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Decompilation of The Legend of Zelda: Ocarina of Time
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Anghelo Carvajal 2b70c84307
ovl_Demo_Du OK (#683)
* DemoDu_Init and externed data

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* functions called by init

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* DemoDu_Destroy

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* DemoDu_Update

Signed-off-by: angie <angheloalf95@gmail.com>

* DemoDu_Draw

Signed-off-by: angie <angheloalf95@gmail.com>

* func_80969FD0

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096B840

Signed-off-by: angie <angheloalf95@gmail.com>

* two non matching functions

Signed-off-by: angie <angheloalf95@gmail.com>

* import data

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096BF60

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* func_8096BF54

Signed-off-by: angie <angheloalf95@gmail.com>

* about half of the updates functions

Signed-off-by: angie <angheloalf95@gmail.com>

* almost the other half of update functions

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* the rest of the updates functions

Signed-off-by: angie <angheloalf95@gmail.com>

* DemoDu_UpdateEyes

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* bunch of functions

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096A970

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* Another chunk of functions

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* More functions and a bit of renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* More functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* a bit of renaming and five more functions

Signed-off-by: angie <angheloalf95@gmail.com>

* nonmatching function still not matching

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096B57C and a bit of renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* func_8096A528

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* move static variables around

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* another bit of renaming

Signed-off-by: angie <angheloalf95@gmail.com>

* REG

Signed-off-by: angie <angheloalf95@gmail.com>

* Document the functions that give the medallion to player

Signed-off-by: angie <angheloalf95@gmail.com>

* More function renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* more function renaming

Signed-off-by: angie <angheloalf95@gmail.com>

* firemedallion and credits

Signed-off-by: angie <angheloalf95@gmail.com>

* rename some variables in a nonmatching function

Signed-off-by: angie <angheloalf95@gmail.com>

* i hate this function, and it is so dumb.

it took me days to figure it out, the error was so stupid

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* rename mouthtextures and some variables

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* Rename almost all the missing functions

Signed-off-by: angie <angheloalf95@gmail.com>

* whoops, i forgot to run format.sh

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* Renaming the references to the cutscene at the chamber of the sages after killing ganon

Thanks to @tharo

Signed-off-by: angie <angheloalf95@gmail.com>

* Many of the changes requested by @petrie911

Signed-off-by: angie <angheloalf95@gmail.com>

* Inline the assignments at DemoDu_CsGoronsRuby_SpawnDustWhenHittingLink

Signed-off-by: angie <angheloalf95@gmail.com>

* change wrong type

Signed-off-by: angie <angheloalf95@gmail.com>

* changes requested by  @fig02

Signed-off-by: angie <angheloalf95@gmail.com>

* run format

Signed-off-by: angie <angheloalf95@gmail.com>

* remove s prefix in dustPosOffsets

Signed-off-by: angie <angheloalf95@gmail.com>
2021-02-28 10:19:54 -05:00
asm ovl_Demo_Du OK (#683) 2021-02-28 10:19:54 -05:00
assets Some static texture files "decompiled" (#658) 2021-02-24 13:41:43 -05:00
data ovl_Demo_Du OK (#683) 2021-02-28 10:19:54 -05:00
docs Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
include Update z64actor.h (#710) 2021-02-24 22:37:20 -05:00
src ovl_Demo_Du OK (#683) 2021-02-28 10:19:54 -05:00
tools m2ctx.py fixes (#681) 2021-02-11 14:08:24 -05:00
.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.gitattributes First proper commit. 2020-03-17 00:31:30 -04:00
.gitignore Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
checksum.md5 Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
diff.py Update diff script to 9ce8fae (#589) 2021-01-03 15:29:01 -05:00
diff_settings.py Decomp EnMb (#445) 2020-12-03 19:25:36 -05:00
docker-compose.yml Docker Support for OSX (#91) 2020-04-24 20:34:00 -04:00
Dockerfile Decompiled ovl_En_Zl2 (2 nonmatchings) (#223) 2020-07-04 14:34:51 +02:00
Doxyfile Configure Doxygen (#206) 2020-06-28 14:42:16 -04:00
extract_assets.py All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
extract_baserom.py Fix extract_baserom with non-forking multiprocessing (#572) 2020-12-28 17:19:48 -05:00
first_diff.py Add COMPARE and NON_MATCHING build options (#275) 2020-07-19 15:42:05 -04:00
fixbaserom.py fixbaserom.py: Add support to v64 format and improve performance (#629) 2021-01-14 15:14:33 -05:00
fixle.sh Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
format.sh Decomp BgYdanHasi (#263) 2020-07-18 23:06:26 -04:00
Jenkinsfile Various README updates (#671) 2021-02-11 07:10:05 -05:00
Makefile libm.s -> ll.c (#661) 2021-01-31 13:27:50 -05:00
progress.py Various README updates (#671) 2021-02-11 07:10:05 -05:00
README.md Various README updates (#671) 2021-02-11 07:10:05 -05:00
spec ovl_Demo_Du OK (#683) 2021-02-28 10:19:54 -05:00
sym_info.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
undefined_syms.txt ovl_Demo_Gj Ok (#670) 2021-02-28 09:53:46 -05:00

The Legend of Zelda: Ocarina of Time

Build Status Decompilation Progress Contributors Discord Channel

- WARNING! -

This repository is a work in progress, and while it can be used to make certain changes, it's still
constantly evolving. If you use it for modding purposes in its current state, please be aware that
the codebase can drastically change at any time. Also note that some parts of the ROM may not be
'shiftable' yet, so modifying them could be difficult at this point.

This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Website: https://zelda64.dev

Discord: https://discord.zelda64.dev

Installation

Windows

For Windows 10, install WSL and a distribution by following this Windows Subsystem for Linux Installation Guide. We recommend using Debian or Ubuntu 18.04 Linux distributions.

For older versions of Windows, install a Linux VM or refer to either Cygwin or Docker instructions.

macOS

For macOS, use homebrew to install the following dependencies:

  • coreutils
  • make
  • python3
  • md5sha1sum

You can install them with the following commands:

brew update
brew install coreutils make python3 md5sha1sum

You'll also need to build and install mips-linux-binutils.

Going forward in this guide, please use gmake whenever you encounter a make command. The make that comes with MacOS behaves differently than GNU make and is incompatible with this project.

You should now be able to continue from step 3 of the Linux instructions.

Linux (Native or under WSL / VM)

1. Install build dependencies

The build process has the following package requirements:

  • git
  • build-essential
  • binutils-mips-linux-gnu
  • python3

Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:

sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu python3

2. Download and set up qemu-irix (optional)

Note: We are currently testing a recompiled version of the compiler that does not require qemu-irix. This step is optional and allows you to build with qemu-irix and the original compiler by adding ORIG_COMPILER=1 to the make command in step 6, for example if you experience issues with the recompiled version.

Download qemu-irix from the Releases section in the repository. Place it at a location of your choosing.

Open up your .bashrc file (~/.bashrc), scroll to the bottom, and add the following, replacing the paths as necessary:

export QEMU_IRIX="path/to/your/qemu-irix"

Save and close/reopen your terminal window.

3. Clone the repository

Clone https://github.com/zeldaret/oot.git where you wish to have the project, with a command such as:

git clone https://github.com/zeldaret/oot.git

4. Prepare a base ROM

Copy over your copy of the Master Quest (Debug) ROM inside the root of this new project directory. Rename the file to "baserom_original.z64", "baserom_original.n64" or "baserom_original.v64", depending on the original extension.

5. Setup the ROM and build process

Setup and extract everything from your ROM with the following command:

make setup

This will generate a new ROM called "baserom.z64" that will have the overdump removed and the header patched. It will also extract the individual assets from the ROM.

6. Build the ROM

Run make to build the ROM. Make sure your path to the project is not too long, otherwise this process may error.

make

If all goes well, a new ROM called "zelda_ocarina_mq_debug.z64" should be built and the following text should be printed:

zelda_ocarina_mq_dbg.z64: OK

If you instead see the following:

zelda_ocarina_mq_dbg.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match

This means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.

Cygwin

If you want to use Cygwin, you will need to:

Once mips-linux-binutils is installed you will need to install the following packages using Cygwin's installer:

  • libiconv
  • dos2unix
  • python3

Then you can continue from step 3 of the Linux instructions.

Note that, before building anything, you will need to run the following commands to fix line endings:

dos2unix fixle.sh
./fixle.sh

Docker

1. Setup requirements

To use Docker, you'll need either Docker Desktop or Docker Toolbox installed and setup based on your system.

You'll also need to prepare a local version of the project with a copied base ROM (see steps 3 and 4 of the Linux instructions).

2. Create the docker image

From inside your local project, run the following command:

docker build . -t oot

3. Start the container

To start the container, you can mount your local filesystem into the docker container and run an interactive bash session.

docker run -it --rm --mount type=bind,source="$(pwd)",destination=/oot oot /bin/bash

4. Setup and Build the ROM

Once inside the container, you can follow steps 5 and 6 of the Linux instructions to setup and build the ROM, or run any other command you need.

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.