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6 commits

Author SHA1 Message Date
Dragorn421
e51fd73704
Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint`

* `gDodongosCavernBossLavaFloorTex` is 32x64

* Name empty-dlist-making functions `_EmptyDList`

* Fix typos

* transitionRate -> morphFrames

* Compare `xyzDistToPlayerSq` to squared values

* Fix hookshot target/post collision header names being swapped

* Fix description of `z_bg_mizu_movebg.c`

* Add scene command comment to `func_80098508` to match other scene command handlers

* Some fixup in `Camera_Demo5`

* `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
2022-02-20 08:31:31 -05:00
Anghelo Carvajal
5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00
louist103
8e4d1ccd3f
Fix all xmls to explicitly use offsets (#859)
* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* Fra -> FRA and cleanup map_name_static

* map_name_static

* DONE

* SHould be it

* Done done done done

* vector

* remove another pr

* ?
2021-07-06 19:18:13 +02:00
louist103
7446e5eb80
Decompile some more objects (#848)
* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
2021-06-29 19:22:36 +02:00
Anghelo Carvajal
9dbebfa38f
Change Hints in scene's XMLs (#800)
* Remove blobhint

* Add segments and offsets, and remove most hints

* Change PathHint to Path

* Add missing final new lines in scenes xmls
2021-04-30 20:23:50 -04:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
Renamed from scenes/xml/dungeons/ddan_boss.xml (Browse further)