fig02
a3bac9fbb2
Merge pull request #17 from glankk/code_800FCE80
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code_800FCE80 OK
2020-03-21 21:46:44 -04:00
fig02
8057d95195
Merge pull request #20 from ethteck/ovl_Demo_Geff
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Decompiled ovl_Demo_Geff
2020-03-21 21:42:02 -04:00
Roman971
f0026cee24
Merge pull request #16 from fig02/en_dog
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en_dog OK
2020-03-22 00:46:28 +01:00
Ethan Roseman
bb5ce4a656
Finished
2020-03-21 17:33:39 -04:00
Ethan Roseman
61a32a5820
1 more down, slight documentation
2020-03-21 14:27:58 -04:00
Ethan Roseman
31deeb865b
Merge branch 'master' into ovl_Demo_Geff
2020-03-21 03:16:37 -04:00
Ethan Roseman
3e8c79c670
More
2020-03-21 03:16:18 -04:00
glank
0cf75356a5
code_800FCE80 OK
2020-03-21 03:43:48 +01:00
Random
8779aaa758
Decompiled various small files
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- Decompiled `code_8006C360.c`
- Decompiled `prenmi_buf.c` (previously `code_8007BE60.c`)
- Decompiled `code_8007BF10.c`
- Documented `sys_ucode.c`
2020-03-20 15:26:43 +01:00
fig02
ea075560c8
merge bombiwa
2020-03-20 08:25:26 -04:00
fig02
aa603ca229
merge and change scene thing
2020-03-20 08:17:48 -04:00
fig02
f3b509eb68
en_dog OK
2020-03-20 08:04:35 -04:00
Ethan Roseman
78c14f7fad
More progress
2020-03-20 02:20:55 -04:00
Thar0
f263ce0b9c
Merge branch 'master' of https://github.com/zeldaret/oot into ovl_Obj_Bombiwa
2020-03-20 00:52:28 +00:00
Thar0
adbcbb6434
Decompile Obj_Bombiwa
2020-03-20 00:50:20 +00:00
Ethan Roseman
2d00e319fe
Merge branch 'master' into ovl_Demo_Geff
2020-03-19 20:07:08 -04:00
Ethan Roseman
db822f7d0f
More
2020-03-19 20:06:46 -04:00
Roman971
9f434ad733
Merge pull request #12 from Random06457/master
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Decompiled z_title.c
2020-03-20 01:01:21 +01:00
Random
c931cd5837
Decompiled z_title.c
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`z_title.c` : matching
2020-03-19 23:29:33 +01:00
Faschz
b0e6f3b698
Decompiled ovl_En_Lightbox
2020-03-18 20:12:13 -05:00
Roman971
85237605e2
Fix and cleanup ovl_En_Tubo_Trap (4/7 matched)
2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8
Fix ovl_Demo_Go non matchings (2/3 matched)
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`z_demo_go.c` is now functionally equivalent and almost fully matched.
Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.
Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
Thar0
97538a2f14
ovl_Door_Ana OK
2020-03-18 14:59:46 +00:00
Ethan Roseman
6fc191b45b
Migrated rodata
2020-03-17 16:33:41 -04:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00