BF8.s

* Delete func_80AB6A38.s

* Delete func_80AB7F60.s

* Delete func_80AB6F04.s

* Delete func_80AB6570.s

* Delete func_80AB7204.s

* Delete func_80AB714C.s

* Delete func_80AB7328.s

* Delete func_80AB7290.s

* Delete func_80AB7420.s

* Delete func_80AB747C.s

* Delete func_80AB8168.s

* Delete func_80AB8258.s

* Delete func_80AB6EB4.s

* Delete func_80AB70A0.s

* Delete func_80AB6450.s

* Delete z_en_niw.data.s

* Delete z_en_niw.reloc.s

* Update undefined_syms.txt

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Add boolean suggestion

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Most suggested changes made

* More changes made, fixed compiler error

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Cleaned up En_Niw

* Cleaned up En_Niw

* Cleaned up En_Niw

* Merged Cucco conflicts

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made requested changes (Cucco)

* Added actor description

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Made requested En_Niw changes

* Removed DECR from En_Niw

* Reduced number of if (1)'s

* Update EnNiw

* Some Cucco documentation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-10-28 13:20:10 -04:00
fig02
6e000fcc54
En_Elf Decompiled (#432)
* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
2020-10-28 13:02:35 -04:00
petrie911
3ba022128c
Bg_Hidan_Fwbig (#450)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* long firewall is long

* Fwbig documented, some cleanup on Zl1

* format

* merge and cleanup

* last things
2020-10-27 01:29:01 -04:00
emilybrooks
ce3542f60c
ovl_bg_spot11_oasis OK (#454)
* Decompiled ovl_bg_spot11_oasis

* Forgot to rename the init chain

* Renamed draw function, corrected include statments, corrected the waterbox pointer assignment, removed early return, removed unnecessary cast

* Forgot to add a newline
2020-10-26 20:23:34 -04:00
louist103
eea81d97d8
BgJyaBombchuiwa OK (#452)
* Fixed upstream

* Almost done

* Done

* PR fixes

* PR fix

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-10-26 12:55:37 -04:00
petrie911
93fc51e9b6
Oshihiki (#441)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* matching

* format

* document and format

* .s files

* cleanup and macros in block-related actors

* fixed a few more things, also an error I cso an error I caught in another file.
2020-10-26 09:33:58 -04:00
Tharo
695552f0b8
code_800F7260 (#433)
* Split code_800F7260

* More function splits, migrate rodata

* Initial progress

* Small progress

* More substantial progress, finally figured out structs

* 2 functions left

* Move prototypes to functions.h

* Remove unused asm, move most externs to variables.h

* Fix merge

* Ran formatter

* Brackets to avoid && &

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* More variables to variables.h

* Braces around early return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-26 07:58:56 -04:00
Roman971
57db7ba526
Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
Ethan Roseman
08c4065a5e
Decompiled ovl_Bg_Haka_MeganeBG (#448) 2020-10-12 20:44:22 -04:00
Sirius902
5c631e3170
ovl_En_Horse_Normal (#403)
* merge upstream

* Merge upstream

* Match EnHorseNormal_Init

* Work on EnHorseNormal_Draw (probably finish depending functions first)

* func_80A6CC88

* Work on EnHorseNormal_Draw

* Clang format

* Properly use OPEN_DISPS

* Stop using thisx lol

* Use the funny angle number

* Use &D_04049AD0 because it's not a display list?

* Stop using fun macros to fix stack

* EnHorseNormal_Draw

* EnHorseNormal_Destroy

* EnHorseNormal_Update

* Use disp macros EnHorseNormal_Draw

* Correctly type D_04049AD0

* func_80A6C570

* Name some draw stuff

* Fix names

* Make if condition more readable

* func_80A6B30C and fix incorrect  pointer types

* Function prototypes

* func_80A6B250

* Add header comment

* Move skin function to functions.h

* Change to stable

* Cleanup a little

* Match some more

* Work on func_80A6BE6C (won't compile yet)

* Work on func_80A6BE6C again

* Progress

* func_80A6CAFC

* Match all but one :)

* Work on func_80A6BE6C

* Work more on func_80A6BE6C

* Multiply floating point by integer lol

* Reorder assignment to almost match

* func_80A6BE6C

* Fix warning and remove unnecessary forward declarations

* Data section

* Cleanup data a bit

* More cleanup and clang format

* Clang format is a little confused

* More cleanup

* Formatting

* Revert formatting on z_bg_spot01_objects2.c

* Name unk_14C

* Add clone comment

* Name clonePos

* Name and cleanup

* Name some animation related stuff

* Remove unnecessary assignment

* Name cloneRotY

* Use ARRAY_COUNT for sAnimations

* Add more to unknown struct layout

* Use u8 for last struct member

* Use s32 for length

* Add padding disclaimer

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various suggestions

* Replace 10430.378f

* Remove padding because alignment

* Move function array out of function

* Remove struct name being present twice unecessarily

* Oops forgot the s

* Don't separate static vars from others

* Some cleanup

* Use ARRAY_COUNT(sJntSphItemsInit)

* Minor cleanup

* Rename enum members

* Oops forgot to rename enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-12 18:45:16 -04:00
Tharo
fff616d2be
Decompile z_kanfont (#443)
* Decompile z_kanfont.c

* Cleanups

* off -> offset

* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
2020-10-12 17:42:17 -04:00
Random
b010db7c19
Decompile z_sram.c (#431)
* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
maekclena
9d35542207
ovl_En_Butte (#440)
* ovl_En_Butte

* Delete asm and inline static data

* Style

* PR review
2020-10-11 09:21:12 -04:00
i82orbom
6b3b4aa883
z_bg_gnd_soulmeiro.c OK (#439)
* Starts z_bg_gnd_soulmeiro.c

* Init

* Some more progress

* BgGndSoulmeiro_Draw

* Some more progress

* Matched

* Removes unused asm

* PR suggestions

* Update comment

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-10 20:05:59 -04:00
i82orbom
9bfad1ebd6
z_en_kakasi.c OK (#428)
* Starts decompiling z_en_kakasi

* Destroy

* EnKakasi_Init

* func_80A8F660

* func_80A8F75C

* func_80A8F28C

* func_80A8F320 equivalent, non matching due to regalloc

* EnKakasi_Draw

* func_80A8FBB8

* func_80A8FAA4

* func_80A8F9C8

* z_en_kakasi.c OK (1 equivalent, 1 non-matching)

* Fixed one non matching

* z_en_kakasi.c OK

* Removes unused asm

* Some fixes

* Additional fixes

* PR fixes

* Rename angle reference to yaw

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:17:54 -04:00
i82orbom
353d4d134f
z_en_kakasi2.c (#427)
* Decompiles z_en_kakasi2

- EnKakasi2_Init

* Destroy

* func_80A90264

* Finishes z_en_kakasi2

* Remove unused data/reloc

* Some hex fixes

* Some fixes

* Addresses PR comments

* Rename temp to be more generic

* More var renaming, timer modulo

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:15:01 -04:00
kroemker
ca2c493374
Match EnIceHono (#335)
* Match EnIceHono

* Cleanup for PR

* Delete unused asm

* Fix formatting

* Requested style changes

* PR fixes

* More PR fixes

* PR fixes
2020-10-04 12:13:37 -04:00
Sirius902
213bac4657
ovl_En_Ishi (#425)
* merge upstream

* Merge upstream

* Use Petrie's data section

* Move assignment to declaration

* EnIshi_Init without messing with formatting

* EnIshi_Draw

* Update asm

* Remove war of the zeros

* Type function pointers

* Match a few

* Remove extra * in comment

* Progress

* func_80A7E5A8 and add translation

* Cleanup func_80A7E5A8 and work on func_80A7E824

* Work on func_80A7E824

* Cursed asf match for func_80A7E824

* Re-use variable in cursed function to avoid warning

* func_80A7F0A8

* func_80A7F514

* Use C data

* Various fixes

* Move data around

* Clang format and stuff

* Stuff

* Pretty suspicious just saying

* Add janky hack warnings

* Use enum for type

* Cleanup enum a bit

* Use small and large instead of rock and boulder

* Name EnIshi_SetupCollider

* Remove static var space

* Update translation

* Name some stuff

* Name sRockScales

* Use object id defines for func_80029E8C

* Properly type var to s16

* Make match slightly less fake

* Yay no more fake match for func_80A7E824!

* Use thisx all throughout func_80A7E824 for consistency

* Rename to EnIshi_InitCollider

* Remove asm

* Only use thisx where required in func_80A7E824

* Cleanup and naming

* More naming

* Naming

* Finish naming

* Rename sCylinderInit to sCylinderInits

* Actually finish naming

* Minor cleanup

* Header comment

* Format effect function usage properly

* More formatting

* Various changes

* Minor cleanup

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 12:00:15 -04:00
petrie911
704598652a
Kibako (#420)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* box

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* kakera macros

* kakera macros

* names

* one more rename

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-10-04 11:16:21 -04:00
i82orbom
fcea7c23a4
z_en_kakasi3.c OK (#430)
* Decompiles z_en_kakasi3.c

* EnKakasi3_Init

* Some more progress

* 2 remaining

* func_80A918E4

* z_en_kakasi3.c OK

* PR suggestions

* Additional PR fixes

* Removes not needed var in z_en_kakasi3.h struct

* Another PR rev round

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 10:39:21 -04:00
Electrk
4dfc9d3c3c
BgSpot03Taki (#414)
* Migrate data, fix header, add undefined symbol, decompile Init function

* Decompiled Destroy function

* Decompiled func_808ADEF0 and adjusted struct some

* Decompiled Update function

* Fixed sInitChain stuff

* Preliminary Draw function decompilation

* Replaced code with OPEN_DISPS and CLOSE_DISPS and some hex with decimal

* Working on Draw function still

* More permuter test stuff

* Got Draw matching except for one little TwoTex issue

* Added NON_MATCHING

* Removed false alarm

* Got most of the functions decompiled; 1 non-matching, 1 not started

* Ran format.sh on file

* These two symbols should be arrays

* Got func_808ADAE0 mostly decompiled

* Got func_808ADAE0 fully decompiled!

* Removed necessary files (except _Draw)

* Successfully decompiled Draw function

* Decompiled Draw function
+ Added proper includes to spec

* Removed Draw function assembly

* Moved func_800F46E0 prototype to functions.h

* Renamed unk_174 to bufferIndex

* Replaced state constants with enum

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Made changes as per pull request comments

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:14:28 -04:00
fullgrowngaming
85cf70bcd3
En_Rl OK (#378)
* Approx. half of en_rl matched

* More En_Rl work

* 5 functions left

* One function left

* En_Rl OK and all matching

* Formatted and cleaned up style things.

* Deleted asm and fixed spec

* Forgot to delete the stuff in the data folder again

* Made all requested changes.

* Forgot one requested change

* Implemented dragorn's documentation suggestions

* Implemented dragorn's documentation suggestions

* Made further requested changes

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:09:20 -04:00
fig02
269aa0f36f
en_reeba OK (#434)
* leever progress

* leever progress

* leever progress

* 2 non matchings

* test

* merge master, match two functions

* progress

* OK

* revert permissions change

* remove unwanted file

* review

* use decr

* merge

* merge and review

* early return

* vt
2020-10-04 09:17:44 -04:00
petrie911
5d39ae1cc7
Rakkatenjo (#419)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* bonk

* static var cleanup

* one more rename
2020-10-04 08:58:33 -04:00
petrie911
4ac8e70f5a
Obj_Syokudai (#412)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* torches

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* cleanup

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* small cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-04 08:54:09 -04:00
petrie911
a52743e8cd
Bg_Hidan_Curtain (#411)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* flame circles

* merge and description

* Update src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* formatting and other cleanup

* names

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-04 08:48:48 -04:00
petrie911
3576f4c169
Po event (#368)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* and now for poe sister stuff

* more matches

* awful control flow still needed

* complex control is comples

* matched and documented

* also remove .s

* ZAP

* .s files never die

* more cleaning

* a little more cleanup

* data cleanup

* merge and fix

* removing globalCtx2

* dlists

* forgot this

* now with ColHeader

* a little more

* one last name change
2020-10-04 08:45:23 -04:00
petrie911
686b44d8f8
Bg_Mori_Kaitenkabe (#410)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* spinny wall

* cleanup

* wait for mori tex

* merge and better (?) names
2020-10-03 22:18:41 -04:00
Dragorn421
e270cd96bf
ovl_En_Box OK, documented (#356)
* ovl_En_Box OK, documented

* Update spec

* Removed useless union

* renames, remove comments, move internal enums from header

* stylistic changes

* Remove unneeded prototypes and use documentation format for doc comments

* Misread git's merge solution

* EnBox_SetupAction and Actor_SpawnAsChild

* Cleanup

* Merge effects, defines for movement flags, swap dList and dListHead, cleanup...
2020-10-03 18:42:10 -04:00
maekclena
6136ee6deb
ovl_En_Part (#383)
* ovl_En_Part

* PR review

* PR review

* Rebase

* PR review

* Oversight

* Rebase

* PR review
2020-10-01 18:51:05 -04:00
emilybrooks
7a8e00e49d
ovl_en_hs2 OK (#423)
* Decompiled ovl_en_hs2

* Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer

* Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function

* Changed 0xFFFE to ~1
2020-10-01 07:49:47 -04:00
Ethan Roseman
024d5d69bf
Decompiled ovl_Bg_Jya_Zurerukabe (#424)
* Decompiled ovl_Bg_Jya_Zurerukabe

* PR suggestions, cleanup

* PR suggestion
2020-09-30 16:09:52 -04:00
Tharo
d292d81958
Decompiled En_Holl (#253)
* Decompile most of En_Holl

* Two nonmatchings left

* Rename some variables, use EnHollActionFunc

* Minor cleanups

* Only regalloc issues left

* General cleanups

* 1 nonmatching left

* Delete data.s file

* Added some more documentation

* Improved nonmatching but OK still elusive, some cleanups

* Review changes

* Ran formatter

* More review changes

* Flip conditions that were previously missed

* DISP macros
2020-09-30 15:11:04 -04:00
fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
petrie911
a506801cd7
Bg_Mori_Idomizu (#401)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* matching

* merge and cleanup

* wait for mori tex

* name
2020-09-28 07:11:58 -04:00
Sirius902
00fb26a441
ovl_En_Goroiwa OK (#376)
* merge upstream

* Merge upstream

* Add block comment to c

* EnGoroiwa_Init

* Remove casts in EnGoroiwa_Init

* Matched named functions

* Add one prototype

* func_80A4BD04

* func_80A4BCA0

* func_80A4BD70 and fix incompatible pointer

* func_80A4BD8C and func_80A4BE54

* Remove forward declaration

* Order variable by address

* Cleanup warnings

* func_80A4C188

* Remove func_80A4C188 forward declaration

* Progress

* Rename unk_1CE to waypoint

* func_80A4C264

* func_80A4D5E0

* func_80A4C27C

* Separate necessary forward declarations from temporary

* func_80A4BE10

* func_80A4C080

* func_80A4C134 and func_80A4C164

* func_80A4D074

* Work on some (nonmatching)

* func_80A4D944

* func_80A4D9DC

* Progress

* func_80A4DB90 and func_80A4DC00

* func_80A4D8CC

* func_80A4CA50

* func_80A4C6C8

* work on func_80A4CED8

* Work on func_80A4CED8

* func_80A4CED8

* Use temp to avoid unused error

* Clarify comment

* Work on func_80A4C3A4

* func_80A4C3A4

* Clarify comment better

* func_80A4C594

* Angles

* Improve regalloc

* func_80A4BF28

* Cleanup point access

* Work on func_80A4C814

* func_80A4C814

* Use *=

* Work on func_80A4CB78

* Work on func_80A4D0FC

* Work on func_80A4CB78

* More on func_80A4CB78

* Implement dubious permuter suggestion

* Make janky hack less janky

* Update issue comment

* Move ptr func_80A4CB78

* func_80A4CB78

* Cleanup func_80A4CB78

* Various cleanup

* Add undefined sym

* Work on func_80A4D0FC

* Work more on func_80A4D0FC

* Work on func_80A4D624

* func_80A4D0FC

* Work on func_80A4D624

* Fix stack

* Wrap in NON_MATCHING ifdef to remember which function is not done

* Collapse goto

* Use -- for unk_1C4

* Collapse else if

* Add translation for 'Player ぶっ飛ばし'

* func_80A4D624

* Migrate data section

* Clang format

* Actually add unused note

* Name timers accordingly

* Remove & from sInitChain

* Give timer descriptive names

* Rename idleTimer to waitTimer

* Rename to sWaitDurations

* Name effect data

* Add s prefix (oops)

* Move some data into functions

* Rename params for func_80029E8C

* Unify whitespace for bool returns

* Name colliderHeightOffset

* Name duplicate of colliderHeightOffset and clang format everything

* Reorder vector assignments

* Rename params to pathIdx

* Rename temp to yawDiff

* Add 'f's because floating point

* Name a lot of stuff

* Name posDiff

* Nuke the bool

* Remove unnecessary return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove useless forward declarations and use list[0]

* Clang format again

* Use switch statement

* Use hex for normalizing angle

* Use hex because angle

* Small fixes

* Small fixes

* Move function arrays out of function

* Correct colliderItems

* Don't separate static vars from others

* Clang format

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-28 06:03:39 -04:00
mzxrules
83fc21fea6
Match and fully document bg_ddan_jd (#386)
* match and fully document bg_ddan_jd

* fix comment

* implemented suggested changes, minor fixes

* more changes

* implement requested changes, tweak wording on ySpeed comments

* more minor tweaks
2020-09-28 01:18:47 -04:00
petrie911
e93d604ff7
Bg_Mori_Hashigo (#400)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* All but one

* OK

* merge and cleanup

* wait for mori tex
2020-09-28 01:03:26 -04:00
Dragorn421
a7beb8814b
ovl_Obj_Lightswitch OK and documented (#373)
* ovl_Obj_Lightswitch OK

* ovl_Obj_Lightswitch documented

* Removed unneeded prototypes

* Minor cleanup

* Cleanup, names

* Use color array for more sane SetEnvColor

* enum styling

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* more enum styling

* globalCtx2 meme

* XxxInit -> SetupXxx

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-27 10:35:52 -04:00
Roman971
2a9225763b
Decompile En_Mag (#406)
* Decompile En_Mag

* Document En_Mag

* Address some review comments
2020-09-27 10:14:25 -04:00
petrie911
201584a707
mori_bigst (#392)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* mori_bigst matched and documented

* forgot the .s files again

* Update src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* one .s got away

* more cleanup

* one more thing

* wait for mori tex

* cleanup

* Update z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 21:28:27 -04:00
Darin
b48fa7ff4a
Bg_Spot16_Bombstone (#405)
* First working function

* Syncing up

* Not OK - something wrong with data elements

* Not OK - syncing files

* OK now.  Fixed data issue

* Not OK - data issue

* Not OK - syncing files

* OK - added another function and commented out init for now

* OK - another function

* Not OK - working on function

* OK - Added working functions back

* OK - another function

* Not OK - syncing files

* Not OK - updating undefined syms

* OK - Draw function

* Not OK - slightly closer on 5950

* OK - another function

* OK - another function

* OK - another function

* OK - another function

* OK - finally fixed init

* Lots of cleanup and renaming

* Removed data files

* Minor cleanup

* Removed commented out line

* Minor cleanup

* More minor cleanup

* More minor cleanup

* More cleanup

* Removed unneeded dereferences

* Minor cleanup

* Minor cleanup

* More cleanup

* Update src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More cleanup

* More cleanup

* Removed structs

* Minor cleanup

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Changed EnBombf to Actor

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-26 21:26:21 -04:00
Ethan Roseman
08bf25fca7
Decompiled ovl_En_Rd (1 nonmatching) (#390)
* Initial progress

* Broken but almost

* Final attempt at the last function

* Fixing struct def

* PR updates

* PR stuff

* baby commit

* PR comments

* Error handling
2020-09-26 21:16:28 -04:00
Ethan Roseman
bdbd79296e
Decompiled ovl_Demo_Shd (#388)
* Decompiled ovl_Demo_Shd

* Revert var change

* gfxdata

* vars in block

* if (1)

* PR comments
2020-09-26 21:12:19 -04:00
petrie911
bc898fcbfc
Hashira (#384)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* Hashira4 done

* forgot some names

* minor cleanup

* .gitignore reverted

* merge and rename

* merge and cleanup

* needs a description

* dlists

* wait for mori tex
2020-09-26 21:10:20 -04:00
Lucas Shaw
7c7d292730
z_en_takara_man OK (#380)
* started

* Decompiled z_en_takara_man, added CHOICE_NO and CHOICE_YES defines

* use generated reloc

* Removed choice index define due to inconsistencies

* Made suggested changes
2020-09-26 21:09:17 -04:00
kroemker
0dca636f4a
BgMizuWater OK (#359)
* BgMizuWater OK

* Renaming

* Fix formatting

* Cleanup, use new gfx functions

* Fix stack issue

* PR fixes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR fixes

* More PR fixes

* Fix formatting

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-26 21:06:30 -04:00
Darin
c864ce0de2
z_bg_spot15_rrbox OK (#375)
* Initial work on spot15_rrbox

* Few functions done with OK

* Added destroy function

* Fixed up struct, made actionFunc and completed more functions

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* File entirely working

* Replaced padding with better variables

* Replaced more padding

* Ran format script and some other minor layout changes

* Removed assembly files

* Made update function consistent with other base functions

* Renamed variable

* Removed data file

* Updated reloc location in spec

* Removed old reloc file

* Made init chain static

* Minor fixes

* Fixed various minor issues

* More minor cleanup

* Even more minor cleanup

* Minor cleanup

* More minor cleanup

* Minor fix

* Fixed up more variable names

* Apply suggestions from code review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 20:06:26 -04:00
Peppers1612
b9b5724dec
BgPoSyokudai (#382)
* BgPoSyokudai: decomp Init()

* BgPoSyokudai: decomp Destroy()

* BgPoSyokudai: decomp Update()

* BgPoSyokudai: decomp Draw()

* BgPoSyokudai: remove data.s and reloc.s

* BgPoSyokudai: clarify switch flags 1D to 1F

* BgPoSyokudai: format following codestyle and remove macros
2020-09-21 03:30:58 -04:00
zelda2774
055d1d2bae
audio_heap: 1 non-matching (#381)
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -> sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-20 13:22:09 -04:00
Ethan Roseman
9018841660
Decompiled ovl_Bg_Spot18_Shutter (#395)
* Decompiled ovl_Bg_Spot18_Shutter

* formatting

* PR fix
2020-09-20 12:14:32 -04:00
emilybrooks
7bd4686f1a
Ovl_Obj_Hana OK (#394)
* initial commit

* Deleted unused asm files.

* Formatting, simplified scale floats in HanaParams structs

* Removed a comment, replaced thisx with this->actor

* Renamed hanaParams data symbol, added missing static keywords, formatting

* Formatting suggestions
2020-09-20 09:37:54 -04:00
Andrew Zwicky
44dac7af67
ovl_Bg_Ice_Shutter (#377)
* Starting work on Bg_Ice_Shutter, want to commit
before attempting to use the permuter.

* Forgot to use the new UNK_TPYE in DynaPolyInfo_Alloc

* Resolving last asm issues by re-ordering and
updating .c file.

* Attempting to match by reordering things, removing no
longer used .s files from spec file.

* Adding in proper include path for _reloc file

* Removing unneeded parens and casts

* Removing extra space.

* Updated with review fixes

* Another round of review comments.

* Adding description to comment to clarify what these are.

* Adding in newline before draw function
2020-09-19 15:12:42 -04:00
Roman971
14191307e9
Decompile Player (#387)
* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
2020-09-18 21:45:39 -04:00
Roman971
b29c268f37
Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
Random
bfef7f8d9d
Decompile PreRender.c (#319)
* Decompile PreRender.c

* use NON_EQUIVALENT and run format.sh

* Get rid of some magic values

* rename dList/dListp to dListHead/dList

* make func_800C213C NON_MATCHING

* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT

* dList/dListHead with gfxp/gfx
2020-09-15 15:10:19 -04:00
petrie911
203cd19f8a
Darkmeiro decompilation (#320)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* forgot to remove ASM

* Now with better formatting

* removed some stray thisx

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* one more cleanup

* cleanup as per discussion

* fancy new names

* sfx

* ZAP

* more cleanup

* more cleanup

* and a little more

* renaming some stuff

* a little more tidying up

* bug comment

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-09-14 16:53:57 -04:00
fullgrowngaming
9891ac04c3
z_bg_menkuri_eye OK (#374)
* z_bg_menkuri_eye OK

* Fixed up a few things in Update

* Made all requested fixes.
2020-09-14 16:27:23 -04:00
Lucas Shaw
eba7a30d86
Matched fault.c (#389)
* Matched fault.c

* Removed unused asm
2020-09-14 13:57:17 -04:00
krimtonz
4d9f83da1b
Decompiles ovl_En_St (#349)
* decompile and match En_St

* document ovl_En_St

* Implement OPEN_DISPS, and remove useless comments

* styling updates, inline some declarations

* PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types

* remove pointer from EnSt_SetupAction
2020-09-14 12:17:34 -04:00
gamestabled
43a3ee9a93
BgHakaWater OK (#302)
* BgHakaWater OK

* minor style fixups

* made requested changes

* use true/false for isLowered
2020-09-08 22:48:35 -04:00
Dragorn421
507edd134e
ovl_Bg_Hidan_Dalm OK (#367)
* ovl_Bg_Hidan_Dalm OK, except _Init

* names and style changes

* OK, names, style
2020-09-07 08:29:58 -04:00
louist103
eef2a005b5
Decomp Heishi4 All OK (#364)
* Fixed upstream

* Migrate data, fix header, and begin Init function

* Lots of progress

* Almost done

* One non matching left

* Decomp EnHeishi4 All OK

* PR fixes

* PR fixes
2020-09-05 10:18:02 -04:00
fig02
bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
i82orbom
612980f90c
Decompiles z_bg_spot01_objects2.c (#357)
* Starts z_bg_spot01_objects2

* z_bg_spot01_objects2.c almost finished

* Finishes z_bg_spot01_objects2.c

* Removes unused asm

* PR comments and rebased to master

* Addresses PR comments #2

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: i82orbom <i82orbom@github.com>
2020-09-04 18:28:45 -04:00