Dragorn421
397e481f9a
Fix misc 15 ( #1298 )
...
* Use `SCENE_` enum more
* Decimal for pos in `D_8011F9B8`
* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`
* thone -> throne
* `s` on local data
* minor sfxId cleanup
* Run formatter
* Fixup 0x19 + 1 = 0x1A, not 0x20 lol
* Tlut -> TLUT
* DemoKankyo params usage cleanup
* Some proofreading (up to z_actor.c)
* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)
* `sZdWaterBox` -> `sZorasDomainWaterBox`
* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
2022-06-24 19:45:05 -04:00
Robin Allen
9984c267d9
Names for some view things ( #1191 )
...
* Names for some view things
* Review: ORTHOGRAPHIC → ORTHO
* Review: dirty → dirtyFlags
* Review: Doc comment style
* Review: Define constants in terms of each other
* Review: Rename the ApplyToOverlay functions
* Update include/z64.h
Co-authored-by: fig02 <fig02srl@gmail.com>
* Review: Better View_LookAtInternal doc
* arg1 → mask
* View_LookAtInternal → View_LookAtUnsafe
* Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition
* sViewNotInitialized → sLogOnNextViewInit
* Remove VIEW_FORCE_ALL
* near/far → zNear/zFar
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* lookAt → at
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* near/far → zNear/zFar
* View_ApplyPerspective/Ortho: Remove from header instead of commenting
* lookAt → at
* Add fwd decls
* Fix external view->at accesses
* Missed these somehow
* lookAt → at
* Omit "Apply" in comments
* dirtyFlags → flags
* View_ApplyScissor → View_ApplyShrinkWindow
* Update src/code/z_view.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-04-09 00:50:28 +02:00
Dragorn421
5f89b8543f
Cleanup variables.h
( #1061 )
...
* Cleanup `variables.h`
* `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-12-06 14:03:42 -05:00
Tharo
f9d96d9f73
Fix most compiler warnings in the boot and code segments ( #674 )
...
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-13 19:49:40 -05:00
fig02
3c5fe66dcd
Use macros for oGfxCtx accesses ( #465 )
...
* fix colliderinit typo
* fix initchain
* reloc
* add defines
* add defines
* missed some on merge
* rename gfxCtx and add comment
* remove space
2020-10-29 17:31:09 -04:00
Random
174af7384d
libultra cleanup ( #215 )
...
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
louist103
449b2247fd
Math Sizes ( #297 )
...
* Math Sizes
Added sizes to most variable types
* Removed sizes and fixed pads
Removed sizes from base types and cleaned up pads
* PR fixes
2020-07-30 21:50:18 +02:00
fig02
24ab14f748
Change Colors To Decimal ( #260 )
...
* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
2020-07-16 21:37:53 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left ( #202 )
...
* First pass z_select
* lots of progress. 2 non matchings and data stuff needed
* match Select_LoadGame
* z_select almost ok, 1 func left
* remove comments
* remove comments and add description
* remove unused flg_set asm
* set_next_gamestate macro
* pr suggestions 1
* pr suggestions 2
* map -> scene
* pr suggestions 3
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
krimtonz
d48792870c
Decompiles sched.c ( #145 )
...
* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
2020-05-26 11:39:27 -04:00
Random
08d9fee6e4
Decompile speed_meter.c and add VIEWPORT_INIT macro ( #127 )
...
* Decompile speed_meter.c and add VIEWPORT_INIT macro
- speed_meter.c: OK
- Add VIEWPORT_INIT(viewport, by, rx, ty, lx) macro
* get rid of some magic numbers
* use early return instead of a big if block in SpeedMeter_DrawTimeEntries
2020-05-12 23:05:55 -04:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00