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647 commits

Author SHA1 Message Date
Roman971
ba4d5013a6
Match the 2 remaining functions in Obj_Bean (#886) 2021-08-04 13:19:43 -04:00
fig02
d816ac6122
Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo

* migrate data

* init has 1 problem

* progress

* progress

* builds now

* progress

* progress

* lots of funcs matched

* many functions, fix warnings

* 1 left

* done

* docs progress

* remove graphovl

* missed some

* change some funcs

* some more

* another

* format

* more docs

* cleanups1

* limbs, DLs, textures

* limbs named (thanks elliptic)

* more docs

* Name animations, import symbols

* Named sections of xml

* more docs

* rename limbs and use flag macros

* name

* review1 and use limb enum

* review2

* agro -> aggro

* review3

* review4

* review5

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2021-08-01 15:44:16 -04:00
mzxrules
a209195183
z_obj_mure OK (#875)
* almost matching init, matching data

* more matchings, some non-matching progress

* finishing up SpawnActor, fixing .data types

* first decompile pass done, few non matchings

* cleanup/update matchings and remove asm

* format code

* pick up some OKs

* 1 non_matching left, some documentation

* z_obj_mure OK... but at what cost?

* implement suggested changes, some more documentation

* Implement Fig's suggestions

* review

Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-30 13:17:42 -04:00
mzxrules
e8f93099d1
z_en_bigokuta OK (#878)
* start

* Did some more

* Progress

* More

* IDK

* Chip away a little

* im done

* func_809BEBBC OK!

* get rid of graphovl

* revert random changes

* Big Okuta OK!

* more clean-ups

* implement dragorn's suggestions

* implement fig and louist's suggestions

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
2021-07-30 00:15:18 +02:00
mzxrules
df5e1c63c0
z_en_ko OK (#869)
* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-28 23:59:52 +02:00
Aly Cerruti
6f7312a348
Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy

* Match EnTg_Init

* Matching EnTg_Update

* Match func_80B18360

Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match.

* Probably equivalent, non-matching func_80B183F8

* Matching EnTg_Draw

* Matching update function

* Matching func_80B18778

* All functions decompiled

* Move data to C code

* All functions matched excepted weird switch/case

* Last matching function

* Remove unused ASM

* Name obvious symbols

* Clang format

* Name text-related functions and variables

* Describe actor as Dancing Couple

See https://github.com/zeldaret/oot/pull/866#discussion_r664726581

* Use named constants

* Name drawing constants

* Use THIS macro for void*

* Name the function that sets environment color

* Add comments to parts of code that aren't clear

* Rename timesSpokenTo to nextDialogue, treat isTalking as boolean
2021-07-28 12:51:12 -04:00
krimtonz
d1a5ea5110
Audio WIP (#836)
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-27 19:44:58 -04:00
engineer124
cc9a04feb4
Match Interface_Draw (z_parameter OK) (#876)
* Interface_Draw down to permuter score = 175

* Fix typo

* Matched Interface_Draw!

* clean-up

* Another touch-up

* a little more cleanup

* No more direct gGameInfo->data access
2021-07-28 01:20:25 +02:00
Random
d223e246c7
db_camera (#842)
* Decompile shrink_window.c

* progress

* progress

* makefile

* progress

* match 8 functions

* 1 more match

* match 2 functions

* decompile func_800B9638

* fix flow

* migrate .bss

* doc

* name some stuff

* fixes

* comment fix

* remove scene .c files

* old z_camera .s files

* revert z_camera change

* revert unwanted z_camera change

* fixes

* remove unused files, run clang-format and fix non-matching

* fix clang-format causing non-matching

* remove newline + old comment in func_800B3BD4

* make db_camera global variables static

* add s prefix to startic variables

* change magic constants

* rename "unk_50"

* Match func_800B3BD4 and Match DbCamera_UpdateDemoControl (-bss)

* Lots of progress on update

* Mainly cleanup

* run format.sh + remove unused asm

* replace chevrons with add quotes

* remove useless cast + use correct empty argument function declaration

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2021-07-26 00:34:25 +02:00
EllipticEllipsis
e632b9a120
EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported

* 2 left

* 1 left

* OK

* Begin naming

* sfx rename

* spec

* Begin naming, add LINK_IS_CHILD to EnDu

* Fix spelling of its/it's

* Document most of object_dekubaba, import symbols

* Document draw functions, begin on actionfuncs

* New actor function names, some float constants

* Name almost everything

* Delete asm

* Name size, format

* Review changes

* Review changes

* Brackets, format
2021-07-07 19:26:09 +02:00
Roman971
fa0a0fe81b
Decompile Fishing and document object_fish (#856)
* Start decompiling Fishing

* Decompile more functions in Fishing

* Decompile a few more functions in Fishing

* Decompile func_80B6E9E0 and func_80B7825C (non matching)

* Minor Fishing cleanups

* Migrate fishing bss to C and match 3 functions

* Decompile and match Fishing_Update

* Migrate fishing data to C and minor cleanups

* Fix the object_fish xml and use its symbols in Fishing

* Partially document Fishing and object_fish

* Add more documentation/cleanups to Fishing and object_fish

* Use object_fish symbols in Demo_Ec and fix naming

* Minor fixes to Fishing docs

* Apply review suggestions for Fishing

* Apply 2 more review suggestions for Fishing

* Apply some review suggestions for Fishing
2021-07-04 13:42:17 -04:00
Tharo
cd9a2ed648
Some progress on z_vr_box.c (#838)
* z_vr_box.c progress

* Rename dpList to dlistBuf and SKYBOX_CLEAR_SKY to SKYBOX_NORMAL_SKY

* Fix

* renamed dlistBuf to dListBuf and split large string further
2021-07-04 11:43:04 -04:00
mzxrules
3fd05c9147
z_En_Ossan and dependencies (#824)
* fix colliderinit typo

* fix initchain

* reloc

* progress

* progress

* Pick off a few easy functions, reduce number of warnings

* more tough OKs

* Getting closer to all OK, fix en_girla header

* some hard OKs, 7 to go

* two funcs remaining

* func_80AC7094 OK!

* Fix warnings, begin documentation

* get most of object_ossan documented, document some of en_ossan

* improve en_girla function names

* more EnOssan documentation

* more documentation

* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements

* delete TIME ITSELF

* object_oF1d_map OK

* more names, fixed a poition typo

* Nearly all en_ossan functions named, all variables named

* format.sh

* forgot to delete data

* implement pr changes

* EnOssan OK! implement most of Roman's suggestions

* ugh

* implement figs suggestions

* implement roman's suggestion

* Can't tell my left from my other left

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-04 17:23:18 +02:00
louist103
a6bd227137
Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846)
* did a bunch

* Do a bunch more

* all functions in C

* Macros for draw and collision part of state flags

* Done for now

* remove ASM

* PR fixes (Elliptic)

* all angles are hex and take away bad names

* PR fixes (Roman)

* PR fixes

* PR fixes (Fig)

* restore map mark

* Fix the other messed with files
2021-06-23 19:28:57 +02:00
fig02
0a35c752e7
Some actor.c docs (in preparation for en_test) (#820)
* renames

* format

* format functions.h

* clean

* arg name

* remove asm
2021-06-22 08:51:04 +09:00
Synray
7984c1c514
Match Math3D_LineSegMakePerpLineSeg (#854)
* Match Math3D_LineSegMakePerpLineSeg

Also renamed to Math3D_LineVsLineClosestTwoPoints

* Fix UB
2021-06-19 19:21:07 +02:00
engineer124
557c47113a
Match Camera_PrintSettings (z_camera OK) (#853)
* Match Camera_PrintSettings

* rm asm
2021-06-17 20:02:07 +02:00
Synray
877544491b
Decompile and label EnEiyer (#852)
* En_Eiyer OK

* Label EnEiyer

* Style fixes

* Rename colCyl -> collider

* Use CLAMP_MIN

* Format

* Review changes
2021-06-17 19:51:49 +02:00
Zelllll
c644aaa2ee
Interface improvements (#822)
* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-06-15 13:29:10 -04:00
EllipticEllipsis
566d107e55
EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review
2021-06-14 18:11:14 -04:00
EllipticEllipsis
d399c3deb6
BgGndFiremeiro OK and documented (#850)
* OK, data imported

* Name everything

* Delete asm
2021-06-14 13:50:16 -04:00
Roman971
aceefd7384
Match 1 of the 2 remaining functions in Bg_Mizu_Movebg (#840) 2021-06-02 19:25:27 -04:00
Roman971
f44b24255c
Match EnDaiku_UpdateText (En_Daiku OK) (#841) 2021-06-02 17:59:01 -04:00
Roman971
2efeeff7c7
Match Jpeg_Decode (z_jpeg.c OK) (#839) 2021-06-01 15:27:07 -04:00
Zelllll
451f2536ae
z_sram OK (#834)
* match z_sram

* format and remove unused asm, also make some data static

* review comments

* another change
2021-06-01 13:31:29 -04:00
Zelllll
175aaf4f26
En_River_Sound OK (#833)
* match en_river_sound

* remove asm

* some docs

* more docs

* saria song

* review stuff
2021-06-01 13:17:45 -04:00
louist103
f6470eaa08
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
2021-05-30 12:30:38 -04:00
Roman971
2c4dac2884
Match ViMode_Configure (z_vimode.c OK) (#830) 2021-05-29 09:41:39 -04:00
Roman971
9098b0fe22
Match 2 more functions in z_eff_blure.c (#831) 2021-05-29 03:30:48 -04:00
louist103
201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
Vijfhoek
36fead60a0
Improve z_jpeg documentation (#825)
* Improve z_jpeg documentation

* JpegWork::data is probably better than address

* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask

* Rename njpegUCode to gJpegUCode

* Rename GetU16 to GetUnalignedU16 and improve docs
2021-05-26 20:46:07 +02:00
Roman971
54f13007ca
Match EnSkb_PostLimbDraw (obl_en_skb OK) (#821) 2021-05-21 16:33:11 -04:00
Roman971
ee539e90bd
Match BossFd_Fly (ovl_Boss_Fd OK) (#807) 2021-05-14 20:25:44 -04:00
Zach Banks
7c77253eca
ViMode progress (#802)
* ViMode OK

* Fix variable name in regconvert tool

* ViMode: fix formatting

* Add nonmatching impl for ViMode_Configure, respond to PR

- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
    video mode
- Used @Random06457's implementation of `ViMode_LogPrint`

* Use plain LOG_ADDRESS in ViMode_LogPrint

* Incorporate PR feedback from Roman971
2021-05-03 21:49:09 -04:00
Roman971
a53e084cd2
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00
EllipticEllipsis
ce44541d33
EnFish, OK and documented (#795)
* Matching

* Some naming

* spec

* Name another function

* Name animations, clarify use of GI_MAX and GI_NONE

* Documented bottle range functions

* Simplify squared distance function in EnIceHono, actor descriptions

* Functions for dropped fish

* More naming

* Change 65535.5f to (0xFFFF + 0.5f)

* Change 65535.5f to (0xFFFF + 0.5f)

* name phases

* Named other types, Docile functions

* Naming complete

* delete asm

* format, remove outdated comment

* Fix a few DrawFlexOpa arguments

* Review changes

* Change back to original playSound

* Function comments per review
2021-05-02 18:41:05 +02:00
fig02
3fbdccbdba
Document BodyBreak (en_part, body part spawner) (#797)
* done

* status defines

* whoops

* comment wording

* size calc change

* elseif
2021-04-27 21:32:15 -04:00
mzxrules
1ac9479cae
z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions

* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall

* migrate data

* create mizu_objects, defines for water temple water level

* clean up some code

* implement most suggestions

* review

* review2

* formatting

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-25 19:36:43 -04:00
mzxrules
b7849976cf
ovl_Efc_Erupc OK (#773)
* a few good dead Gfx_TwoTexScrolls

* EfcErupc OK, mostly documented

* review

* remove fake match

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-25 19:12:42 -04:00
EllipticEllipsis
7cc67f70c1
EnTp, 1 nonmatching, and object_tp (#782)
* Data imported, 8 easy functions matched

* Init only remaining nonmatching, data in

* some renaming & fiddling with Init, still nonmatching

* fix colours

* Init still not matching

* Decompile object_tp

* renames

* Rename func_80B20DE0

* Horrible new idea

* Known equivalent, docs next

* Another attempt

* Finished naming in object_tp

* Named functions, more enums

* DrawBridge -> Drawbridge

* skulltulla -> Skulltula

* Name almost all struct variables

* Named most of the temps

* delete asm

* spec

* Missed data file, whoops

* Review

* More review changes
2021-04-21 14:26:24 -04:00
glankk
e73681ce74
ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound

* Implement review suggestions, run through clang-format

* Responding to PR comments

* Use CHECK_QUEST_ITEM, run through clang-tidy.
2021-04-21 19:51:44 +02:00
petrie911
7b2b88d552
Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-04-17 19:12:46 +02:00
Parker Burnett
7306d13897
Bg_toki_hikari all functions matching (#781)
* starting toki_hikari

* func_808BA018 matched and some work on other func

* init and draw matched, one to go

* matched final function, removed ASM, updated spec

* adding suggested changes
2021-04-17 18:21:43 +02:00
petrie911
07d54bd6d3
match (#780)
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-15 18:57:25 +02:00
petrie911
c8db3083f1
OK (#779)
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-15 18:29:58 +02:00
petrie911
3c18de2f83
Match func_800344BC and make func_8002FBAC equivalent (#778)
* format

* now equivalent

* another match

* cleanup

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-15 01:10:03 +02:00
Lucas Shaw
70978762b8
ovl_En_Xc and object_xc OK (#746)
* Started

* did some more

* did a few more

* update

* Fixed corrupted git repo

* did some more

* Did a few more functions

* taking a break

* fix undefined

* matched the stupid hard function

* a few more

* did some more, done for tonight

* commit in case i mess up

* 3 non matching

* .

* remove tools/ZAP2 from origin master

* idk

* i cant figure this out

* object_xc OK

* compiles now

* the evil function is now ok

* z_en_xc OK

* some documentation

* more documentation i guess

* more documentation

* more z_en_xc docs

* z_en_xc updates

* Final pass, its been nearly a year

* Remove unnecessary comment

* forgot to remove unused asm

* Merge

* Made suggested changes and fixed warnings in z_en_xc

* Remove symbols from undefined_syms.txt

* Add some missing animmode to en_Xc

* review

* review

* fix tot cutscene

* comment

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-14 18:49:56 -04:00
Synray
c3880c5c99
Match en_elf func_80A0461C (#774) 2021-04-13 19:33:14 +02:00
Synray
e3c1b52887
EnGoma OK (#770)
* En_Goma OK

* Label Goma

* Remove asm

* Labeling

* Review changes

* Forgot a comment

* sizeof

* Review comments and fix warnings

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-12 19:45:58 +02:00
mzxrules
62df74991d
z_ovl_bg_spot07_taki OK (#766)
* z_bg_spot07_taki OK

* clean up code

* implement pr suggestions

* thisx fix
2021-04-11 21:33:29 -04:00