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10 commits

Author SHA1 Message Date
fig02
3c5fe66dcd
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
2020-10-29 17:31:09 -04:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
fig02
bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360) 2020-08-29 19:00:17 -04:00
Roman971
ac8796cbc9
Fix _DW with permuter and GeometryMode macros (#323) 2020-08-15 14:04:27 -04:00
AdamKiddle
54f762b419
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
* func_800A7BE4 and func_800A7C20 done

- func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c
- func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c

* done func_800A7A24

* func_800A76A4 done

* func_800A6E10 done

* func_800A6EF4 done

* func_800A6FA0 done

* func_800A72FC done

* Deleted z_skin_matrix.data.s and updated spec

* func_800A730C done

* func_800A735C done

* func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params)

* Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done.

* func_800A7EC0 nonmatching

* func_800A8030 nonmatching but VERY close (two registers swapped)

* func_800A8030 done

* updating comments

* func_800A7704 done

* func_800A7894 done

* halfway through deciphering mips_to_c for func_800A73E0

* func_800A73E0 functional but non-matching (saved register differences and probably regalloc)

* Renaming some arguments and rewriting comments

* Renamed files across whole project and deleted asm nonmatchings

* ran format.sh

* fixed function name

* fixing multiplcation order in SkinMatrix_MtxFMtxFMult

* Corrections in SkinMatrix_MtxFMtxFMult

* Formatting changes after review

* Changes as per code review

* fixing rename error

* fixing rename error

* rename fixes

* fixing function rename error

* ran ./format.sh

* last couple of changes as per code review

* renamed SetScaling -> SetScale

* Skin_Matrix_Invert -> SkinMatrix_Invert

* Renaming and fixing debug message print

* Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear

* renamed again to "mfp"

* snake case to camel case changes
2020-08-08 11:23:16 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00