Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ ( #1260 )
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* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
louist103
71be03da7c
Asset header split ( #1023 )
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* merge master
* gi objects
* Some more and fix dungeon keep and field keep
* the rest of them
* fix field keep
* Remove extra underscore
2022-01-17 17:38:32 -05:00
louist103
781d497264
Extract the assets from most of the overlays ( #985 )
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* remove fake match
* Fire and Ice arrows
* Light arrows
* Ganon otyuka and end title
* Oceff_Spot
* Add missing Vtx to arrows
* Update assets/xml/overlays/ovl_Arrow_Ice.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update assets/xml/overlays/ovl_Arrow_Light.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Fix fire arrows
* Update assets/xml/overlays/ovl_Arrow_Fire.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update ovl_Bg_Ganon_Otyuka.xml
* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Change a comment and rename a DList
* rename DList
* Jya cobra
* shd and elf_msg
* elf msg 2
* En Bili
* Remove extern form ice piece
* remove some externs
* en holl
* kanban
* make
* sda
* ssh and some cleanup
* replace undefined sym in en_kusa
* st
* oceff wipe 3
* oceff wipe
* oceff spot
* oceff spot
* oceff wipe 4
* Update VTXDIS
* update VTXDIS again
* fix sun song
* magic dark
* magic wind and oceff wipe 2
* magic fire and oceff storm
* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_En_Sth.xml.ignore
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_Elf_Msg.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_Magic_Wind.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix emptyDL, run formatter on en_ssh
* run formatter
* Update format.sh
* update to VTXDIS
* small change
* textureDL -> materialDL, vtxDL -> modelDL
* upper CASE
* setupDL -> materialDL
* GeometryDL->ModelDL and VisualDL->MaterialDL
* revert rcp.c
* revert holl.c
* another revert in rcp.c
* some u32 DL -> Gfx* DL
* the rest of dragorns comments
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "3e9ed72e2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "3e9ed72e2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* start updating overlays with static
* en sth OK
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "d0cd6b397"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "d0cd6b397"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* fix names of the overlays
* remove segment 128, add gameplay keep to global config file
* Fix end title and remove hex mode from VTXdis.c
* add code assets
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
Tharo
7ee8c8011c
All* Get Item objects decompiled ( #668 )
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* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 22:57:06 +01:00