cadmic
c3faefc061
Fix some retail boot
data ( #1668 )
...
* Fix is_debug.c bss
* Fix stackcheck.c rodata
* Poke jenkins
* Don't introduce new variable
2024-02-27 01:53:10 -05:00
Tharo
7f64ace8f0
RNG doc ( #1892 )
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* RNG doc
* Add some missing note qualifiers in comments
* code_800FD970 -> rand in Makefile and disasm CSVs
2024-02-26 22:21:25 -05:00
cadmic
57ae8ae1dd
Mostly match retail bosses, part 2 ( #1894 )
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* Bosses part 2
* Remove newline
2024-02-26 22:16:38 -05:00
cadmic
1da87b1e7f
Match En actors D-G ( #1889 )
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* Match entity actors D-G
* Remove SET_EN_GOROIWA_SPEED
* Actually match z_en_elf.c
* GET_EN_GOROIWA_SPEED -> EN_GOROIWA_SPEED
2024-02-26 21:55:30 -05:00
cadmic
c86bf5011b
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
cadmic
cdd24f2ac6
Match retail En actors V-Z ( #1825 )
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* Entity actors starting with Z
* Use CS_STATE_IDLE
* z -> playerPosZ
* Remove comment
2024-02-26 21:29:40 -05:00
cadmic
769986874c
Finish player ( #1895 )
2024-02-26 14:24:14 -05:00
cadmic
10bae68937
Match En actors A-C, and a few more ( #1890 )
2024-02-24 13:00:37 -05:00
cadmic
7d128adf83
Match more of player for retail ( #1893 )
2024-02-24 12:47:17 -05:00
cadmic
93295a842b
Match some entity actors H-N ( #1827 )
2024-02-22 09:08:40 -05:00
cadmic
33d8044e45
Match retail demo actors ( #1745 )
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* Match GetCue functions
* Match retail demo actors
* Add redundant parentheses around kREG(X) == Y in z_demo_gt.c
* Remove goto in DemoEffect_DrawLightEffect
* Rename "dl"
* Comment on possible array
* Use the word "fake"
* Remove redundant return
2024-02-20 15:15:52 -05:00
Dragorn421
5c3a722aca
Fixup permuter_settings ( #1746 )
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* fix how permuter imports PRINTF macros wrt the ido-has-no-variadic-macros hack
* more permuter_settings fixups
2024-02-20 07:38:58 -05:00
cadmic
cd98f991b5
Suggest explorer.exe in README.md ( #1747 )
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* Suggest explorer.exe in README.md
* Fix typo and put on separate line
2024-02-20 07:27:24 -05:00
cadmic
5c31e686f6
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
Anghelo Carvajal
59017f201e
update mapfile_parser ( #1744 )
2024-02-15 12:21:03 -05:00
cadmic
b32d0a91ed
Match even more retail actors ( #1720 )
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* Match even more actors
* Add macro for DebugDisplay_AddObject
* Prefer OOT_DEBUG &&
* Better EnReeba_Stunned match
* Revert "Add macro for DebugDisplay_AddObject"
This reverts commit 8197823abb
.
* Prefer OOT_DEBUG && some more
* Reformatting
* Add fake match comment
2024-02-13 09:10:28 -05:00
Dragorn421
1ba2d6d0f9
Rework disassembly: out of makefile, separate sections, relocs ( #1728 )
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* Rework disassembly: out of makefile, separate sections, relocs
* another nice print
* fix type hints for python 3.8 dinosaurs
* reencode from utf-8 to euc-jp (iconv) before assemble
* Add "include guards" to macro.inc
* For producing the expected file object files, assemble sections together instead of linking together the individually assembled sections
* review
* fixup
* require spimdisasm >=1.21.0
* remove assembling sections individually (for now)
* uppercase encoding names (standard)
2024-02-12 20:20:25 -05:00
Derek Hensley
0ac4448d99
Syms DMA Entries Extraction Support ( #1708 )
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* Archive compression support + small cleanups
* UNSET spec and PR comment
* UNSET -> SYMS
* Syms comment
* PR review
* remove stderr
* Format
* format2
* Remove trailing ,s
2024-02-12 20:10:20 -05:00
cadmic
6c405b6ea3
Match retail PreRender_DivotFilter ( #1740 )
2024-02-10 11:38:04 -05:00
cadmic
097db907ca
Match the rest of z_onepointdemo.c ( #1739 )
2024-02-09 13:26:20 -05:00
cadmic
ea17b9619e
Match OnePointCutscene_Init by inlining static data ( #1738 )
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* Match OnePointCutscene_Init by inlining static data
* Inline what's left of z_onepointdemo_data.inc.c
2024-02-09 13:17:24 -05:00
cadmic
10ebdf9ff5
Match retail z_message_PAL.c ( #1736 )
2024-02-09 13:08:28 -05:00
cadmic
d2a1abf8df
Diff .data size, .bss size, and .rodata contents in retail_progress.py ( #1706 )
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* Use iconv to convert strings to EUC-JP for reassembly
* Compare .data size, .bss size, and .rodata contents in retail_progress.py
* Show data diffs in summary for humans
* Use multiprocessing to very significantly speed up retail_progress.py summary
* Remove intermediate function
* Make sigint less jank
* Hide the evidence
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* add --not-ok to only print not-OK files in summary
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-09 08:30:32 -05:00
fig02
f492c04186
match function ( #1737 )
2024-02-08 17:23:22 -05:00
engineer124
488b0e7783
Retail kankyo OK ( #1735 )
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* only Environment_Update plus 1 fake match
* more WIP
* remove fake matches
* Environment_Update OK
* void
* add fake comment
* better match for update
* cleanup
* fix fake match
* more fixes
* add comment
2024-02-08 08:57:06 -05:00
engineer124
63f0033fe5
Match Retail BgCheck ( #1734 )
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* 2 funcs left
* so close
* bgcheck OK
2024-02-08 08:47:07 -05:00
engineer124
e48cdaf598
Match Retail Kaleido Code Files ( #1702 )
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* OK
* PR Review
2024-02-08 08:40:08 -05:00
cadmic
53b0114464
Match InitDynaPoly actors ( #1733 )
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* Match InitDynaPoly actors
* Change BgJyaBombiwa_SetupDynaPoly pads to s32
* kzIceScale -> sKingZoraRedIceScale
2024-02-07 18:58:46 -05:00
cadmic
0ba8cb38a7
Convert spec indentation to spaces ( #1732 )
2024-02-07 18:43:23 -05:00
engineer124
563f717bc6
Misc 1: Retail Overlay Actors OK ( #1703 )
2024-02-07 19:46:51 +01:00
Derek Hensley
92203011b8
Skelanime + Kanfont Retail OK ( #1729 )
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* Skelanime retail OK
* kanfont retail OK
* PR review
2024-02-07 11:11:56 -05:00
cadmic
bc9c1f2be2
Match more code files ( #1724 )
2024-02-07 11:03:55 -05:00
cadmic
be4f3142e0
Match retail z_sram.c ( #1722 )
2024-02-07 10:41:12 -05:00
cadmic
300b3a8ffd
Match retail z_fbdemo.c and z_fbdemo_fade.c ( #1727 )
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* Match retail z_fbdemo.c and z_fbdemo_fade.c
* Tweak macro arguments
2024-02-07 00:32:23 -05:00
Dragorn421
2ee7a2b7ff
Dont link z_moji.o in retail ( #1731 )
2024-02-06 23:37:52 -05:00
cadmic
e7b37c6d60
Reorder boot/code spec includes for retail ( #1667 )
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* Shuffle spec segments for retail
* Remove z_text.o from retail
* Un-#if DebugCamera_ScreenTextColored
2024-02-06 21:48:02 -05:00
fig02
13143f4743
Retail Player matches part 2 ( #1725 )
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* match a couple
* match some more
* revert accidental newline removal
2024-02-05 23:30:50 -05:00
Dragorn421
9da4e17c8f
Split msgdis from extract_assets ( #1723 )
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* split msgdis from extract_assets
* move import
2024-02-05 20:40:31 -05:00
fig02
c240184229
Retail Player_Update/Noclip mode + some docs ( #1718 )
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* matched but its kinda ugly
* goto
* semi-colon to stop formatter
* some more docs
* noclip function doc
* remove noclip function from retail
* newline
* format
* reword noclip function comment a bit and fix typo
* format
* changes to doc comments
* reorganize button check
2024-02-05 18:13:15 -05:00
Derek Hensley
a2945801d6
rcp retail OK ( #1713 )
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* rcp OK
* Format
2024-02-05 11:35:27 -05:00
Lucas Shaw
36d4756e59
z_construct.c retail OK ( #1716 )
2024-02-05 02:17:23 -05:00
Derek Hensley
f3df4d13b8
Overlay Effects Retail OK ( #1717 )
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* Effect_Ss_Bomb Retail OK
* Effect_Ss_Bomb2 Retail OK
* Effect_Ss_Stone1 Retail OK
2024-02-05 02:12:28 -05:00
Lucas Shaw
7d2b7bce50
PreRender.c retail 1 not matching ( #1710 )
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* one more function in prerender
* one non matching
* ran format.py
* var name change
2024-02-05 06:19:02 +01:00
fig02
a46941a195
Retail Player Matches part 1 ( #1712 )
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* player matches part 1
* remove noclip if for now
* remove direvtive
2024-02-04 23:38:28 -05:00
cadmic
54ffd50fa2
Extract ROM segments from gc-eu-mq (take 2) ( #1709 )
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* Extract ROM segments from gc-eu-mq (take 2)
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Typo
* dma_{start,names} -> dmadata_{start,names}
* Restore dest
* Don't assume rom location == vrom location
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-04 22:59:09 -05:00
cadmic
454b1caa52
Match more retail actors ( #1711 )
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* More actors
* Format
2024-02-04 22:28:18 -05:00
cadmic
d674dad3da
Match compression for gc-eu-mq ( #1704 )
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* Improve compression
* Format
* Typo
* Use Python assignment expression in tools/dmadata.py
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Review decompress_baserom.py
* Replace DEFINE_DEBUG_SCENE with CPP defines
* Pass is_zlib_compressed instead of version
* Reword NOLOAD comment in write_compress_ranges
* Remove redundant comment
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-03 23:59:19 +01:00
cadmic
0cbcebfded
Match some overlay effects files ( #1705 )
2024-02-03 17:36:35 -05:00
cadmic
178e95ae50
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c ( #1700 )
2024-02-03 10:59:25 -05:00
cadmic
d9a1148d13
Match retail __osMalloc.c ( #1684 )
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* Match retail __osMalloc.c
* Add TODO about N64 ArenaNode debug info
* FLAG prefix -> FLAG suffix
2024-02-02 17:37:32 -05:00