Roman971
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b4ac94a8fd
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Match/Improve more non matching functions (#366)
* Match/Improve more non matchings
* Remove SET_NEXT_GAMESTATE from preserved macros
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2020-08-30 12:51:46 -04:00 |
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Roman971
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2a2fdf7f3e
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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
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2020-08-29 19:00:17 -04:00 |
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Roman971
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49609dd78b
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Match/Improve a bunch of non matchings (#342)
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2020-08-23 17:50:30 -04:00 |
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fig02
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24ab14f748
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Change Colors To Decimal (#260)
* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
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2020-07-16 21:37:53 -04:00 |
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krimtonz
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d48792870c
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Decompiles sched.c (#145)
* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
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2020-05-26 11:39:27 -04:00 |
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Random
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89b0977e39
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Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
* Decompile code_8008E6A0.c
* Delete "counter" file
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2020-05-22 08:33:10 -04:00 |
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krimtonz
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44ffb7ec62
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Decomp game.c (#129)
* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
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2020-05-14 19:11:33 -04:00 |
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Roman971
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9f98210488
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Decompile z_map_exp.c (2 non matchings left) (#104)
Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
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2020-05-01 11:09:20 -04:00 |
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Roman971
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8cfe7cce9f
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Format all src C files
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2020-03-22 22:20:03 +01:00 |
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Jack Walker
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087f561f77
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
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