KrimtonZ
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3ab1af0c24
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pr updates
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2020-04-02 12:44:19 -05:00 |
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KrimtonZ
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25dcb73520
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Merge branch 'master' into skelanimeupdates
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2020-03-31 20:59:51 -05:00 |
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KrimtonZ
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75f570f4ac
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skelanime wip
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2020-03-31 18:29:09 -05:00 |
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fig02
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340fbd5a40
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adjusting sub98 init structs across actors
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2020-03-31 05:00:04 -04:00 |
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KrimtonZ
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8f54c82a96
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rename SkelAnime_ChangeAnimation functions
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2020-03-30 22:37:01 -05:00 |
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KrimtonZ
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582b32d39c
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Fix Draw Callbacks, fix segmented address in z_en_bird
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2020-03-25 11:43:11 -05:00 |
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KrimtonZ
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8970968cfc
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name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors
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2020-03-25 10:51:25 -05:00 |
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KrimtonZ
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db3cfe1b61
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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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2020-03-24 12:16:13 -05:00 |
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KrimtonZ
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ac4a51bf8f
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Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
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2020-03-24 11:52:12 -05:00 |
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KrimtonZ
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6072055c85
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fix merge conflics
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2020-03-22 20:57:25 -05:00 |
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Roman971
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51290f6126
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
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Roman971
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8cfe7cce9f
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Format all src C files
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2020-03-22 22:20:03 +01:00 |
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Roman971
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251aea64ab
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Add comments and macros to prevent match issues with formatting
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2020-03-22 21:09:54 +01:00 |
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KrimtonZ
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e73ac1ed58
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Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
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2020-03-18 09:41:18 -05:00 |
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Jack Walker
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087f561f77
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
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