fig02
28cc9d68cf
Remove "z64" prefix from all headers ( #2518 )
...
* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04 14:38:33 -04:00
Dragorn421
ae0396f83b
Fix Link eyes left/right ( #2558 )
...
* Fix gLinkAdultEyes Left/Right Tex names
* swap PLAYER_EYES_ LEFT/RIGHT and related
* comment on gLinkChildEyesLeftTex/Right appearing swapped
2025-05-31 09:48:19 +02:00
Dragorn421
6b9656b42a
Commit object_link_child
( #2542 )
...
* add Vtx resources to object_link_child.xml
* object_link_child.xml limb enum and tlut blob
* cp extracted/... assets/...
* start cleanup, delete useless declarations
* inhibit object_link_child.c source gen
* move textures _WIDTH and _HEIGHT to .c, remove useless tex decls
* comments
* fixup object_link_boy comments
* remove unreferenced DLs decls
* rm 0 padding
* format the .c
* fixup
* bss
2025-05-26 16:59:33 -04:00
Dragorn421
4201359f89
Finalize and commit object_link_boy
( #2528 )
...
* Finalize and commit object_link_boy
* bss
* format
* dont write extracted/.../object_link_boy.c
* sizes for dls and texs
* fix OK
* TEX_LEN
2025-05-25 20:21:16 +02:00