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Author SHA1 Message Date
Roman971
cd1d08d34f
Implement the scene table with defines (#1128)
* Implement scene table with a single define

* Format z_scene_table.c

* Apply review suggestions

* Reorder arguments in DEFINE_SCENE
* Use ROM_INFO for the scene table
* Change "Debug only" to "Debug-only"

* Apply more review suggestions

* Use NULL for 'none' rom addresses
* Remove scene declarations from segment_symbols.h
2022-02-01 14:36:09 -05:00
Tharo
04a9d51e90
Rework handling of dmadata (#1036)
* Generate dmadata

* Remove tab indentations in mkdmadata.c and mkldscript.c

* Fix

* Review suggestions

* Hopefully fix

* Fix index

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-12-01 00:29:09 +01:00
Roman971
f3c930917b
Implement define tables for objects, actors and effect soft sprites (#906)
* Implement a single Object Table for the enum and the segments

* Implement a single Actor Table for the enum and the overlays

* Implement a single Effect SS Table for the enum and the overlays

* Remove initvars.h and move its content to relevant files

* Update object 0 to use OBJECT_NONE and document it in the table

* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
2021-08-29 21:24:32 -04:00