mzxrules
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cf1a39c26f
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Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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2025-02-26 17:18:30 -05:00 |
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cadmic
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e6bc4bd8cb
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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
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2024-08-12 03:07:48 -04:00 |
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Anghelo Carvajal
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d8f2e9abc6
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Move PlayState to a new z64play.h (#1966)
* ActorContext
* frameadvance
* SfxSource
* GameOverContext
* RoomContext
* TransitionActorContext
* fix bss
* Move PlayState
* Move play functions to new header
* SAC_ENABLE
* no longer needed
* SAC_ENABLE again
* z_demo being silly
* comment
* format headers
* fix retail bss
* actually fix bss
* Cutscene_ProcessScript comment
* bss again
* Update src/code/z_demo.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* rename to frame_advance and remove it from z64.h
* move macros too
* review
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
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2024-06-25 15:13:31 -04:00 |
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Tharo
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9b207c356a
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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
* Document z_viscvg and z_viszbuf
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Few more notes
* Some more notes
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Review
* Americanisation, FB RGB
* Oops
* Review
* Minor documentation modifications
* Header, base struct and enums
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* functions.h fix
* Suggested changes, further adjustments to file doc comments
* Further suggested changes, standardize capitalization of gfxP
* g
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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2023-09-16 17:16:58 -04:00 |
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