1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-29 03:34:07 +00:00
Commit graph

432 commits

Author SHA1 Message Date
petrie911
65f65870a1
Barinade (Boss_Va) (#529)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* When life gives you Bari, make Barinade

* Now with more names

* merge

* enums everywhere

* just one left

* OK

* more docs

* a little more

* I don't even remember what I changed

* small cleanup

* maybe it's time

* weird

* not sure what's up with sys_matrix

* camera functions

* it's no object

* unused

* back to being unused

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* hope this works

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object fix

* stuff

* test merge

* merge colchk

* merge colchk

* one more thing

* naming things

* naming things

* implement most suggestions, and format

* fixes

* format

* more fixes

* more fixes and format

* body -> get_body

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-08 13:57:07 -04:00
Sirius902
bc9ca97086
ovl_Boss_Ganon2 (2 nonmatching) (#874)
* Match a few

* Remove cast

* BossGanon2_Destroy

* Some struct layout

* Missed one

* Work on BossGanon2_Update

* Oops missed another

* Work on update more

* Get it to compile

* Work a bit on update

* func_808FD27C

* Cleanup a bit

* Fix incompatible pointer type

* Work more on update

* Multiply

* Fix janky cast regalloc

* Remove some casts

* Move switch case to right spot

* Tiny regalloc

* Fix stack

* Try to fix jump table

* Migrate bss

* Make data match

* Fix minor formatting

* Another minor formatting

* Replace hex with symbols

* Do display lists

* Vertices

* jnt items init

* Split gfx into separate file

* func_808FCF40

* func_808FCF5C

* func_808FD080

* func_808FD4D4

* func_808FF898

* func_808FFA24

* func_808FFAC8

* func_808FFBBC

* func_808FFC84

* use unk_313 as a bool

* func_808FFCFC

* func_808FFDB0

* Add commented static

* func_808FFEBC

* func_808FFFE0

* func_809000A0

* Remove useless cast in func_809000A0

* Remove useless temp

* Fix wrong branch

* BossGanon2_Update

* Fix implicit function declarations

* Type D_8090EB2C to zelda pointer

* Reorder include because why not

* Deduplicate undefined syms

* Add more to struct

* Work on func_808FD5F4

* Major work on func_808FD5F4

* Get func_808FD5F4 to compile

* Make unk_398 unsigned

* Work on func_808FD5F4

* Progress

* func_808FD210

* BossGanon2_Draw

* Make it compile

* Fix compiler warnings

* Fix branches func_808FD5F4

* re-nonmatching func_808FD5F4

* stuff

* fix math functions

* clang format

* more progress

* Replace bit stuff with type

* Merge master

* Add possibly janky things and fix while loop

* Why does this help

* Chained assignment

* Remove dubious thing

* Reorder thing

* Add possibly fake notices

* Use true and false

* Make func_808FD5F4 equivalent

* Massage stack a little

* func_80906AB0

* Correct texture params

* Whitespace is good

* Use decimal line numbers

* func_809069F8

* Work on func_809060E8

* Make funny loop less funny

* Float stuff

* Remove useless cast

* Merge upstream

* Fix compiler error in nonmatchings

* func_809060E8

* Change tex alloc to be full integer

* Add unk_234

* Correct size of unk_2F4

* Make textures u64[]

* Type textures to u64[]

* func_80905DA8

* func_80905674

* Replace some pi

* BossGanon2_PostLimbDraw2

* func_8090523C

* func_80904FC8

* func_80904D88

* BossGanon2_PostLimbDraw

* BossGanon2_OverrideLimbDraw

* func_8090464C

* func_80903F38

* Match func_80900890

* Move func_80906538 prototype

* Work on func_80902348

* Match func_80902348

* Add fake warning to array thing

* Work on func_8090120C

* Remove useless var from func_8090120C

* Work more on func_8090120C

* Move case probably into place func_8090120C

* Work on func_8090120C until 4914

* Add break to switch

* Pass player to startPlayerCutscene

* Work more on func_8090120C

* Work on func_80902524

* Move function prototype

* Match func_80902524

* Clean up sfx ids in func_808FD5F4

* Correct SFX_FLAG in func_8090120C

* Match func_8090120C

* Match func_80904340

* Change tex to u8[]

* Cleanup func_808FD5F4 a bit

* Clean up another inequality func_808FD5F4

* Match func_80904108

* Cleanup for PR

* Cleanup for PR part 2

* Cleanup data a bit and start on func_80906538

* Basically match func_80906538

* Match func_80906538

* Rename tex to shadowTexture

* Work on func_809034E4 a bit

* replace 255 with 0xFF for texture

* Correct NON_MATCHING guard

* Make func_809034E4 equivalent and not ugly!

* Reuse i in func_809034E4

* Minor cleanup in func_809034E4

* Remove unused asm

* Static all the data

* Switch to using assets xml for overlay graphics :)

* Remove now unused undefined syms

* Rename pad to D_809071FC

* Some cleanup

* Cleanup and name more stuff

* Name BossGanon2_DrawShadowTexture

* Rename to sZelda

* Correct array in func_809034E4.s

* Start using proper symbols for assets

* Add morre undefined syms comments

* Cleanup a bit

* Cleanup a bit more

* Use THIS in limb functions

* Update comments

* Use define for actor id

* Remove unnecessary padding in struct

* Rename rand_float to randFloat

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various minor suggestions

* Replace shadowTexture with void* wherever possible

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Do multiply

* Name some variables from debug prints

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Use ARRAY_COUNT(sParticles) everywhere

* Put data and bss in _data.c

* Remove unecessary @bug s

* Minor suggestions

* Why are there so many timers

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-06 20:30:31 +02:00
Lucas Shaw
0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00
krimtonz
ee44798310
Decompile Twinrova (#837)
* start bosstw

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* some wip

* wip

* wip

* match some functions

* match func_80948668

* match func_809477e0

* wip

* format

* migrate bss

* reorganizing, fix warnings

* BossTw_Init OK

* match BossTw_ShootBeam

* and then there were 2

* wip, start docs

* more docs

* wip

* wip

* format

* PLEASE WORK GIT

* spaces

* review done

* add dragorns matching suggestion

* reloc

* roman review

* petrie review

* dragorn review

* dargorn2

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-08-04 14:13:00 -04:00
Roman971
ba4d5013a6
Match the 2 remaining functions in Obj_Bean (#886) 2021-08-04 13:19:43 -04:00
fig02
d816ac6122
Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo

* migrate data

* init has 1 problem

* progress

* progress

* builds now

* progress

* progress

* lots of funcs matched

* many functions, fix warnings

* 1 left

* done

* docs progress

* remove graphovl

* missed some

* change some funcs

* some more

* another

* format

* more docs

* cleanups1

* limbs, DLs, textures

* limbs named (thanks elliptic)

* more docs

* Name animations, import symbols

* Named sections of xml

* more docs

* rename limbs and use flag macros

* name

* review1 and use limb enum

* review2

* agro -> aggro

* review3

* review4

* review5

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2021-08-01 15:44:16 -04:00
mzxrules
a209195183
z_obj_mure OK (#875)
* almost matching init, matching data

* more matchings, some non-matching progress

* finishing up SpawnActor, fixing .data types

* first decompile pass done, few non matchings

* cleanup/update matchings and remove asm

* format code

* pick up some OKs

* 1 non_matching left, some documentation

* z_obj_mure OK... but at what cost?

* implement suggested changes, some more documentation

* Implement Fig's suggestions

* review

Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-30 13:17:42 -04:00
mzxrules
e8f93099d1
z_en_bigokuta OK (#878)
* start

* Did some more

* Progress

* More

* IDK

* Chip away a little

* im done

* func_809BEBBC OK!

* get rid of graphovl

* revert random changes

* Big Okuta OK!

* more clean-ups

* implement dragorn's suggestions

* implement fig and louist's suggestions

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
2021-07-30 00:15:18 +02:00
mzxrules
df5e1c63c0
z_en_ko OK (#869)
* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-28 23:59:52 +02:00
Aly Cerruti
6f7312a348
Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy

* Match EnTg_Init

* Matching EnTg_Update

* Match func_80B18360

Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match.

* Probably equivalent, non-matching func_80B183F8

* Matching EnTg_Draw

* Matching update function

* Matching func_80B18778

* All functions decompiled

* Move data to C code

* All functions matched excepted weird switch/case

* Last matching function

* Remove unused ASM

* Name obvious symbols

* Clang format

* Name text-related functions and variables

* Describe actor as Dancing Couple

See https://github.com/zeldaret/oot/pull/866#discussion_r664726581

* Use named constants

* Name drawing constants

* Use THIS macro for void*

* Name the function that sets environment color

* Add comments to parts of code that aren't clear

* Rename timesSpokenTo to nextDialogue, treat isTalking as boolean
2021-07-28 12:51:12 -04:00
EllipticEllipsis
e632b9a120
EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported

* 2 left

* 1 left

* OK

* Begin naming

* sfx rename

* spec

* Begin naming, add LINK_IS_CHILD to EnDu

* Fix spelling of its/it's

* Document most of object_dekubaba, import symbols

* Document draw functions, begin on actionfuncs

* New actor function names, some float constants

* Name almost everything

* Delete asm

* Name size, format

* Review changes

* Review changes

* Brackets, format
2021-07-07 19:26:09 +02:00
Roman971
fa0a0fe81b
Decompile Fishing and document object_fish (#856)
* Start decompiling Fishing

* Decompile more functions in Fishing

* Decompile a few more functions in Fishing

* Decompile func_80B6E9E0 and func_80B7825C (non matching)

* Minor Fishing cleanups

* Migrate fishing bss to C and match 3 functions

* Decompile and match Fishing_Update

* Migrate fishing data to C and minor cleanups

* Fix the object_fish xml and use its symbols in Fishing

* Partially document Fishing and object_fish

* Add more documentation/cleanups to Fishing and object_fish

* Use object_fish symbols in Demo_Ec and fix naming

* Minor fixes to Fishing docs

* Apply review suggestions for Fishing

* Apply 2 more review suggestions for Fishing

* Apply some review suggestions for Fishing
2021-07-04 13:42:17 -04:00
mzxrules
3fd05c9147
z_En_Ossan and dependencies (#824)
* fix colliderinit typo

* fix initchain

* reloc

* progress

* progress

* Pick off a few easy functions, reduce number of warnings

* more tough OKs

* Getting closer to all OK, fix en_girla header

* some hard OKs, 7 to go

* two funcs remaining

* func_80AC7094 OK!

* Fix warnings, begin documentation

* get most of object_ossan documented, document some of en_ossan

* improve en_girla function names

* more EnOssan documentation

* more documentation

* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements

* delete TIME ITSELF

* object_oF1d_map OK

* more names, fixed a poition typo

* Nearly all en_ossan functions named, all variables named

* format.sh

* forgot to delete data

* implement pr changes

* EnOssan OK! implement most of Roman's suggestions

* ugh

* implement figs suggestions

* implement roman's suggestion

* Can't tell my left from my other left

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-04 17:23:18 +02:00
louist103
a6bd227137
Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846)
* did a bunch

* Do a bunch more

* all functions in C

* Macros for draw and collision part of state flags

* Done for now

* remove ASM

* PR fixes (Elliptic)

* all angles are hex and take away bad names

* PR fixes (Roman)

* PR fixes

* PR fixes (Fig)

* restore map mark

* Fix the other messed with files
2021-06-23 19:28:57 +02:00
Synray
877544491b
Decompile and label EnEiyer (#852)
* En_Eiyer OK

* Label EnEiyer

* Style fixes

* Rename colCyl -> collider

* Use CLAMP_MIN

* Format

* Review changes
2021-06-17 19:51:49 +02:00
EllipticEllipsis
566d107e55
EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review
2021-06-14 18:11:14 -04:00
EllipticEllipsis
d399c3deb6
BgGndFiremeiro OK and documented (#850)
* OK, data imported

* Name everything

* Delete asm
2021-06-14 13:50:16 -04:00
Roman971
f44b24255c
Match EnDaiku_UpdateText (En_Daiku OK) (#841) 2021-06-02 17:59:01 -04:00
Zelllll
175aaf4f26
En_River_Sound OK (#833)
* match en_river_sound

* remove asm

* some docs

* more docs

* saria song

* review stuff
2021-06-01 13:17:45 -04:00
Roman971
54f13007ca
Match EnSkb_PostLimbDraw (obl_en_skb OK) (#821) 2021-05-21 16:33:11 -04:00
Roman971
ee539e90bd
Match BossFd_Fly (ovl_Boss_Fd OK) (#807) 2021-05-14 20:25:44 -04:00
Roman971
a53e084cd2
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00
EllipticEllipsis
ce44541d33
EnFish, OK and documented (#795)
* Matching

* Some naming

* spec

* Name another function

* Name animations, clarify use of GI_MAX and GI_NONE

* Documented bottle range functions

* Simplify squared distance function in EnIceHono, actor descriptions

* Functions for dropped fish

* More naming

* Change 65535.5f to (0xFFFF + 0.5f)

* Change 65535.5f to (0xFFFF + 0.5f)

* name phases

* Named other types, Docile functions

* Naming complete

* delete asm

* format, remove outdated comment

* Fix a few DrawFlexOpa arguments

* Review changes

* Change back to original playSound

* Function comments per review
2021-05-02 18:41:05 +02:00
mzxrules
1ac9479cae
z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions

* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall

* migrate data

* create mizu_objects, defines for water temple water level

* clean up some code

* implement most suggestions

* review

* review2

* formatting

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-25 19:36:43 -04:00
mzxrules
b7849976cf
ovl_Efc_Erupc OK (#773)
* a few good dead Gfx_TwoTexScrolls

* EfcErupc OK, mostly documented

* review

* remove fake match

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-25 19:12:42 -04:00
EllipticEllipsis
7cc67f70c1
EnTp, 1 nonmatching, and object_tp (#782)
* Data imported, 8 easy functions matched

* Init only remaining nonmatching, data in

* some renaming & fiddling with Init, still nonmatching

* fix colours

* Init still not matching

* Decompile object_tp

* renames

* Rename func_80B20DE0

* Horrible new idea

* Known equivalent, docs next

* Another attempt

* Finished naming in object_tp

* Named functions, more enums

* DrawBridge -> Drawbridge

* skulltulla -> Skulltula

* Name almost all struct variables

* Named most of the temps

* delete asm

* spec

* Missed data file, whoops

* Review

* More review changes
2021-04-21 14:26:24 -04:00
glankk
e73681ce74
ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound

* Implement review suggestions, run through clang-format

* Responding to PR comments

* Use CHECK_QUEST_ITEM, run through clang-tidy.
2021-04-21 19:51:44 +02:00
petrie911
7b2b88d552
Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-04-17 19:12:46 +02:00
Parker Burnett
7306d13897
Bg_toki_hikari all functions matching (#781)
* starting toki_hikari

* func_808BA018 matched and some work on other func

* init and draw matched, one to go

* matched final function, removed ASM, updated spec

* adding suggested changes
2021-04-17 18:21:43 +02:00
petrie911
07d54bd6d3
match (#780)
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-15 18:57:25 +02:00
petrie911
c8db3083f1
OK (#779)
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-15 18:29:58 +02:00
Lucas Shaw
70978762b8
ovl_En_Xc and object_xc OK (#746)
* Started

* did some more

* did a few more

* update

* Fixed corrupted git repo

* did some more

* Did a few more functions

* taking a break

* fix undefined

* matched the stupid hard function

* a few more

* did some more, done for tonight

* commit in case i mess up

* 3 non matching

* .

* remove tools/ZAP2 from origin master

* idk

* i cant figure this out

* object_xc OK

* compiles now

* the evil function is now ok

* z_en_xc OK

* some documentation

* more documentation i guess

* more documentation

* more z_en_xc docs

* z_en_xc updates

* Final pass, its been nearly a year

* Remove unnecessary comment

* forgot to remove unused asm

* Merge

* Made suggested changes and fixed warnings in z_en_xc

* Remove symbols from undefined_syms.txt

* Add some missing animmode to en_Xc

* review

* review

* fix tot cutscene

* comment

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-14 18:49:56 -04:00
Synray
c3880c5c99
Match en_elf func_80A0461C (#774) 2021-04-13 19:33:14 +02:00
Synray
e3c1b52887
EnGoma OK (#770)
* En_Goma OK

* Label Goma

* Remove asm

* Labeling

* Review changes

* Forgot a comment

* sizeof

* Review comments and fix warnings

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-12 19:45:58 +02:00
mzxrules
62df74991d
z_ovl_bg_spot07_taki OK (#766)
* z_bg_spot07_taki OK

* clean up code

* implement pr suggestions

* thisx fix
2021-04-11 21:33:29 -04:00
Synray
7f94088a3b
En_Horse OK (#554)
* En_Horse OK

* Remove reloc

* WIP

* Use EnIn

* Documentation

* Documentation

* Remove debug prints

* Warnings

* Cleanup

* Unused asm

* Review comment

* Review comments and reformat

* More review comments

* Rename flags

* Review changes

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-11 21:23:40 -04:00
louist103
d22b746128
Decompile King Dodongo and his fire effect (#744)
* Fixed upstream

* move .data

* match init

* mathc func_808C1D00

* match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0

* match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704

* func_808C18B0

* match another chain of functions

* Match func_808C29B0, Draw, and most of OverrideLimbDraw

* start update

* Really close

* Almost match update, match Override Limb Draw

* start the big switch

* Make a little progress on the big switch function

* Test

* chip away at the big one some more

* test

* progress

* More progress

* Add

* Finished another chain of functions

* Decomp effect functions

* Get the whole file in C

* Move data to its own C file

* Start the effect file en_bdfire.c

* Messed up expected

* Finish EnBdfire.c

* A little clean up

* done as far as I can get it

* Delete scenes directory

* Delete graphs directory

* Delete graphovl.py

* match and such

* Delete BossDodongo_Update.s

* PR fixes

* restore old IDO

* Color Filter

* PR fixes (Roman)

* Fixed added assets

* remove asm

* PR fixes (Roman)

* quick format change

* remove unwanted files

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-11 18:38:22 +02:00
louist103
25dd8e54dc
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750)
* match a few

* delete ASM

* Almost done

* One reg swap left

* GlobalCtx2 YEP

* Start object SKJ

* Start some documentation

* Big doc pass

* Name the first batch of functions

* Done

* fix some issues real quick

* lets try this again

* remove left over doc tools and add 3 textures

* Finish object_skj docs

* PR fixes

* PR fixes

* Delete BuildInfo.ha

* PR fixes (Roman)

* PR fixes (Roman)
2021-04-10 17:39:25 +02:00
petrie911
ed78d18a25
Match Jsjutan and Tr and improve match of Yabusame_mark and holl (#769)
* some cleanup

* .s

* more matches

* .s and yabu

* holl try

* format

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2021-04-09 19:19:30 -04:00
petrie911
d47528ee59
Bongo Bongo (ovl_Boss_Sst) (#458)
* First pass

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* more matching fun

* fun with bongo

* clean this up later

* found the matching versions

* diff.py has escaped?

* now with more docs

* Now with floor and more docs

* one more thing

* incremental progress

* It's Bongo time

* one little thing

* merge ZAP

* update

* camera

* gfx now in their own file

* now with more object decomp

* name animations

* now shiftable

* missed some. also DECR

* opd merge

* start xml

* now with xml asset extraction

* format

* cleanup

* removed union

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-06 01:08:45 +02:00
Roman971
b72ba754a2
Match demo_6k (#756) 2021-04-05 16:15:03 -04:00
engineer124
8b87e53b76
Graveyard objects: bg_spot02_objects (#751)
* BgSpot02Objects 4 non-matching

* Bg_Spot02 3 non-matching but all down to regalloc

* finish file

* spec

* asm

* rename var

* rename func

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-04 00:32:23 +02:00
Dragorn421
288320317c
Gohma (ovl_Boss_Goma) (#397)
* ovl_Boss_Goma OK, except func_80917D98

* ovl_Boss_Goma OK and documented

* Minor cleanup: shorten enums, use named constants...

* Floats with .0f, less useless static usage, details on oversight about spawning child gohmas, cleanup...

* More documentation, hopefully less weird about documenting setups and actions

* fix fhg_fire

* remove warnings

* formatting things

* newlines

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-03 16:58:33 -04:00
Anghelo Carvajal
9834f5517e
EnDivingGame OK (#745)
* update

* EnDivingGame_Draw OK

* dont feel like working on this function today

* fixed build errors

* fixing some merge conflicts

Signed-off-by: Angie <angheloalf95@gmail.com>

* more conflict fixing

Signed-off-by: Angie <angheloalf95@gmail.com>

* all merge conflicts fixed

Signed-off-by: Angie <angheloalf95@gmail.com>

* EnDivingGame_Update OK

Signed-off-by: Angie <angheloalf95@gmail.com>

* remove DECR

Signed-off-by: Angie <angheloalf95@gmail.com>

* format and unused_asm

Signed-off-by: Angie <angheloalf95@gmail.com>

* change reloc in spec

Signed-off-by: Angie <angheloalf95@gmail.com>

* damn reloc

Signed-off-by: Angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* use OPEN_DISPS macro

Signed-off-by: Angie <angheloalf95@gmail.com>

* batch of suggestions

Signed-off-by: Angie <angheloalf95@gmail.com>

* more suggestions

Signed-off-by: Angie <angheloalf95@gmail.com>

* more changes, but this isn't ready yet

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename two timers

Signed-off-by: angie <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* grabbedRuppiesCounter

Signed-off-by: angie <angheloalf95@gmail.com>

* a lot of vec

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* fix some typos

Signed-off-by: angie <angheloalf95@gmail.com>

* allRupeesThrowed

Signed-off-by: angie <angheloalf95@gmail.com>

* rupeesLeftToThrow

Signed-off-by: Angie <angheloalf95@gmail.com>

* boolean changes and minor comments

Signed-off-by: Angie <angheloalf95@gmail.com>

* and more renaming

Signed-off-by: Angie <angheloalf95@gmail.com>

* renaiming and chained assign

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename 3 functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* final rename and add two enums

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* enum naming

Signed-off-by: angie <angheloalf95@gmail.com>

Co-authored-by: Lucas Shaw <lgs84@cornell.edu>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
2021-04-03 12:15:16 -04:00
petrie911
28cfd82a4f
Phantom Ganon (ovl_Boss_Ganondrof) and related actors (#442)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* It's Phantom Ganon time

* Fhg_Fire matched

* small touch up

* more documentation

* starting naming fire

* renaming

* cleanup

* hooray for new names

* merge

* first pass

* camera status

* bgcheck

* object 1

* object 2

* .s

* .s

* fig's comments

* implementing zel's suggestions and a few other things

* the work begins

* work continues

* docs, shifts, cleanup

* cleanup

* texture names

* addressing the rest of the notes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-29 15:35:46 -04:00
Kenix3
f4499a8de2
En_Clear_Tag OK and documented (#689)
* Decompile and document En_Clear_Tag

* Adds a define for setting the total count of ClearTag particles.

* Fixes swap in particle effect struct member names.

Additionally, implements the DECR macro where available.
Additionally, implements the CLAMP_MIN macro.
Additionally, adds more comments inside of functions explaining how the Arwing works.

* Reformats z_en_clear_tag.c after recent fixes.

* Removes not OK DECR and CLAMP_MIN macros.

I don't know why they built locally OK for me. May have had a stale build.

* Added static to data declarations.

Additionally added white spacing between data definitions.

* Various syling fixes in EnClearTag

Fixes inconsistent usage of particle/effect. They're Effect is the better name, so I went with that.

Fixed a naming issue in CalculateFloorTangent.

Adds s prefix to all the static variables.

Renames clearTagParticlesBuffer to sClearTagEffects

Consistent capitalization in comments.

Adds more descriptive comments to function level comments that didn't say a lot already.

Renamed gameplay.particleEffects to gameplay.specialEffects.

Renames cameraNumber to cameraId.

Fixed capitalization in display list variable names.

* Always capitalize the A in arwing.

* Fixes issue with overzealous replacement of arwing -> Arwing

* Renames arwing display lists to include the g prefix.

* Renames effect seed -> random

* Removes unnecessary decrement timer comments.

* Updates Arwing comments to detail why it's important that the roll is updated to zero.

* Updates stack variable names in EnClearTag_Update to be more consistent with each other.

* Updates Arwing crashing documentation.

* Further update documentation on arwing crashing.

* Even further updates to Arwing crashing docs.

* Fixes issue of missing newline in En_Clear_Tag.xml

* targetDirection reset now has a chained assignment

* Rotation angle to hex

* Fixes rotation hex and identifies float.

* Updates arwing fire check.

* Arwing cutscene timer is multiplied by 128 rather than shifting 7

* Updates scaledCrashingTimer assignment to be more consistent.

* Updates max scale to multiply by 2

* Gives name to the work buffer indices.

Additionally, makes enum names more consistent.

* Removes unnecessary globalCtx2 in EnClearTag_CreateFlashEffect

* Runs format.sh after recent changes.

* Updated path of ClearTag assets.

* Clear tag now uses Arwing in the display list name for all effects.

* Updates work buffer to expand and contract as new enums are added.

* Uses c99 defines in my c89

* Updates the unknown 8 bytes in en_clear_tag

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-03-29 19:14:08 +02:00
EllipticEllipsis
ed4021a6fe
EnJj and object_jj OK (#741)
* Shift to new branch

* object_jj decomped

* docs

* Documented blinking, various other things

* more naming

* Most stuff in the object named

* implement eye enums

* delete asm

* Changes from Fig's review

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-28 20:02:09 -04:00
fig02
7f3be6e37f
en_mm and object_mm OK (#735)
* almost done

* progress

* OK

* update mm2

* delete asm

* whitespace

* Update assets/xml/objects/object_mm.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Mm/z_en_mm.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* name data

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-28 19:18:41 -04:00
fig02
11e5be77d5
bg_ice_shelter OK (#736)
* ok

* OK

* asm
2021-03-28 18:53:28 -04:00
maekclena
941f79215c
ovl_Demo_6K (#726)
* ovl_Demo_6K

* PR review

* Update src/overlays/actors/ovl_Demo_6K/z_demo_6k.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-29 00:40:38 +02:00