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342 commits

Author SHA1 Message Date
cadmic
3aafbf3971
Match remaining IDO files for iQue (#2394) 2025-01-06 01:45:12 -05:00
cadmic
9dafc2f2e4
[iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
cadmic
ffc9f2d4f1
Download EGCS binutils and gcc for iQue (#2391)
* Download EGCS binutils and gcc for iQue

* Use curl -s for cleaner output
2024-12-30 09:30:37 -05:00
cadmic
a590995c1a
Add missing vimode splits in iQue disassembly (#2393) 2024-12-28 15:55:00 -05:00
cadmic
ccfb3594ac
Match iQue compression (#2389)
* Match iQue compression

* Use a dict

* Use Makefile variables for compression settings

* Put COMPRESS_ARGS last

* Pad iQue ROMs to 16 KiB

* Replace --pad-rom with --pad-to and --fill-padding-bytes

* Clarify --fill-padding-bytes
2024-12-27 10:34:45 -05:00
cadmic
aaf3183233
Download ido-recomp compiler binaries instead of committing them (#2388)
* Download ido-recomp compiler binaries instead of committing them

* Skip downloading compilers if ido_recomp/ exists

* Use make instead of bash script
2024-12-26 12:41:03 -05:00
cadmic
e10ecb2fa3
Set up iQue disassembly (#2384)
* Set up iQue disassembly

* Label libultra vimodes

* Format

* skapi.c -> skapi.s

* Fix AudioDebug functions

* Group D_80134488 with fp.s in disassembly

* Label boot bss

* Add bss split for siacs
2024-12-26 08:54:26 -05:00
Tharo
fbeb477e68
iQue text extraction (#2383)
* iQue text extraction

* More consistent terminology

* Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h

* Merge nes and chn in DEFINE_MESSAGE macros

* Remove redundant defines in nes_message_data_static
2024-12-25 12:07:08 -05:00
cadmic
471fe51c82
Set up build system for ique-cn (#2382)
* Set up build system for ique-cn

* Fix size of fbdemo_circle assets

* Treat iQue as NTSC and Use "NES" for Chinese text

* Revert z_kanfont
2024-12-21 14:13:56 -05:00
cadmic
bdb3656af9
Use iconv from Homebrew on macOS (#2374)
* Use iconv from Homebrew on macOS

* Use `brew --prefix`
2024-12-15 17:53:07 -05:00
cadmic
8056312c39
Remove ‾ character from source files (#2371) 2024-12-15 12:22:45 -05:00
Tharo
df5d4cb467
[Audio 10/10] Loose ends (#2337)
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences

* Initial tools/audio README

* Versioning for samplebank extraction

* Clean up the disassemble_sequence.py runnable interface

* Add static assertions for maximum bank sizes

* Boost optimization for audio tools

* Samplebank XML doc

* Soundfont XML doc

* More docs in sampleconv for vadpcm

* Various tools fixes/cleanup

* VADPCM doc

* Try to fix md formatting

* VADPCM doc can come later

* Fix merge with PR 9

* Fix blobs from MM

* Try to fix bss

* Try fix bss round 2

* Fix sampleconv memset bug

* Suggested documentation tweaks
2024-12-13 19:26:36 -05:00
Yanis
4b20d8269b
Naming cutscenes from Lon-Lon Ranch (#2359)
* name cs from ranch

* fixed llr credits cs dest part 5 and 6 being inverted

* format
2024-12-13 18:28:48 -05:00
Jordan Longstaff
c780c4e147
Rename EVENTCHKINF_69 (#2330)
* Rename EVENTCHKINF_69

* Rename CS flag
2024-12-11 05:51:51 -05:00
Jordan Longstaff
07751d3d44
Rename symbols related to Kakariko Well being drained (#2332) 2024-12-10 00:18:40 -05:00
Jordan Longstaff
e9b165b6e5
Add names for Medallion cutscene data (#2319)
* Add names for Medallion cutscene data

* Rename to Cs at end
2024-12-08 20:45:02 -05:00
cadmic
b2d3c0523d
Name asset extraction tools more consistently (#2316) 2024-12-04 19:44:16 -05:00
Jordan Longstaff
3a07abbfac
Rename and document Adult Ruto functions (#2288)
* Rename and document Adult Ruto functions

* Rename struct fields also

* Add enums for Ruto actions and draw configs

* Proper name for Water Medallion cutscene data

* Suggested changes

* More suggested changes

* Bring back naming consistency

* Better documentation for EnRu2_CheckWaterMedallionCutscene

Co-authored-by: fig02 <fig02srl@gmail.com>

* Renaming suggestions

* Rename EnRu2_AccelerateUp

* Revert macros

* Actually, fix macros

* Remove extra blank line

* Rename macros with GET

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-12-04 18:20:19 -05:00
mracsys
bdc774058d
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
* rename CS_BEGIN_CUTSCENE and CS_END

* matching

* naming consistency for END command, improved comments

* remove CS_CMD_NONE

Co-authored-by: mzxrules <mzxrules@gmail.com>

* remove comma from end of enum

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "c04562d30"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "c04562d30"
git-subrepo:
  version:  "0.4.9"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "cce3d93"

---------

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-12-02 16:50:58 -05:00
cadmic
c55a1dab57
fix_bss.py: Fix infinite loop after linker errors (#2297) 2024-11-14 12:35:35 -05:00
Tharo
2d454933f3
[Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction (#2291)
* [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction

* Rework multiversion samplebanks to reduce duplicates
2024-11-12 08:47:34 -05:00
Charles Averill
6ea3982695
Remove hardcoded bash location in tools/preprocess.sh (#2280)
* Remove hardcoded bash location in tools/preprocess.sh

* Add more tolerant shebang to tools/preprocess.sh
2024-10-24 12:20:14 +02:00
cadmic
d3bf8ae78b
[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)
* [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1

* Fix merge with pal-1.0/1.1
2024-10-09 14:22:57 +02:00
cadmic
801fe22153
Fix build on certain Linux distributions (#2257) 2024-10-02 13:40:38 -04:00
cadmic
f7f38ff874
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI

* bss fixes from Jenkins
2024-09-28 20:52:45 -04:00
cadmic
2f3c8084c9
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
* [PAL N64] Set up build system and extract assets

* TOOD -> TODO

* Apparently this is what the formatter wants
2024-09-26 15:19:23 -04:00
cadmic
bccb219ea3
Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
Dragorn421
48780cd2b1
Colliders: elemType -> elemMaterial (#2189)
* elemType -> elemMaterial

* format
2024-09-16 18:11:01 -04:00
Tharo
dbbeb656f8
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments
2024-09-15 18:26:27 -04:00
cadmic
77df04ab1c
Delete disassembly data for ntsc-1.2 (#2178) 2024-09-12 15:00:43 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
* Match ntsc-1.2

* Add ntsc-1.2 to CI

* Apply fixes from Jenkins

* Promote ntsc-1.2 to "supported" in Makefile

* Declare D_80858AD8 as a u64 array

* Tweak wording

* Hopefully make ntsc-1.2 bss more stable

* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
Dragorn421
f193311013
Colliders: colType -> colMaterial (#2186)
* colType -> colMaterial

* fixups
2024-09-11 21:18:46 -04:00
Derek Hensley
d9af701b88
Make needed extracted directories in extract scripts (#2185) 2024-09-11 09:51:53 -04:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)
* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
2024-09-11 16:59:23 +09:00
cadmic
6fcaa51832
fix_bss.py: Restore z_locale special case (#2179) 2024-09-08 21:37:55 -04:00
cadmic
37efc27162
Run fix_bss.py in Jenkins and generate a patch (#2168)
* fix_bss.py: Disable colors if stdout is not a tty

* Run fix_bss.py in CI and output a patch

* Wording tweaks
2024-09-08 18:27:36 -04:00
Dragorn421
c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
* rand.h -> libc64/qrand.h

* Add rand.h with z64 rand wrappers

* yeet comment

* code/rand.c -> libc64/qrand.c

* fixup

* move libc64 source to src/libc64/

* fix

* bss

* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421
a903f8b8bc
Document ACTOR_FLAG_SFX_ flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions

* format
2024-09-08 16:26:01 -04:00
cadmic
c39323a336
fix_bss.py: Subtract addend for relocations against global symbols (#2169) 2024-09-08 11:13:24 -04:00
fig02
0168b09628
Player Docs - Parallel (#2167)
* name func and flag

* rest of the docs

* format and comment change

* comment
2024-09-08 08:57:28 -04:00
Dragorn421
1332356e5c
Pause doc: Cursor drawing (#2159)
* Pause doc: Cursor drawing

* bss
2024-09-07 22:28:46 -04:00
fig02
27533a1507
rename gBuildTeam to gBuildCreator (#2160) 2024-09-07 16:02:01 -04:00
cadmic
e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
* Import n64dd code from Decompollaborate/n64dd

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>

* Don't stub out missing textures

* Remove @brief

* Add low-effort file comments

* Match OoT if style

* Fix n64dd matching due to int vs long

* Fix English n64dd error textures

* Compress n64dd segment

* Align n64dd to 0x40

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
fig02
88c4475967
Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
2024-09-07 09:23:04 -04:00
cadmic
e19ec02917
Freeze SFX IDs in msgdis.py (#2154)
* Freeze SFX IDs in msgdis.py

* Remove remove_comments
2024-09-07 13:10:57 +02:00
cadmic
8a3ba35070
[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c (#2146)
* Match z_file_choose.c

* Match z_boss_tw.c

* Format

* end: -> close_disps:
2024-09-07 00:12:12 -04:00
fig02
bb6177e936
Document Target_ShouldReleaseLockOn [Target Docs 8/8] (#2135)
* target range and leash docs

* format
2024-09-05 12:44:06 -04:00
Ozero4
0b011033fc
Naming a function (#2124)
* Naming a function

* Naming function

* Update functions.txt

* Update function name

* Update function name

* Update function name

* Update function name
2024-09-05 21:57:30 +09:00
mzxrules
acb5c7f20c
Update Room Documentation (#2015)
* Update Room Documentation

* Write more complete documentation, implement suggestions.

* Function name changes; minor comment tweaks

* nit

* Resolve Dragorn fixes

* Resolve Fig suggestions, fix comment wording

* fix bss, fig suggestion

* bss
2024-09-05 21:08:21 +09:00
fig02
6051251c92
istargeted -> islockedon (#2132) 2024-09-04 19:26:23 -04:00