* finished object_skb
* neglected the limbs and dlists, so I added them
* adding the textures
* fixing some names
* ....forgot to change the c file....
* hopefully fixed formatting issue
* Initial xml
* most of in-code references
* Add limbs and evrything else
* Functions used by EnRiverSound
* Fix forearm and use void* for textures
* Run formatter
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* Lots of functions matched. Some big ones are close.
* Five left unmatched, one close.
* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.
* Three unmatched, one essentially matched, the rest matched.
* More fixes.
* Documented more of the structure and cleaned up a bit.
* BossFd2, BgVbSima, and EnVbBall matched and documented
* Also removed unneeded .s files
* And need to name EnVbBall's functions
* give this a shot
* fix conflict
* one more try
* removing darkmeiro changes
* and again
* now OK from make clean
* minor cleanup
* One more matching function for BossFd
* which means it doesn't need its .s
* splitting
* splitting
* splitting
* forgot some .s
* fancy new names
* fancy new names
* trying again
* sneaky .s files
* sound effects and some hex to decimal conversions
* Sound effects and static variable cleanup
* format.sh and clean up static variables
* sfx and formatting
* ZAP and cleanup
* small cleanup
* cleanup and ZAP
* ZAP
* looking at the giant function again
* looking at the giant function again
* Only the big function left.
* Those .s files aren't mine, officer
* float literals might be fixed. regalloc still a nightmare
* almost done with the big function
* should make now
* not much of a change
* all functions match. rodata somehow doesn't.
* forgot some things
* lots of cleanup
* and a little more
* small error
* large cleanup. Also BossFd has function names and inlined variable declarations
* still more cleanup
* the quest for 0.1f continues
* forgot to put NON_MATCHING back in
* Data structures fully documented. Still more cleanup.
* DECR now works with BossFd2
* should match now
* cleanup
* small cleanup
* cleanup and names
* tiny thing
* particles and headers and stuff
* now with more enums
* merge
* test
* end test
* update
* cleanup
* object 2
* object 1
* doc object_fd2
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* formatting
* .s
* merge actor
* vertex arrays
* a little more
* formatting
* merge opd
* fixed damage check
* cleanup
* fixes
* effect struct
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
* Started
* did some more
* did a few more
* update
* Fixed corrupted git repo
* did some more
* Did a few more functions
* taking a break
* fix undefined
* matched the stupid hard function
* a few more
* did some more, done for tonight
* commit in case i mess up
* 3 non matching
* .
* remove tools/ZAP2 from origin master
* idk
* i cant figure this out
* object_xc OK
* compiles now
* the evil function is now ok
* z_en_xc OK
* some documentation
* more documentation i guess
* more documentation
* more z_en_xc docs
* z_en_xc updates
* Final pass, its been nearly a year
* Remove unnecessary comment
* forgot to remove unused asm
* Merge
* Made suggested changes and fixed warnings in z_en_xc
* Remove symbols from undefined_syms.txt
* Add some missing animmode to en_Xc
* review
* review
* fix tot cutscene
* comment
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Fixed upstream
* move .data
* match init
* mathc func_808C1D00
* match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0
* match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704
* func_808C18B0
* match another chain of functions
* Match func_808C29B0, Draw, and most of OverrideLimbDraw
* start update
* Really close
* Almost match update, match Override Limb Draw
* start the big switch
* Make a little progress on the big switch function
* Test
* chip away at the big one some more
* test
* progress
* More progress
* Add
* Finished another chain of functions
* Decomp effect functions
* Get the whole file in C
* Move data to its own C file
* Start the effect file en_bdfire.c
* Messed up expected
* Finish EnBdfire.c
* A little clean up
* done as far as I can get it
* Delete scenes directory
* Delete graphs directory
* Delete graphovl.py
* match and such
* Delete BossDodongo_Update.s
* PR fixes
* restore old IDO
* Color Filter
* PR fixes (Roman)
* Fixed added assets
* remove asm
* PR fixes (Roman)
* quick format change
* remove unwanted files
Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* match a few
* delete ASM
* Almost done
* One reg swap left
* GlobalCtx2 YEP
* Start object SKJ
* Start some documentation
* Big doc pass
* Name the first batch of functions
* Done
* fix some issues real quick
* lets try this again
* remove left over doc tools and add 3 textures
* Finish object_skj docs
* PR fixes
* PR fixes
* Delete BuildInfo.ha
* PR fixes (Roman)
* PR fixes (Roman)
* ovl_Boss_Goma OK, except func_80917D98
* ovl_Boss_Goma OK and documented
* Minor cleanup: shorten enums, use named constants...
* Floats with .0f, less useless static usage, details on oversight about spawning child gohmas, cleanup...
* More documentation, hopefully less weird about documenting setups and actions
* fix fhg_fire
* remove warnings
* formatting things
* newlines
* review
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* It's Phantom Ganon time
* Fhg_Fire matched
* small touch up
* more documentation
* starting naming fire
* renaming
* cleanup
* hooray for new names
* merge
* first pass
* camera status
* bgcheck
* object 1
* object 2
* .s
* .s
* fig's comments
* implementing zel's suggestions and a few other things
* the work begins
* work continues
* docs, shifts, cleanup
* cleanup
* texture names
* addressing the rest of the notes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Shift to new branch
* object_jj decomped
* docs
* Documented blinking, various other things
* more naming
* Most stuff in the object named
* implement eye enums
* delete asm
* Changes from Fig's review
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* .gitkeep and xml
Signed-off-by: angie <angheloalf95@gmail.com>
* comment out most of the xml
Signed-off-by: angie <angheloalf95@gmail.com>
* add all animations
Signed-off-by: angie <angheloalf95@gmail.com>
* textures
Signed-off-by: angie <angheloalf95@gmail.com>
* more textures
Signed-off-by: angie <angheloalf95@gmail.com>
* another texture
Signed-off-by: angie <angheloalf95@gmail.com>
* eye and mouth textures
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add to spec and comment out a problematic skeleton
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* replace almost all d_ references
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add missing include
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* fix problems with overlapping data
Signed-off-by: angie <angheloalf95@gmail.com>
* replace references to Darunia's skeleton
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename cutscenes in en_du
Signed-off-by: Angie <angheloalf95@gmail.com>
* last renaming
Signed-off-by: Angie <angheloalf95@gmail.com>
* ups, forgot to delete some pointers from undefined_syms.txt
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the animations
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* gDaruniaSageFormationAnim
Signed-off-by: angie <angheloalf95@gmail.com>
* update actor symbols from object
Signed-off-by: angie <angheloalf95@gmail.com>
* rename eyes
Signed-off-by: angie <angheloalf95@gmail.com>
* rename a mouth texture
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* link of the pr
Signed-off-by: Angie <angheloalf95@gmail.com>
* update the cs name to the correct one
Signed-off-by: angie <angheloalf95@gmail.com>
* tlut
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* add object name to outname in palettes
Signed-off-by: angie <angheloalf95@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* add xmls of anime1 and anime2
Signed-off-by: Angie <angheloalf95@gmail.com>
* add unaccounted data from animes
Signed-off-by: Angie <angheloalf95@gmail.com>
* add all unaccounted data and a bit of renaming
Signed-off-by: Angie <angheloalf95@gmail.com>
* add to spec and change the pointer to the decompiled names
Signed-off-by: Angie <angheloalf95@gmail.com>
* add palettes
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* change palette to Tlut
Signed-off-by: angie <angheloalf95@gmail.com>
* change `Tlut` to `TLUT`
Signed-off-by: angie <angheloalf95@gmail.com>
* xml
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add spec
Signed-off-by: angie <angheloalf95@gmail.com>
* replace all hardcoded pointers in demo_gj
Signed-off-by: angie <angheloalf95@gmail.com>
* add the rest of the unaccounted data as a blob
Signed-off-by: angie <angheloalf95@gmail.com>
* i forgot to erase a undefined_sym
Signed-off-by: angie <angheloalf95@gmail.com>
* name everything in object_gj
Signed-off-by: angie <angheloalf95@gmail.com>
* Categorize by how are ussed each rubble
Signed-off-by: Angie <angheloalf95@gmail.com>
* forgot to erase the externs
Signed-off-by: angie <angheloalf95@gmail.com>
* the cool laser meme is ded
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* a bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* another bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* add dummies to func_8097911C to match it
Signed-off-by: angie <angheloalf95@gmail.com>
* fix some functions declarations
Signed-off-by: angie <angheloalf95@gmail.com>
* Add functions of the array used by the update function
Signed-off-by: angie <angheloalf95@gmail.com>
* add functions used by draw
Signed-off-by: angie <angheloalf95@gmail.com>
* draw and update functions
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoGj_Init
Signed-off-by: angie <angheloalf95@gmail.com>
* fix some functions declarations
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* 9 small functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Some unmatched functions and 12 small matched functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* another 7 small functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add data
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* small types fixes
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* six more functions
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80978C20
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8097BA48
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* five repeated functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Array of cylinders and two other functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* seven equals and problematic functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_80978F60 and func_80979860
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8097923C doesn't want to match :c
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* three not matching functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_80978AFC
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* three more
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoGj_FindGanon
Signed-off-by: angie <angheloalf95@gmail.com>
* func_809797E4
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80978B90
Signed-off-by: angie <angheloalf95@gmail.com>
* last non matching function
Signed-off-by: angie <angheloalf95@gmail.com>
* erase reloc
Signed-off-by: angie <angheloalf95@gmail.com>
* a bit of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* another chunk of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* fix reg macros and a few comments
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* vt, arrayfuncs renaming and another bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* More renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* i'm hating this actor
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* Changes asked by @shawlucas
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* swap globalCtx and globalCtx2
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Move static variables nearer to where they are used and general cleanup
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* A bunch of changes
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Forgot to change updateMode
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the references to object_gj
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename some functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* document the actor params, a few members and rename some draw functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename DemoGj_DrawRubbleDisplayList into DemoGj_DrawRotated
Signed-off-by: angie <angheloalf95@gmail.com>
* The first type is the the rubble that is around the fight's arena
Signed-off-by: angie <angheloalf95@gmail.com>
* rename the enums
Signed-off-by: angie <angheloalf95@gmail.com>
* Document the value read from the Ganon instance and rename a few functions from that
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename init and draw functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename smoke spawner functions
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* fix merge issues
Signed-off-by: Angie <angheloalf95@gmail.com>
* Fixing mkldscript.c for mac
* 1 to go
* merge update
* almost
* small update
* updating API with master
* NON_MATCHING
* names of vars
* almost matching
Signed-off-by: angie <angheloalf95@gmail.com>
* BgHidanHrock_Init matching
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* renames
* format
* PR suggestions
Co-authored-by: angie <angheloalf95@gmail.com>
* starting out
* match demo
* full match
* cleanup
* more names
* more names
* headers
* dist from link
* docs
* objects
* format
* organization of xmls
* merge actor
* Update src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* get data in
* Match Init and one other
* match some more
* match a bunch more
* merge master
* OK
* Some naming done
* OBJECT_NY almost done. waiting on ZAP changes
* Remove ASM
* Cleanup
* Commit before merge
* fix damage table
* Change comment
* First batch of files
* Add missing folders back
* Fix missing folders again
* Finish fixing existing texture files
* Gameplay_Keep XML finished
* Most actor gameplay_keep undefined syms removed
* Only ~200 gkeep symbols remain
* All gkeep symbols that ZAP supports are fixed
* Cleanup, and make gkeep names more accurate
* Starting to figure out what some unknown blobs are, merge zeldaret in
* fix a few more things
* refactor gkeep
* Change how gitkeep is handled
* gkeep xml cleanup
* Gkeep finished, now just waiting up ZAP updates
* 100 link animations finished
* 150 link animations finished
* 200 link animations finished
* 250 link animations finished
* 350 link animations finished
* 400 link animations finished
* 450 link animations finished
* 500 link animations finished
* 550 link animations finished
* All Link animations finished
cannot build yet because ZAP doesn't have LinkAnimationHeader yet
* xml changes for new zap stuff
* finish gameplay_keep
* fixing existing objects
* ready for pr besides zap padding issue
* mostly ready for pr
* format all c files
* all conflicts fixed
* make changes that roman requested
* fix thing i didn't mean to change
* some animation symbols renamed
* fixed roman's stuff
* lifemeter hardcoded pointers removed
* fix issue with incorrect data in gameplay_keep
* removed unused asm
* fixed most of fig's comments
* fix all of fig's comments
* reformat files
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* fixed stuff
* fixed most of roman's comments
* remove leading zeroes
* should build now
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "f84d8337b"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "f84d8337b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* all of gkeep symbols fixed
* compiler error fixed
* format files
* final changes
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* started init, not matched yet
* all except init matched
* haka_zou OK
* haka_zou done
* fix jenkins problem
* various improvements
* removed unused asm
* fixed things
* fixed new dyna names
* more dyna fixes
* ok now?????
* this better build OK
* applied roman's suggestions
* function renames
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Start work on Jya Cobra
* Match two functions
* Work on func_80896ABC
* func_80896CB4 and most of func_80896D78
* Fix func_80895BEC, clean up func_80896ABC
* Work on func_80896EE4
* Match func_80896EE4
* Nearly match func_80895A70, finish BgJyaCobra_Draw
* Match func_808969F8, start on func_80895C74
* Work on func_80895C74 and func_80895EF0, data move
Also ran permuter
* Some cleanup
* Almost match func_80895C74, tiny bit of work on func_80895EF0
* Remove variables in func_80895EF0
* Make init match nicer
* Work on func_80896518
* Progress in func_80896518
* Figured something out in func_80896518
Going to experiment with stack stuff
* func_80896518 has tiny stack and regalloc issues
* Work on func_80895EF0
* Some work on func_80895EF0
* Update diff script
* Work on func_90995EF0
Use 2d array indexing in func_80895EF0
Small regalloc improvement in func_80896518
Change not equal to to less than where possible
* match func_80896ABC and func_80896D78
* Improve func_80895EF0 a bit
* Do some cleanup
* Change commented out functions to ifdefs
* Another bit of cleanup
* Run formatter
* Remove now unused include
* Another another bit of cleanup
* Revert update to diff script
* PR suggestions
* PR comments
* PR comments, a bit of documentation
* Run formatter
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* More PR comments
* actor fixes
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* sfx fix
* should be good to go
* comments and such
* Matrix macros escape me
* format
* fix bubble
* remove comments
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* Oh boy more giant functions
* now functional, but not equivalent
* Now only non-matching
* cleaned up illusion room
* much closer. static variables still suck though
* much closer. static variables still suck though
* some docs and cleanup. matching is horrible.
* static varaibles are a troublesome lot
* ifdef
* merge ZAP
* merge again
* small cleanup
* small fixes
* swordstate
* resolve conflict
* comments and such
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Fixed newline issue with ZAPD
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Fixed merge issues.
* Fixed makefile merge error
* Fixed additional merge error
* Fixed several more merge issues
* Commented out gameplay_keep and sk2 extraction, since currently unused.
* Reenabled gameplay_keep extraction since it's used in the spec
* Fixed build error
* Removed test struct
* Fixed makefile error that would happen on fresh builds
* Fixed merge issue
* Removed relative paths
* Multithreading on extraction, spec uses numbers, few changes to XMLs
* Removed redundant code from the extract_assets script
* object_sk2 and object_spot09_obj OK
* object_spot11_obj OK
* object_spot17_obj OK
* Test: One of the gameplay_keep dlists given a proper symbol
* Updated asset symbol names based on new naming scheme
* XMLs use "Offset" instead of "Address" now
* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file
* Updated to use latest build of ZAPD
* Updated ZAPD again
* Updated ZAP to remove assimp dependency
* Jenkins Test: Added .gitkeep file
* Updated ZAP once more
* Updated png file name to comply with new naming scheme.
* Fixed bad include
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* now with more symbols
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* woo watch out
* data and such
* stuff
* more decomp
* another match
* match and docs
* more docs
* little more cleanup
* SFX macros
* little more
* more attempts to match
* naming things
* I give up on the match
* also spec
* changes
* hex
* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Fully decompiles demo_effect actor.
* Formats z_demo_effect.c
* GET_ACTOR_TYPE is renamed to GET_EFFECT_TYPE
* Implements OPEN_DISPS macros for all draw functions.
* Fixes ugly float values
* Removes unnecessary union structs in the DemoEffect actor struct
* Renames DemoEffect SkelAnimeCurve member to skelCurve
* Names initObjectBankIndex DemoEffect struct member
* Renames jewel display list holders
* Renames initialization function pointers to initUpdateFunc and initDrawFunc
* Renames primitive and environment color DemoEffect struct members.
* Fixes a couple missed floats.
* Renames most draw and update functions.
* Finishes naming all update functions.
* Adds additional SFX defines.
* Renames the rest of the functions
* Renames all external object display lists and vertex references
* Renames DemoEffect global data variables
* Renames DemoEffect Medal function to GetItem because it's used by LightArrows too
* Fixes DemoEffect Timewarp_Timeblock documentation.
* DemoEffect_TimewarpTimeblock updates shrink functions to use decimal
* Converts DemoEffect hex to decimal where appopriate
* Names the rest of DemoEffect struct members.
* Names DemoEffect triforceSpot crystalLightOpacity
* Adds DemoEffect enums for light effect color and god lgt types.
* Renames DemoEffect_UpdateBlueOrb to DemoEffect_UpdateBlueOrbGrow
* Fixes compiler warning in DemoEffect_JewelSparkle
* Renames DemoEffect_MedalSparkle argument
* Reformatting DemoEffect struct offset comments.
* Formats z_demo_effect
* Updates DemoEffect oGfxCtx to use the new macros.
* Adds comments detailing what each function in the DemoEffect system does.
* Removes z_demo_effect.data.s
* Renames DemoEffect global variables and sets them to static
* Removes pointer from DemoEffect function references
* Removes unncecessary default: break; statements in DemoEffect
* Converts rotation values to hex in DemoEffect
* DemoEffect effectFlags now uses ~1 rather than 65534
* DemoEffect_DrawGodLgt now uses a cleaner conditional statement
* eventChkInf in DemoEffect now uses 1 << 9 and 1 << 11
* DemoEffect now uses VT macros.
* Converts DemoEffect colors to hex.
* Changes M_PI / 32768.0f to M_PI / 0x8000
* Updates demo_effect enums to be all caps
* ovl_demo_effect reloc info is now included via build process rather than included from original asm
* Adds param packing macro
* DemoEffect struct unions are now typedef'd outside of the main struct
* Reformats DemoEffect sJewelSparkleColors
* Removes an if(globalCtx){} in DemoEffect_Init
* Removes ActorFunc cast in DemoEffect_Wait
* Removes unncessary comment in DemoEffect_MedalSparkle
* Timer check in DemoEffect_UpdateLightRingShrinking now uses <= 255 rather than < 256
* Removes unnecessary comment in DemoEffect_SetJewelColor
* Removes unncessary comment in DemoEffect_MoveJewelActivateDoorOfTime
* Converts an angle to hex in DemoEffect_MoveJewelActivateDoorOfTime
* Converts a while to for loop in DemoEffect_JewelSparkle
* Moves stack variables in DemoEffect_UpdateDust to a new line for each one
* Removes globalCtx2 assignment to the beginning of the function in DemoEffect_DrawJewel
* Removes unnecessary comment in DemoEffect_DrawCrystalLight
* No longer wrapping rotation reset in if(1){} in DemoEffect_DrawGodLgt
* Converts DemoEffect if statements to use != 0 and == 0 when non-boolean ints are checked.
* DemoEffect initDrawFunc now uses type ActorFunc rather than DemoEffectFunc
* review 2
Co-authored-by: fig <fig02srl@gmail.com>
* All functions decompiled, most named
* asm deleted, spec and undefined_syms included
* missed a static
* Some cleanup on comments and osSyncPrintfs
* asm
Co-authored-by: fig02 <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* I can't wait to bomb some do dodongos
* a whole heap of bombchus
* matched
* more names
* Dodongo dislikes smoke
* i am error
* merge
* fixes
* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Fixed upstream
* Migrate data and Decomp Init
* Decomp a few more functions
* Small change before starting
* Back to this file
* Match action func chains, func_8096DE94, func_8096DF9C, func_8096E0A4
* Match all except 1 function in first back of actionFuncs
* matched a bunch in bank D_8097053C
* Match the first few draw functions
* match a few more draws and start one
* All matched but one. All equivalent
* Name setup funcs
* finish naming functions
* Fix Gfx stuff
* Remove 'expectedc'
* General clean up
* fix
* progress
* cleanup
* remove reloc
* review 2
* fix awful function pointer thing
Co-authored-by: fig <fig02srl@gmail.com>