1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-29 08:16:11 +00:00
Commit graph

105 commits

Author SHA1 Message Date
Roman971
aecf375b84
Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
krimtonz
ee48867446
Math Files (#76)
* math3d wip

* math3d wip

* wip

* wip

* wip

* wip

* final update before pr

* run format.sh

* fix merge conflicts

* tharo suggestions update

* fig formatting suggestion

* math3d pr updates

* use sFactorialTbl in sys_math
2020-04-18 23:28:24 -04:00
Ethan Roseman
cb5a604ea7
Decompiled ovl_En_Ru1 (#72)
* Decompiled ovl_En_Ru1

* Formatting

* Actor/TransitionDrawTable struct fixes

* addressing PR comments

* addressing PR comments (2)
2020-04-18 04:50:41 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
Ethan Roseman
16646aa34d
Decompiled ovl_Bg_Spot17_Funen (#67)
* First steps

* Decompiled ovl_Bg_Spot17_Funen

* static functions no more
2020-04-13 19:30:01 -04:00
Random
298abfb128
Decompile z_jpeg.c (#70)
* Decompile z_jpeg.c

- Decompile z_jpeg.c
- Move .bss variables from fault.c and fault_drawer.c into .s files to avoid bss reordering

* Rename JPEGWork to JpegWork and minor fix in Jpeg_GetU16
2020-04-13 19:03:10 -04:00
Ethan Roseman
f3c945cc82
Decompiled ovl_Bg_Bdan_Objects (#66)
* Decompiled ovl_Bg_Bdan_Objects

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Header update

* formatting

* Update include/z64.h

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fixing structs

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-12 12:04:14 -04:00
pixel-stuck
d263b9dabd
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
fig02
a45e7920bc
Merge pull request #60 from gamestabled/ovl_En_Ani
ovl_En_Ani
2020-04-10 16:48:40 -04:00
chandler
22e9e2b6a2 removed asm files for EnAni and BgHidanFirewall 2020-04-09 15:22:48 -04:00
Random
d0cf6e153b Decompile sleep.c and printutils.c
- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
2020-04-08 18:36:15 +02:00
fig02
b9ac7fdfea
Merge pull request #52 from ethteck/ovl_Bg_Spot12_Saku
Decompiled ovl_Bg_Spot12_Saku
2020-04-05 14:40:02 -04:00
Random
43acba22a9 Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Ethan Roseman
546811bba8 Decompiled ovl_Bg_Spot12_Saku 2020-04-04 22:48:30 -04:00
Random
f818fb5299 Decompile graph.c
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
fig02
b96c016948
Merge pull request #49 from shawlucas/en_tana
Decompiled ovl_En_Tana and ovl_Bg_Spot05_Soko
2020-04-02 18:47:39 -04:00
KrimtonZ
7fa588f81f Merge branch 'master' into skelanimeupdates 2020-04-02 12:44:53 -05:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
shawlucas
c218f38635 Fixed merge conflict 2020-04-02 09:40:01 -07:00
shawlucas
2d11436367 Decompiled ovl_Bg_Spot05_Soko 2020-04-01 17:32:20 -07:00
shawlucas
36b9f914dc Removed asm files from En_Tana 2020-04-01 14:42:47 -07:00
zelda2773
a62877a543 Merge remote-tracking branch 'upstream/master' 2020-04-01 13:19:43 -04:00
KrimtonZ
25dcb73520 Merge branch 'master' into skelanimeupdates 2020-03-31 20:59:51 -05:00
KrimtonZ
32bda67e0f Name a few unknown parameters 2020-03-31 20:53:53 -05:00
KrimtonZ
f069777b19 name more skelanime struct members, match all but 1 function, name more functions, some documentation 2020-03-31 20:19:21 -05:00
KrimtonZ
75f570f4ac skelanime wip 2020-03-31 18:29:09 -05:00
fig02
8d37f3a15e Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-31 05:03:25 -04:00
Roman971
e99b2af35a Merge branch 'master' into z_rcp 2020-03-31 10:02:59 +02:00
KrimtonZ
8f54c82a96 rename SkelAnime_ChangeAnimation functions 2020-03-30 22:37:01 -05:00
KrimtonZ
8c993d9676 Merge branch 'master' into skelanimeupdates 2020-03-30 22:22:54 -05:00
zelda2773
eeb31944f8 Merge remote-tracking branch 'upstream/master' 2020-03-30 22:07:42 -04:00
zelda2773
ba49ef6a0e Decompiled ovl_Obj_Comb 2020-03-30 21:56:36 -04:00
KrimtonZ
24babfa95a skelanime update wip 2020-03-30 17:53:26 -05:00
Roman971
f64174730c Decompile z_elf_message.c (1 non matching left) 2020-03-30 22:29:55 +02:00
fig02
dd0541751c Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-30 05:52:27 -04:00
fig02
ea7aebc731 arrow_light OK 2020-03-30 05:25:53 -04:00
Roman971
f5ffe8687d Decompile z_rcp.c (1 non matching left) 2020-03-29 18:47:38 +02:00
Random
5f027cb431 Decompile z_quake.c and code_800D31A0.c
- `code_800D31A0.c` : OK
- `z_quake.c` : OK
2020-03-29 03:24:39 +02:00
fig02
10c74eb958
Merge pull request #39 from zelda2773/master
Decompiled ovl_En_Ds
2020-03-28 02:45:24 -04:00
fig02
fde5369eae fire arrow almost done, draw func regalloc 2020-03-28 02:41:49 -04:00
zelda2773
105ea6c5cd Decompiled ovl_En_Ds 2020-03-27 10:32:46 -04:00
fig02
ba5df8eb51
Merge pull request #37 from ethteck/ovl_En_Ru2_new
Decompiled ovl_En_Ru2
2020-03-26 20:12:38 -04:00
zelda2773
c52cb091ab Bg_Gjyo_Bridge OK 2020-03-26 01:22:08 -04:00
Ethan Roseman
a4be535164 Merge branch 'master' into ovl_En_Ru2_new 2020-03-25 18:56:09 -04:00
KrimtonZ
498d19655b Merge branch 'master' into skelanime 2020-03-25 10:52:04 -05:00
KrimtonZ
8970968cfc name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors 2020-03-25 10:51:25 -05:00
fig02
50dd042189
Merge pull request #36 from ethteck/ovl_Bg_Spot12_Gate
Decompiled ovl_Bg_Spot12_Gate
2020-03-25 11:39:04 -04:00
fig02
80b0f9b5fe
Merge pull request #35 from JoshDuMan/nonmatching
Match z_en_bird.c's last function.
2020-03-25 11:38:37 -04:00
Ethan Roseman
c559068eda Done 2020-03-24 22:24:33 -04:00