KrimtonZ
ac4a51bf8f
Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
2020-03-24 11:52:12 -05:00
Roman971
51290f6126
Partially format header files
2020-03-22 22:50:15 +01:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Roman971
251aea64ab
Add comments and macros to prevent match issues with formatting
2020-03-22 21:09:54 +01:00
Roman971
373dc7d2d8
Fix ovl_Demo_Go non matchings (2/3 matched)
...
`z_demo_go.c` is now functionally equivalent and almost fully matched.
Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.
Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
KrimtonZ
e73ac1ed58
Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
2020-03-18 09:41:18 -05:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00