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Author SHA1 Message Date
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)
* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
2024-09-11 16:59:23 +09:00
fig02
2056ae5f1a
Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27

* format

* fly -> hover

* wodring
2024-09-07 17:53:48 -04:00
fig02
88c4475967
Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
2024-09-07 09:23:04 -04:00
fig02
dbb059c6a7
Target Mode Enum [Target Docs 7/?] (#2133)
* TargetMode Enum

* format

* add default comment

* bss

* bss 2

* fix bss 3
2024-09-04 23:46:03 -04:00
cadmic
e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex
2024-08-12 03:07:48 -04:00
fig02
078e21f6c6
InitVars -> Profile (#2011)
* rename ActorInit

* rename actorInit

* rename initInfo

* EffectSs Profile

* _InitVars -> _Profile

* format, loose ends

* revert tutorial
2024-08-02 17:50:02 -04:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
cadmic
c9e97a3055
Mostly match retail bosses, part 1 (#1898)
* Retail bosses part 1

* Use GameState* local variable in BossGanon/BossGanon2 draw helper functions
2024-03-01 12:43:02 -05:00
Dragorn421
1a8772e540
Cleanup z_collision_check 1 (#1427)
* Cleanup `z_collision_check.c` and structs

* Revert `other*` names to master, split to other pr

* WIP/experimental: `ColliderCylinderElement`

* Revert "WIP/experimental: `ColliderCylinderElement`"

This reverts commit cfc8c32ace.

* ac/atHitInfo -> HitElem

* rename some collider elements to "elem" (instead of item, info, hurtbox...)

* cut down on more "hitbox" usage

* name all `ColliderElement*` temps properly

* rearrange colcheck structs

* add collider shape name descriptions

* reword collider shape descriptions

* jntsph first again

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-11 10:30:47 -05:00
cadmic
cd917b0cb8
Create debug macros for common functions (#1597)
* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-09 07:59:03 -05:00
engineer124
f2c06ce441
Misc Cleanup (#1585)
* misc cleanup

* more fake matches

* revert for sym
2023-11-22 04:19:31 -05:00
Dragorn421
8718a5c8c0
Remove (ActorFunc) casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format

Achieved by using the following regex:

(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)

replaced with

$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19

plus a change from /**/ to #if 0 #endif in docs/

* Manual fixes
2023-10-30 10:19:16 -04:00
fig02
4908b8b37c
Player Docs: public facing csAction things (#1561)
* name public csAction functions

* format

* adjust function comment

* format
2023-10-28 07:46:24 -04:00
fig02
2cb4ff4fd3
Player Docs: csMode -> csAction (#1547)
* csmode -> cs action

* format
2023-09-26 12:48:41 -04:00
engineer124
873c55faad
Improve Matches: Part 4 (#1545)
* more improvements

* small cleanup

* PR Review
2023-09-24 17:51:03 +02:00
engineer124
b8aa2a251e
Document z_lib Sfx Functions (#1470)
* document lib sfx

* rename functions
2023-08-15 01:44:20 -04:00
adaliaramon
d3c6836df7
Removed unnecessarily duplicated variable (#1508) 2023-07-03 19:26:32 -04:00
Tom Overton
fe1b59eccc
Ensure all boss title cards are extracted as IA8 (#1512)
* Ensure all boss title cards are extracted as IA8

* Drop `Boss` from some of the title card names

* Format
2023-07-03 13:12:51 -04:00
fig02
e37b993483
Name movement related functions in z_actor (#1476)
* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
2022-12-30 13:55:14 -05:00
fig02
7927e7b330
z_demo documentation (#1327)
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 13:55:17 -05:00
fig02
92e03cf747
speedXZ -> speed (#1477)
* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
2022-12-24 12:18:57 -05:00
engineer124
be22b836f6
Name Actor_PlaySfx and Player_PlaySfx (#1469)
* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
2022-12-18 23:18:21 -05:00
engineer124
934d488420
z_play: Camera Docs and Cleanup (#1460)
* begin docs

* More suggestions

* more docs

* timer to duration

* partial PR review

* init data with player

* consistent comments

* withPlayer to usingPlayer
2022-12-17 16:07:31 -05:00
engineer124
aa48c66e10
Introduce Player csMode enum (#1462)
* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
2022-12-12 22:22:56 -05:00
Dragorn421
c0a0688dc5
Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
engineer124
9675051377
Quake Documentation Pass (#1402)
* begin quake docs

* continue cleanup

* quake offset

* many more docs

* cleanup

* more cleanup

* cleanup headers

* move quake value to internal

* update, still need to test shake zoom/yaw

* more docs

* better docs

* add file descriptions

* fix comment

* explain random index

* cleanup comments

* better type 6 docs

* expand orientation comment

* fix old names, add comment

* remove comment, twas a mistake

* easy PR feedback

* duration in dec

* rm offset, clear up roll

* oops

* merge shakeInfo and QuakeCamData

* match order that always appears in code

* more PR suggestions

* adjust comment

* zeroVec

* rm extra space

* roman PR suggestions
2022-10-15 02:16:37 -04:00
engineer124
062f4d8e15
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
* Document SoundSources

* PR Suggestions

* Duration timers to dec

* `PlaySfxByPosAndId` -> `PlaySoundByPosition`

* Begin importing docs from MM

* Finish cleanup using code from MM

* Start documenting commands

* First attempt at thorough AudioSeqCmd wrappers

* Improve names

* Merge branch 'master' into audio_seqCmd

fix name to minimize conflicts

* Combine macros, implement them through repo

* Improve docs

* More progress, begin sequence command docs

* seqcmd.h

* More documentation of seqcmd.h

* More docs

* cleanup

* More cleanup

* More docs

* VOL_SCALE_INDEX enum

* missed enums

* More Cleanup

* docs

* More docs

* Add comments about sfxChannelLayout

* More cleanup

* Even better docs

* Add a file description

* small touchups

* More cleanup of comments

* more

* More cleanup

* More cleanup

* Missing space

* typos

* Audio_SetVolumeScaleNow

* More cleanup

* Fill in enum

* one more cleanup

* Capitalize macros

* remove AUDIO_

* cleanup

* more cleanup

* Small Fix

* Add a lot of backticks for docs

* Restructuring docs

* More cleanup

* swap channel args, cleanup

* Typos

* Many suggestions, revert filename

* pr suggestions

* even more PR

* more pr suggestions

* pr suggestion
2022-10-07 13:29:33 +02:00
Roman971
1cb00350d9
Skip compiling C-included files during the build (#1386)
* Update the makefile to skip .inc.c files when building

* Rename all C-included source files to .inc.c
2022-10-04 12:36:25 +02:00
Tharo
4f65d08eb5
Rumble doc (#1375)
* Rumble doc

* Fixes, suggested changes

* Improve padmgr retrace callback related code

* Name some rumble-adjacent things, further suggested changes

* Further suggested changes

* Suggested changes
2022-09-27 12:40:26 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" (#1292)
* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Derek Hensley
8607c54e75
BossDodongo_OverrideLimbDraw Better match? (#1322)
* Better match?

* Update src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-07-11 19:24:30 +02:00
Roman971
6d52684020
Format script improvements and use strict name checks (#1275)
* Prioritize using clang-tidy 6 and improve format.sh

* Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name'
* Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings
* Remove -fsyntax-only since it serves no purpose in the context of clang-tidy

* Apply clang-tidy fixes for argument names

* Run format.sh again

* Use 'Strict' option instead of relying on clang-tidy 6

* Run format script

* Add --fix-notes to clang-tidy options for version 13+
2022-06-20 16:31:53 -04:00
Dragorn421
0832b5af68
Fix misc 14 (#1279)
* Remove fake temp in `BossDodongo_DrawEffects`

* `OS_WRITE` for `__osSpRawStartDma` `direction`

* remove outdated comment

* fixup osRecvMesg

* make sShopkeeperStores static

* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)

* Run formatter

* Remove assets from include path in suggested vscode properties

* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
2022-06-13 17:38:20 +02:00
Roman971
04ade9a255
Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257)
* Update format.sh compiler options and add a check for clang-tidy

* Enable clang-tidy option to find inconsistent argument names

* Remove -Iassets from clang-tidy compiler options
2022-06-07 00:34:28 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Roman971
b28ad659e3
More minor isolated fixes (#1258)
* Fix reversed array access in z_boss_dodongo.c

* Remove useless return in z_en_encount2.c

* Remove some redundant externs or declarations

* Move some undefs to be performed as early as possible

* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves

The plural appears to be staves for the music term

* Remove some uses of UNK_PTR

* Use NULL for pointers set to 0 in z_game_dlftbls.c

* Remove useless !! in z_en_tk.c

* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"

This reverts commit 1b7fe62408.

* Remove more redundant externs from PR suggestion
2022-06-05 12:48:44 -04:00
Dragorn421
1a41694d58
Add enum for setup dls and name z_rcp.c functions (#1196)
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
Dragorn421
b3b913d33d
Use DMG_ defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
2022-06-03 20:36:04 +02:00
Tharo
451b24f79b
Fix a number of warnings when compiling with GCC (#1239)
* Silence a number of GCC warnings

* Remove

* Suggested changes

* Format

* Fix comment in en_go2
2022-06-03 18:51:23 +02:00
Dragorn421
fa1ea37d54
Fix misc 13 (#1244)
* Squared variables fixup

* `sAnimSoundFrames` fixup

* `ocElemFlags` fixup

* `toucherFlags` fixup

* `bumperFlags` fixup

* `atFlags` fixup

* `acFlags` fixup

* `ocFlags1` fixup

* `ocFlags2` fixup

* `&=`

* `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
2022-05-31 14:48:41 -04:00
fig02
2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
fig02
aadb5f9c47
Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
engineer124
bf56c94f0f
Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses

* Finish copying over PR

* format

* More cleanup

* clean-up

* PR Suggestions, Clean-Up, Improvement in CS

* Remove substructs from fd/fd2

* format

* Improve fishing

* minor fix

* Make CutsceneCameraDir more general

* `sActiveCamMove` -> `sCamMove`

* Fix conflict with object kankyo

* Add CAM_ID_MAIN to object_kankyo

* Improve cam cutscenes further

* Revert cutscene cmd names (better for a separate PR)

* At -> LookAt in the context of Cutscenes

* Missed naming in diving game

* Format

* Fill in Ganon2 Names (now that it's matching)

* format

* `sActiveCamId` -> `sReturnToCamId`

* activeCamId -> returnToCamId

* Discord Discussions

* FIRST

* Move macro to bottom, comments

* More suggestions

* PR suggestion, cleanup comment

* Oops

* add comments

* Adjust comment

* Change edge-case

* whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-12 20:35:31 +02:00
Dragorn421
6336df5fcd
Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094)
* script-assisted `itemGetInf` flags

* comment near non-trivial `itemGetInf` usage

* Run formatter

* Try something with the itemgetinf flags that can't use the packed value

* Add defines for `eventChkInf` (direct access)

* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)

* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)

* Add defines for `infTable` (direct access)

* Add defines for `infTable` (used by `Flags_GetInfTable`)

* Add defines for `infTable` (used by `Flags_SetInfTable`)

* Add defines for `eventInf`

* parenthesis cleanup near `GET_EVENTCHKINF` usage

* parenthesis cleanup near `GET_ITEMGETINF` usage

* parenthesis cleanup near `GET_INFTABLE` usage

* fixup one `eventInf` usage

* parenthesis cleanup near `GET_EVENTINF` usage

* parenthesis cleanup near `Flags_GetEventChkInf` usage

* slight `z64save.h` formatting improvement

* Improve itemGetInf flags in z_bg_dy_yoseizo

* Questionable improvement in z_en_ge2

* Questionable improvement in z_en_daiku

* Questionable improvement in z_en_mu

* Run formatter

* Parentheses around `gSaveContext` macros arguments

* Move individual flags define to the end of z64save.h, and improve comments separating the groups
2022-04-29 14:19:48 -04:00
Dragorn421
fed9ac3e20
Angle cleanup - macros names (#1193)
* Move binang utility macros out of angle conversion macros block

* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)

* Add `BINANG_TO_DEG` (unused by oot) (for completeness)

* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)

* Add `DEG_TO_BINANG` (unused by oot) (for completeness)

* `RADF_TO_BINANG` -> `RAD_TO_BINANG`

* `RADF_TO_DEGF` -> `RAD_TO_DEG`

* Cleanup argument names in angle conversion macros

* Format for angle macros changes

* Run formatter

* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h

* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`

* run formatter

* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros

* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"

This reverts commit 5321647e5b.
2022-04-24 10:23:49 -04:00
playerskel
32e66c2da8
document most navi enemies as enum type (#1110)
* document most navi enemies as enum type

* enum value auto increments, add enemy default for 0

* also define and comment navi enemy tektite blue

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* apply navi enemy updates accepted so far

* update names

* review

* review

* freezzard -> freezard

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-04-18 18:23:12 -04:00
Dragorn421
76cffddf29
Cleanup pass on in-actor effects systems (#1167)
* Name in-actor effect functions / improve naming consistency

"particle" -> "effect"

Fixup: consistent effect functions names, missed a bunch

* Use `materialFlag` as int for the "is material already set" "boolean"

Fixup `materialFlag` (actually a boolean one), and `objectFlag`

More actually boolean `materialFlag`s

* Consistently use `_EFFECTS_COUNT` defines (except partial buffer usage, for now)

`BOSSFD_EFFECT_COUNT` -> `BOSSFD_EFFECTS_COUNT`

`EFFECT_COUNT` -> `FISHING_EFFECTS_COUNT`

Place `_EFFECTS_COUNT` defines before effect struct definition

* Name `countLimit` the "max new effect index" argument

* Rename all effect buffers to `effects`/`sEffects`

* Fixup some array/pointer usage

* `EnNiw` also has this pseudo-effects system

* `EnSyatekiNiw` also has this pseudo-effects system

* `EnFz` also has this pseudo-effects system

* `_EFFECTS_COUNT` -> `_EFFECT_COUNT`

* `effects` -> `effect` where used as iterator (hopefully covers everything)

* Run formatter
2022-04-08 20:29:26 -04:00
Dragorn421
0e5ecdcd73
Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)
* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
2022-03-19 20:16:33 -04:00
Dragorn421
61b864a89c
Angle cleanup - RADF_TO_BINANG (#1155)
* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Use `RADF_TO_BINANG` more
2022-03-13 14:46:46 -04:00
Dragorn421
b9cc31dc74
Defines for flags passed to Actor_UpdateBgCheckInfo (#1127)
* Tool-assisted flags for `Actor_UpdateBgCheckInfo`

* Manual flags separation

* Run formatter

* Light doc on the flags

* `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!)

* Run formatter

* Run formatter
2022-02-20 18:41:55 -05:00