krimtonz
f11a74d41d
Math3D and olib updates ( #315 )
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* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* pr updates
* pr updates
* add missing comment block finalizer
2020-08-17 15:42:08 -04:00
louist103
449b2247fd
Math Sizes ( #297 )
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* Math Sizes
Added sizes to most variable types
* Removed sizes and fixed pads
Removed sizes from base types and cleaned up pads
* PR fixes
2020-07-30 21:50:18 +02:00
krimtonz
d6fc300ed2
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c ( #181 )
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* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* pr updates
2020-06-04 01:59:17 -04:00
krimtonz
16b304d548
Split remaining z_camera files ( #98 )
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* split func_800473A0.s
* split func_80051B3C.s
* split func_80054478
* split func_8004B5A0, match a few functions
* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96 )
* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf
* rename Matrix_RotateRPYf to Matrix_JointPosition
* rename Matrix_RotateZYX to Matrix_RotateRPY
* extract camera floats, and jump tables
* decompile baby functions
priv_wip
wip
* rename struct_80045714 to VecSph
2020-04-30 10:49:11 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
9ac1f8130d
Decompile jpegutils.c ( #75 )
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* Decompile jpegutils.c
jpegutils.c : OK
* Fix a typo
* Fixes in PR #75
- Fix a type in JpegWork
- Remove clang-format off/on in z_quake.c
- Move the jpegutils rule at the end of makefile
2020-04-16 14:08:23 -04:00
Random
5f027cb431
Decompile z_quake.c and code_800D31A0.c
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- `code_800D31A0.c` : OK
- `z_quake.c` : OK
2020-03-29 03:24:39 +02:00