fig02
f3b509eb68
en_dog OK
2020-03-20 08:04:35 -04:00
Ethan Roseman
78c14f7fad
More progress
2020-03-20 02:20:55 -04:00
Thar0
f263ce0b9c
Merge branch 'master' of https://github.com/zeldaret/oot into ovl_Obj_Bombiwa
2020-03-20 00:52:28 +00:00
Thar0
adbcbb6434
Decompile Obj_Bombiwa
2020-03-20 00:50:20 +00:00
Ethan Roseman
2d00e319fe
Merge branch 'master' into ovl_Demo_Geff
2020-03-19 20:07:08 -04:00
Ethan Roseman
db822f7d0f
More
2020-03-19 20:06:46 -04:00
Roman971
9f434ad733
Merge pull request #12 from Random06457/master
...
Decompiled z_title.c
2020-03-20 01:01:21 +01:00
Random
c931cd5837
Decompiled z_title.c
...
`z_title.c` : matching
2020-03-19 23:29:33 +01:00
glank
86c4472662
ovl_En_Tk OK
2020-03-19 13:01:17 +01:00
Faschz
b0e6f3b698
Decompiled ovl_En_Lightbox
2020-03-18 20:12:13 -05:00
Roman971
85237605e2
Fix and cleanup ovl_En_Tubo_Trap (4/7 matched)
2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8
Fix ovl_Demo_Go non matchings (2/3 matched)
...
`z_demo_go.c` is now functionally equivalent and almost fully matched.
Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.
Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
Thar0
97538a2f14
ovl_Door_Ana OK
2020-03-18 14:59:46 +00:00
Ethan Roseman
6fc191b45b
Migrated rodata
2020-03-17 16:33:41 -04:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00