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Author SHA1 Message Date
louist103
e3f1ccd902
Fix all headers to comply with C standard (#957)
* Fix all headers to comply with C standard

* fix a file in libultra

* Update include/stdbool.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update stdbool.h

* Update z64animation.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-15 19:24:19 -04:00
Anghelo Carvajal
58813216fc
Add scene macros (#792)
* add scene macros

* SCENECMD -> SCENE_CMD

* light renaming

* SCENE_CMD_ROOM_BEHAVIOR

* update params names

* Remove extra spaces

* More review changes by fig

* remove MM cmd ids

* more review changes

* last minute edit

* I keep confusing both lights commands

* Review changes

* Yet another cutscene change

* Unused02 is unused
2021-05-08 17:16:21 -04:00
Tharo
43dfaa7518
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
2020-05-20 07:37:28 -04:00