Random
b010db7c19
Decompile z_sram.c ( #431 )
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* Decompile z_sram.c
* rename Sram_CalcChecksum to Sram_WriteSaveSlot
* progress
* done i think
* add original name comments
* temp substructs
* minor fixes
* review
* review 2
* fix
Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
Random
174af7384d
libultra cleanup ( #215 )
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
Roman971
b4ac94a8fd
Match/Improve more non matching functions ( #366 )
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* Match/Improve more non matchings
* Remove SET_NEXT_GAMESTATE from preserved macros
2020-08-30 12:51:46 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
Roman971
49609dd78b
Match/Improve a bunch of non matchings ( #342 )
2020-08-23 17:50:30 -04:00
fig02
24ab14f748
Change Colors To Decimal ( #260 )
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* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
2020-07-16 21:37:53 -04:00
krimtonz
d48792870c
Decompiles sched.c ( #145 )
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* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
2020-05-26 11:39:27 -04:00
Random
89b0977e39
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
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* Decompile code_8008E6A0.c
* Delete "counter" file
2020-05-22 08:33:10 -04:00
krimtonz
44ffb7ec62
Decomp game.c ( #129 )
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* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
2020-05-14 19:11:33 -04:00
Roman971
9f98210488
Decompile z_map_exp.c (2 non matchings left) ( #104 )
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Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
2020-05-01 11:09:20 -04:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00