cadmic
8366b8731e
Set up build system and disassembly for ntsc-1.2 ( #2021 )
...
* Set up build system for ntsc-1.2
* Set up disassembly for ntsc-1.2
* Add all unnamed functions to functions.txt
* Update docs/retail_versions.md for ntsc-1.2
* Format
* Update docs/retail_versions.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove mention of US
* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC
* Move mtxutil to libultra/gu
* Fix libultra/io bss splits
* Fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-11 06:20:43 -04:00
cadmic
d495436190
Match remaining GC retail versions ( #2019 )
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* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c9
.
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-09 20:58:46 -04:00
cadmic
4dc70fefee
Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex ( #1974 )
2024-06-24 17:50:45 -04:00
cadmic
9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu ( #1967 )
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* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00
Lucas Shaw
0f644b7545
Decompiled A LOT of objects ( #815 )
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* .
* remove tools/ZAP2 from origin master
* object_spot04_objects
* remove accidentally added xml
* object_spot00_objects
* object_bombf ok
* object_dy_obj
* object_masterzoora
* object_mastergolon and object_masterkokirihead
* object_aob
* object_gt
* object_gt
* object_geff
* object_mag kinda
* object_gjyo_objects OK
* object_ani OK
* object_door_gerudo
* object_md and object_trap
* object_js OK
* object_goroiwa
* object_gs
* object_nwc
* object_niw
* object_ane
* object_os_anime OK
* object_d_hsblock OK
* object_fz OK
* object_ru2 OK
* fixed object_mag
* object_cow OK
* object_spot01_objects OK
* object_spot15_obj
* object_umajump OK
* object_spot18_obj
* object_spot12_obj
* fix symbols in z_item_b_heart
* object_bdan_objects & object_bowl
* object_ddan_objects
* object_owl OK
* object_spot01_matoyab.xml OK
* object_haka OK
* object_heavy_object
* object_ingate and objet_menkuri_objects
* objet_spot00_break & object_relay_objects OK
* object_spot01_matoya OK
* object_spot06_objects OK
* undefined_syms
* object_spot08_obj OK
* object_efc_doughnut & object_zg
* object_ik OK
* object_vm
* object_ei OK
* object_ds OK
* updated spec
* map_48x85_static OK
* object_zl1 & object_peehat ok
* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK
* object_bubble & object_fw ok
* object_shopnuts
* restore delete file
* object_timeblock OK
* object_d_lift OK
* object_kibako2 OK
* object_mamenoki OK
* matches
* remove unused asm
* object_mag ok now
* fixed object_ani
* done for now, im tired
* object_bdan_objects fixed up
* fix bdan
* object_bombf fixed
* object_bowl fixed up
* object_cow fixed
* did more, im tired
* fixed some stuff in object_ddan_objects
* fix object_ddan_object
* object_door_gerudo fixed
* object_ds fix
* object_dy progress
* fixed great fairy
* some more
* more
* object_haka fix
* progress
* ingo_gate fixed
* object_js
* forgot collision
* object_relay_objects fixed
* object_kibako2
* object_mag fixed
* u64* to void*
* more u64* to void*
* object_mamenoki fix
* object_mastergolon & object_masterkokirihead fix
* mido is weird
* fixed build
* fix object_menkuri_objects
* add missing textures in object_menkuri_objects
* object_ms
* fixed object_peehat
* some cleanup stuff
* object_zg fix
* object_spot00_break fix
* object_niw fix
* object_nwc fixed
* object_ru2 object_rr and some of object_owl fix
* object_spot15_obj fix
* business scrub
* object_spot01_matoya fixed
* object_spot18_obj fix
* object_spot01_objects fix
* object_spot04_objects fix
* object_spot04_objects actually fixed
* object_spot12_obj fix
* object_timeblock fix
* object_spot06_objects fixed
* object_spot08_obj fix
* spot01_matoyab fix
* object_trap fix
* object_umajump fix
* object_vm fix
* z_en_niw_lady fix
* object_yukabyun fix
* object_zl1 fixed
* added offsets to object_os_anime
* object_md fix
* object_ane fix
* object_aob fix
* add palette comment
* object_spot00_objects fix
* spot00 fix
* remove unused asm
* updates
* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815
* Updated object_bdan_objects, ran format.sh
* Change rgb5a1 to rgba16 in my object xmls
* Addressed Anghelo's comments
* review
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00