* DemoDu_Init and externed data
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* functions called by init
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoDu_Destroy
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoDu_Update
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoDu_Draw
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80969FD0
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096B840
Signed-off-by: angie <angheloalf95@gmail.com>
* two non matching functions
Signed-off-by: angie <angheloalf95@gmail.com>
* import data
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096BF60
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096BF54
Signed-off-by: angie <angheloalf95@gmail.com>
* about half of the updates functions
Signed-off-by: angie <angheloalf95@gmail.com>
* almost the other half of update functions
Signed-off-by: angie <angheloalf95@gmail.com>
* the rest of the updates functions
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoDu_UpdateEyes
Signed-off-by: angie <angheloalf95@gmail.com>
* bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096A970
Signed-off-by: angie <angheloalf95@gmail.com>
* Another chunk of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* More functions and a bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* More functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* a bit of renaming and five more functions
Signed-off-by: angie <angheloalf95@gmail.com>
* nonmatching function still not matching
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096B57C and a bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_8096A528
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* move static variables around
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* another bit of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* REG
Signed-off-by: angie <angheloalf95@gmail.com>
* Document the functions that give the medallion to player
Signed-off-by: angie <angheloalf95@gmail.com>
* More function renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* more function renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* firemedallion and credits
Signed-off-by: angie <angheloalf95@gmail.com>
* rename some variables in a nonmatching function
Signed-off-by: angie <angheloalf95@gmail.com>
* i hate this function, and it is so dumb.
it took me days to figure it out, the error was so stupid
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* rename mouthtextures and some variables
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Rename almost all the missing functions
Signed-off-by: angie <angheloalf95@gmail.com>
* whoops, i forgot to run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Renaming the references to the cutscene at the chamber of the sages after killing ganon
Thanks to @tharo
Signed-off-by: angie <angheloalf95@gmail.com>
* Many of the changes requested by @petrie911
Signed-off-by: angie <angheloalf95@gmail.com>
* Inline the assignments at DemoDu_CsGoronsRuby_SpawnDustWhenHittingLink
Signed-off-by: angie <angheloalf95@gmail.com>
* change wrong type
Signed-off-by: angie <angheloalf95@gmail.com>
* changes requested by @fig02
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* remove s prefix in dustPosOffsets
Signed-off-by: angie <angheloalf95@gmail.com>
* a bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* another bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* add dummies to func_8097911C to match it
Signed-off-by: angie <angheloalf95@gmail.com>
* fix some functions declarations
Signed-off-by: angie <angheloalf95@gmail.com>
* Add functions of the array used by the update function
Signed-off-by: angie <angheloalf95@gmail.com>
* add functions used by draw
Signed-off-by: angie <angheloalf95@gmail.com>
* draw and update functions
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoGj_Init
Signed-off-by: angie <angheloalf95@gmail.com>
* fix some functions declarations
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* 9 small functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Some unmatched functions and 12 small matched functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* another 7 small functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add data
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* small types fixes
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* six more functions
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80978C20
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8097BA48
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* five repeated functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Array of cylinders and two other functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* seven equals and problematic functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_80978F60 and func_80979860
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8097923C doesn't want to match :c
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* three not matching functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_80978AFC
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* three more
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoGj_FindGanon
Signed-off-by: angie <angheloalf95@gmail.com>
* func_809797E4
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80978B90
Signed-off-by: angie <angheloalf95@gmail.com>
* last non matching function
Signed-off-by: angie <angheloalf95@gmail.com>
* erase reloc
Signed-off-by: angie <angheloalf95@gmail.com>
* a bit of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* another chunk of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* fix reg macros and a few comments
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* vt, arrayfuncs renaming and another bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* More renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* i'm hating this actor
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* Changes asked by @shawlucas
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* swap globalCtx and globalCtx2
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Move static variables nearer to where they are used and general cleanup
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* A bunch of changes
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Forgot to change updateMode
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the references to object_gj
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename some functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* document the actor params, a few members and rename some draw functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename DemoGj_DrawRubbleDisplayList into DemoGj_DrawRotated
Signed-off-by: angie <angheloalf95@gmail.com>
* The first type is the the rubble that is around the fight's arena
Signed-off-by: angie <angheloalf95@gmail.com>
* rename the enums
Signed-off-by: angie <angheloalf95@gmail.com>
* Document the value read from the Ganon instance and rename a few functions from that
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename init and draw functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename smoke spawner functions
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* fix merge issues
Signed-off-by: Angie <angheloalf95@gmail.com>
* Getting started
* matched tsubo_init
* matched func_80BA0DF4 and func_80BA100C
* matched func_80BA1294, with progress func_80BA15BC
* matched final func, deleted asm, some documenting
* Fixing some control flow, and names
* Fixing suggested changes (some still remain)
* adding the dangeon_keep gfx
* init done
* Everything done except for draw
* matching
* Tidied for pr
* merge master into en_ba
* run format.sh
* fixing merge mistakes
* how many different ways can I screw up a merge challenge
* some pr comments
* breathing new life into these skeletons
* StalZone Progress StalZone
* another match
* matched override
* some progress
* one down, one to go
* naming and prepping for pr
* removing asm and prepping for PR
* fixing damage table and asm issues
* hopefully this fixes it (thank you louis)
* fixing some suggested changes
* inlining data into EnSkb_SpawnDebris
* Fixing suggestions and adding a note
* fixing the asm and function name
* fix
* whoops
Co-authored-by: Fig02 <fig02srl@gmail.com>
* init, func_809B1120, and func_809B11C0 OK
Also migrate data to c
* Match Destroy, func_809B142C, func_809B1524, func_809B15CC
Start on func_809B16AC, but float register diffs :(
* Everything OK but func_809B16AC
and what a devil it is...
* Work on func_809B16AC
What an ugly function
* Do some documentation
* More documentation
* Run formatter
* Rename a few things
* Address PR comments
* Missed a couple angle macro opportunities
* Update src/overlays/actors/ovl_En_Anubice/z_en_anubice.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Anubice OK
* Deleted the wrong part of the spec
* A curtain was missed
* Forgot a comment
I changed the declaration but not the reference :I
* More PR comments
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Fixing mkldscript.c for mac
* 1 to go
* merge update
* almost
* small update
* updating API with master
* NON_MATCHING
* names of vars
* almost matching
Signed-off-by: angie <angheloalf95@gmail.com>
* BgHidanHrock_Init matching
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* renames
* format
* PR suggestions
Co-authored-by: angie <angheloalf95@gmail.com>
* all done, graphics commands written in draw however very messy and non matching
* figuring out data
* OK
* formatting before merge
* pr stuff
* more pr stuff
* pr changes
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* ObjWarp2block OK
* Address petrie's comments
* Rename unused temp to reflect that it's padding
* Address fig comments
* Use a single byte in offset and size comments
* Address roman's comments
* all functions matching
* en_sth OK
* text formatting and added a description at the top
* some suggested changes
* merge master and remove text comments
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Make func_800C213C match original ROM
The C code for this function was very close to done, and was
functionally equivalent to the ROM. This commit uses a few tricks
to convince the compiler to allocate the same registers as the original
ROM. The two tricks used are:
1. Introduced a new temporary variable "yinc".
2. Added a "do while(0) {}" line in two places.
Both of these ideas came from the decomp-permuter tool. I took the
do/while idea and guess as to what it might have been in the original
code. I imagined that the "do while(0) {}" was probably left over from
a standard multi-line macro, which for some reason had an empty body.
I further suggest that maybe the empty body is because it was a feature
compiled out during RELEASE builds - perhaps a debug logging macro.
* Use simpler code for func_800C213C
Replaced dummy LOG macro with "do {} while(0);". This version makes
less assumptions about what the original code looked like.
* starting out
* match demo
* full match
* cleanup
* more names
* more names
* headers
* dist from link
* docs
* objects
* format
* organization of xmls
* merge actor
* Update src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* Update README
* Add shields.io badges in the README
* Add a mention about shiftability in README
* Fix shield json command in JenkinsFile
* Improve progress badge formatting
Now it should show the percentage as 51.2% instead of 51.17%, and 100% instead of 100.00%
* change raw offset to index
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename offset to data index
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* clean up a bit the code
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add --offset and --hex options
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add --file flag to automatically convert every gGameInfo index to a macro
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add --stdout flag
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Check if index/offset is valid
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Changes asked by @ethteck
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* fix colliderinit typo
* fix initchain
* start init
* match init
* progress
* progress
* more funcs
* match func_809B3DD8
* progress
* last func almost done
* enum
* name some more types
* progress
* all but one
* fix warning
* remove undefined syms
* match arrows
* review
* spec
* remove asm
* OK, data imported
* naming
* spec, more naming
* more naming, in EnDyExtra too
* more naming
* deleat asm
* change one function name
* addressed review comments
* Actor changes
* Address review comments
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* OK, spec
* all functions and variables named,
some docs on the complicated function
* delete asm
* updated to reflect Actor changes
* simplify one thing into a ternary
* Address review comments