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17 commits

Author SHA1 Message Date
Ethan Roseman
f54e3abbee Adding ido7 to repo 2020-04-22 15:32:41 -04:00
Ethan Roseman
469058e363 Makefile machinery work 2020-04-21 00:59:59 -04:00
Lucas Shaw
21750d5aee
Naming some functions in libultra_code, decompiling a decent amount. (#77)
* osgetactivequeue ok

* osspdevicebusy ok

* osGetCurrFaultedThread ok

* osSpRawStartDma OK

* __osSpSetPc and osViGetCurrentFramebuffer OK

* sinf, sins, and sptask OK

* coss OK

* cosf OK

* ran format.sh

* Updated PR to use ultratypes

* osContStartQuery OK

* ran format.sh

* Updated PR to fix issues

* Made suggested changes
2020-04-18 21:40:27 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
pixel-stuck
d263b9dabd
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
Roman971
f5ffe8687d Decompile z_rcp.c (1 non matching left) 2020-03-29 18:47:38 +02:00
fig02
8057d95195
Merge pull request #20 from ethteck/ovl_Demo_Geff
Decompiled ovl_Demo_Geff
2020-03-21 21:42:02 -04:00
Roman971
5f04911e00 Add script to generate REG macros from GameInfo offsets
Also removed `asmdiff-old.sh` that I believe is no longer used by anyone.
2020-03-21 18:20:28 +01:00
Ethan Roseman
48fe06b4ee Merge branch 'fix-build' into ovl_Demo_Geff 2020-03-20 00:35:24 -04:00
Ethan Roseman
1d7a2ff18d Fixing build to successfully stop on failure 2020-03-20 00:33:07 -04:00
Ethan Roseman
2d00e319fe Merge branch 'master' into ovl_Demo_Geff 2020-03-19 20:07:08 -04:00
Thar0
97538a2f14 ovl_Door_Ana OK 2020-03-18 14:59:46 +00:00
Ethan Roseman
6fc191b45b Migrated rodata 2020-03-17 16:33:41 -04:00
Ethan Roseman
c820e9b453 Updating ZAP2 2020-03-17 01:51:51 -04:00
Jack Walker
458593fcd7 Re-added ZAP2 2020-03-17 00:36:02 -04:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00