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996 commits

Author SHA1 Message Date
Roman971
229e0c8629
Update asm processor and migrate/improve rodata for a few files (#209)
* Update asm processor

* Migrate or improve rodata for a few files
2020-06-14 19:24:09 -04:00
fig02
1c98ac27eb
Actor struct cleanup (#208)
* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
2020-06-14 00:09:51 -04:00
Roman971
06fc61c83d
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Roman971
df3bfbc168
Fix sym_info.py and first_diff.py scripts to properly handle .bss (#205) 2020-06-12 21:56:17 -04:00
snablu
4e70a24274
Decompile z_bg_haka_trap.c (#201)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-06-11 17:39:47 -04:00
Random
a76356090b
Decompile flg_set.c (#200)
* Decompile flg_set.c

* Use a for loop and rename func_8002AAB0

* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
Lucas Shaw
a0ef48e987
Migrated rodata (#199) 2020-06-09 12:06:23 -04:00
Random
8afab54c23
Decompile mempak.c (#191) 2020-06-07 19:38:33 -04:00
Random
8705d40e54
Split ovl_file_choose and ovl_kaleido_scope (#167)
* Split ovl_file_choose and ovl_kaleido_scope

* Split ovl_kaleido_scope's rodata/data/bss

* fix

* fix spec

* spec fix

* hopefully last spec fix

* hopefully last spec fix 2

* fix

* Add comments on file boundaries

* fix
2020-06-07 13:52:43 -04:00
Robin Allen
09d8cc529a
Decompile KaleidoScope_Draw (#189)
* Decompile KaleidoScope_Draw

* Naming

* Simplify (casts)

* Cleanup (comments)

* Delete the .s file
2020-06-07 13:02:27 -04:00
Roman971
93e8dbcc9e
Decompile the last function in z_en_heishi2.c (#195) 2020-06-07 12:37:44 -04:00
Tharo
b2df45ae06
Decompile ovl_Bg_Spot16_Doughnut (#187)
* Decompile ovl_Bg_Spot16_Doughnut

* Ran formatter

* Shorten float values

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fix last float values

* Rename Update2 and Draw2

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-06-07 10:54:44 -04:00
Roman971
d7c9d8d86f
Add sym_info.py and first_diff.py scripts for convenience (#192) 2020-06-07 10:37:48 -04:00
Roman971
e413325637
Add support for 'after' and 'number' in mkldscript and use 'after' to properly shift the code segment (#194)
* Add support for 'after' and 'number' in mkldscript

* Use 'after' in spec to ensure code ends up after dmadata in RAM
2020-06-07 10:31:11 -04:00
Roman971
c10bcdc3c4
Fix and match func_800BFCB8 (#196) 2020-06-07 10:08:06 -04:00
cmon-meow
80ca848cfb
Actor* player.unk_684 (#193)
* Actor* player.unk_684

* delete 8008EEAC.s

* Update include/z64actor.h

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-06-07 09:47:11 -04:00
Roman971
68f5d212a7
Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
Random
94d810193a
ucode_disas.c progress (#188)
* ucode_disas.c progress

* fix

* minor fixes

* minor comment changes
2020-06-05 13:18:39 -04:00
Robin Allen
e67c51b155
Give names to KaleidoScope_Update & KaleidoScope_Draw (#185) 2020-06-04 17:54:50 -04:00
krimtonz
c78d93ad78
Remove hard-coded pointers in several files (#186)
* fix hard-coded pointers in code_800DACC0.data.s

* fix hard coded pointer in code_800E11F0.data.s

* fix hard coded pointers in code_800EC960.data.s

* remove fixed pointers in code_800F7260.data.s

* fix hard coded pointers in code_800F9280.data.s

* remove accidental comment

* fix hard coded jump table in Camera_Unique9.s
2020-06-04 17:51:14 -04:00
krimtonz
d6fc300ed2
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* pr updates
2020-06-04 01:59:17 -04:00
Robin Allen
69e30364b9
Convert z_map_data to C (#183)
* Convert z_map_data to C

* Style

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Cleanup

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Convert the whole file

* Cleanup

* Cleanup

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* floorNames → floorID

* Style

* Format & fix switch array padding

* Remove trailing zeroes

* Cleanup

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-06-03 16:52:10 -04:00
Roman971
78049aa5c5
Fix some missed and fake pointers in code (#180) 2020-06-01 18:55:34 -04:00
krimtonz
77137f5a04
Decompile z_camera data, and some camera WIP (#173)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
2020-06-01 17:54:47 -04:00
krimtonz
08aaba0d2c
Fix hard coded pointers in db_camera (#179) 2020-06-01 14:37:53 -04:00
fig02
78d0883f04
Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
2020-05-31 05:55:48 -04:00
Ethan Roseman
13a94482e5
Decompiled ovl_En_Zl1 (#169)
* Some progress

* progs

* More

* 1 more

* Init

* Slightly better score on one function

* 1 down!

* some progress

* Prep for PR

* PR suggestions

* OK!

* Formatting

* formatting again

* PR comments

* updating ZAP2
2020-05-30 09:33:29 -04:00
Nicholas Estelami
6d4558542a
All 110 scenes decompiled. (#175)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Updated to newer version of ZAP2

* Finished matching remaining scenes.

* Added back ZAP2

* Removed old commented out spec lines

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-05-29 17:59:10 -04:00
fig02
ac97807762
En_Kz OK (#176)
* start kz

* remove irrelevant file

* kz progress

* en_kz progress

* match kz switch

* progress

* kz OK

* kz OK

* sync

* kz done

* delete asm files

* pr suggestions 1
2020-05-29 17:20:00 -04:00
Ethan Roseman
038ab888f6
Decompiled ovl_Bg_Treemouth (#168)
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions
2020-05-29 17:08:40 -04:00
Tharo
5937aea1d5
Migrate rodata for z_message_PAL and code_80110450 (#174)
* Migrate rodata for z_message_PAL and code_80110450

* Delete code_80110450.rodata.s
2020-05-28 03:49:58 -04:00
Tharo
db987db9f8
Decompile flg_set data (#172)
* Decompile data for flg_set

* Ran formatter

* Remove data/ files
2020-05-27 12:46:59 -04:00
Lucas Shaw
248c0587d6
ovl_End_Title OK (#161)
* One non matching left in ovl_End_Title

* ovl_End_Title OK

* formatting

* removed unused asm files

* changed 0xFF to 255

* updated dlist

* made suggested changes
2020-05-27 11:51:11 -04:00
Kenix3
c350eaeda5
Scene Header Command 0x0B is now OK (#147)
* Scene Header Command 0x0B is now OK

* Delete func_8009899C.s

* Updates assert check on func_8009899C

Per Roman's suggestion of placing the __assert outside of the if (1)

* Updates func_8009899C to have array access rather than pointer math

* Removes deprecated comment in func_8009899C
2020-05-27 10:10:03 -04:00
Roman971
235b0b8e0b
Fix more raw pointers (rsp and part of .data) (#170)
Known files left with pointers in .data after this (possibly the only ones since I checked roughly everything):
- flg_set.c
- z_camera.c
- db_camera.c
- code_800D7CD0.c (ucode_disas.c)
- audio (not sure which ones, see the structure sheet)
2020-05-27 09:06:37 -04:00
Roman971
77a9f9c9f8
Fix makefile to work with import scripts again (+ minor cleanups) (#171) 2020-05-27 07:49:51 -04:00
Lucas Shaw
02fc5287cc
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
* llcvt.c OK, added script from mm decomp to set mips3

* ortho.c OK

* added entries to functions.h

* named guNormalize.s
2020-05-27 03:48:07 -04:00
gamestabled
c68d752813
EnHata OK (#155)
* EnHata OK

* made/attempted suggested changes. still havent been able to fix the THIS in Update
2020-05-26 20:05:09 -04:00
Roman971
53ceea717d
Properly align asm & data (+ minor fixes) (#165)
* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo
2020-05-26 18:09:00 -04:00
Ethan Roseman
ba0e57eecd
Progress reporting through Jenkins (2) (#166)
* Progress reporting through Jenkins

* Update progress.py

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Jenkins reporting attempt 2

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-26 17:00:22 -04:00
Ethan Roseman
e3dc47efe7
Progress reporting through Jenkins (#164)
* Progress reporting through Jenkins

* Update progress.py

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-26 16:36:30 -04:00
Nicholas Estelami
88946f303b
Decompiled 101 of the 110 scenes. (#153)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-05-26 12:53:53 -04:00
fig02
442b15c79f
en_sb OK (#159)
* en_sb OK

* en_sb done

* remove asm

* remove diff.txt

* pr changes

* pr changes 2

* merge master and add description
2020-05-26 11:57:54 -04:00
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Half-asian
3175f5c988
En_Skjneedle OK (#162)
* En_Skjneedle OK

* fix

* file deletions

* file deletions 2

* fix extern

* fix

* cleanup
2020-05-26 10:53:27 -04:00
Roman971
1bb3e006cd
Move last 3 functions in z_message_PAL.c to a separate file (#158)
There is padding in 1.0 here, and rodata is also 16 bytes aligned at this point.
2020-05-26 10:32:18 -04:00
Roman971
2c5ad24c3f
Migrate z_common_data.c's .bss to C (#157) 2020-05-26 08:50:51 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
gamestabled
13b1dc03bb
EnHintnuts OK (#154)
* merged from upstream

* matching

* named functions

* made suggested changes
2020-05-24 04:30:24 -04:00