krimtonz
d48792870c
Decompiles sched.c ( #145 )
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* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
2020-05-26 11:39:27 -04:00
Random
3d050f2861
Decompile a bunch of small files ( #160 )
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* Decompile a bunch of small files
* Rename dacrate to dacRate
* Run format.sh
* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
krimtonz
44ffb7ec62
Decomp game.c ( #129 )
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* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
2020-05-14 19:11:33 -04:00
krimtonz
58e38276c6
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
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* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf
* rename Matrix_RotateRPYf to Matrix_JointPosition
* rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-28 00:14:27 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
KrimtonZ
24babfa95a
skelanime update wip
2020-03-30 17:53:26 -05:00
KrimtonZ
a99840162b
minor formatting updates, match func_800A4A20
2020-03-24 14:01:00 -05:00
KrimtonZ
db3cfe1b61
use clang, modify z64animation.h and z64dma.h to use open braces on newline
2020-03-24 12:16:13 -05:00
KrimtonZ
8bbac143cd
Merge branch 'master' into skelanime
2020-03-24 11:56:37 -05:00
Roman971
9a63f1d4d1
Run formatter with changes
2020-03-24 00:35:35 +01:00
KrimtonZ
0d93e48035
skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate
2020-03-23 16:31:24 -05:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
glank
0cf75356a5
code_800FCE80 OK
2020-03-21 03:43:48 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00