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Author SHA1 Message Date
petrie911
e51f50f0ff
Decompile z_kankyo (#956)
* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-20 12:51:35 -04:00
louist103
e3f1ccd902
Fix all headers to comply with C standard (#957)
* Fix all headers to comply with C standard

* fix a file in libultra

* Update include/stdbool.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update stdbool.h

* Update z64animation.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-15 19:24:19 -04:00
Tharo
eccfd2efbf
Decompile ovl_Door_Warp1 (#949)
* Initial progress on Door_Warp1

* Fix merge

* More work on Door_Warp1

* Decompile most of Door_Warp1

* 2 more functions OK

* All decompiled, 3 nonmatching

* Tiny improvements, fix several warnings

* Remove commented GLOBAL_ASM lines

* Fix

* Fix merge

* Two more matches

* Some docs

* More docs

* Use generated reloc under NON_MATCHING

* Fix accesses in ru1

* Add break and add limbs and dlists for the skeleton to the object xml

* Comment values for enums

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* boolean returns for flag checking functions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Named more loop variables i and named DoorWarp1_FloatPlayer

* Last function matched thanks to Roman

* Some further suggestions

* Fix

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2021-09-12 11:10:10 -04:00
Roman971
a53e084cd2
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00
Tharo
2a13d71848
Highscores array (#600)
* Highscores

* Review suggestions

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-01-05 14:57:18 -05:00
louist103
736ebc7cca
Decompile DemoEc 1 non matching (#479)
* Fixed upstream

* Migrate data and Decomp Init

* Decomp a few more functions

* Small change before starting

* Back to this file

* Match action func chains, func_8096DE94, func_8096DF9C, func_8096E0A4

* Match all except 1 function in first back of actionFuncs

* matched a bunch in bank D_8097053C

* Match the first few draw functions

* match a few more draws and start one

* All matched but one.  All equivalent

* Name setup funcs

* finish naming functions

* Fix Gfx stuff

* Remove 'expectedc'

* General clean up

* fix

* progress

* cleanup

* remove reloc

* review 2

* fix awful function pointer thing

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 21:02:55 -05:00
Tharo
f85a2d10ee
Poe Actor Decomps (#463)
* Poe actors progress

* Some more progress, En_Poh almost matching

* Further progress

* Fix merge

* Decompile data

* Actor struct cleanups

* More functions OK

* Progress

* Last function decompiled, some nonmatchings left

* Few more OK, skelanime_init definition changes

* Progress

* Style improvements, OPEN/CLOSE_DISPS, few more OK

* Few more style improvements, function prototype additions/changes, another function OK

* Remove unused asm, begin documentation

* Use generated reloc

* Cleanup, format

* Remove a few no longer needed comments

* PR suggestions

* DISP macros

* Missed some FrameUpdateMatrix != 0 replacements

* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx

* Fix merge, reformat

* Review Suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Further review suggestions

* Ran formatter

* Less DECR usage

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 19:34:27 -05:00
Random
b010db7c19
Decompile z_sram.c (#431)
* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00