* Decompiled en_horse_zelda
* Deleted some asm files I missed
* Replaced approximation with a fraction
* Turns out the f32 cast is unnecessary
* Converted coordinates to decimal, replaced actor struct padding with char arrays
* Properly converted to decimal
* Renamed actionIndex to action, replaced += 1 with ++
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* marginal improvement
* matched functions. Also fixed a serious lack of static
* format
* more static
* fixing a function prototype
* skelanime OK
* forgot .s
* skin matrix matched
* format
* merge upstream
* Merge upstream
* Migrate data
* Progress
* Progress
* Progress
* Cleanup data
* Match EnOkuta_Update
* EnOkuta_Draw
* func_80AC25D8
* Work on func_80AC2350
* Name EnOkuta_OverrideLimbDraw
* More progress
* More progress
* Progress
* Progress
* func_80AC2350
* func_80AC1938
* Use LINK_IS_ADULT
* func_80AC1B80
* Name some stuff
* Update spec and remove asm
* Name EnOkuta_SpawnSplash
* Name more stuff
* Name EnOkuta_Appear
* Name ColliderInits
* Reorder comparison to make more sense
* Name some Octorock related functions
* Name some projectile stuff
* Reorder comparison
* Convert remaining uses of unk_194 to decimal
* Name some more stuff
* Rename some wait functions to have 'to'
* Consolidate timers
* Name some more stuff
* Change EnOkuta_SetupWaitToAppear to take this
* Name jumpHeight
* Name this->scale
* Name shots
* Name _SetupWaitToShoot and _SetupShoot
* Name more stuff (might change)
* Name EnOkuta_ColliderCheck for now
* Replace some floating point constants
* Change name to make a bit more sense
* Rename mouth to snout
* Just rename parameter to scale
* Fun magic number I guess
* Remove several returns
* Cleanup
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Clang format
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* merge upstream
* Merge upstream
* Progress
* Progress
* Fixes
* Migrate bss for now ig
* func_80A772EC
* Use rom reloc
* Cleanup
* Correct prototype
* Rename to _PlayBGM
* Eh revert to _StartMusic
* Match func_80A74398 more
* Fixes
* Work on func_80A74398
* Work on func_80A74398
* Match func_80A74398
* Use thisx
* Name, static, and move some stuff
* Match some graphics functions
* Rename asm for named functions
* Forgot one
* More graphics stuff
* Progress
* More progress
* Fix jump table
* Figure out types for a lot of data
* Fix data
* Type remaining data
* Work on func_80A7492C
* Ugly match for func_80A7492C
* Fix func_80A7492C
* Match some interesting stuff
* Move and remove forward declarations
* Sort declarations
* Progress
* Use quotes for vt import
* Slightly better diff
* Better diff again
* Fix stack on func_80A74BA4
* match func_80A74BA4
* func_80A74674
* Progress
* Progress
* Progress
* Progress
* Eh early return probably makes more sense here
* Progress
* Progress
* Progress
* Autocomplete sucks
* Name stuff in func_80A76E2C
* Work a bit on func_80A75C38
* Ugly match func_80A75FA0
* Name it prevInvincibilityTimer
* EnIk_PostLimbDraw3
* Use hex for line numbers in EnIk_PostLimbDraw3
* EnIk_PostLimbDraw2
* EnIk_PostLimbDraw1
* Use hex for line numbers in EnIk_PostLimbDraw1
* Use ACTORTYPE_ENEMY
* Progress
* Possible fake match of func_80A75C38
* Update spec and remove asm
* Cleanup forward declarations
* Move data to fun places
* Move data into func_80A76E2C
* Move data into func_80A75A38
* Make D_80A7847C an array
* Remove struct padding
* Revert "Remove struct padding"
This reverts commit 87b0bd73da.
* Name colliders
* Use else
* Name shieldColliderItems
* Use new graphics macros
* Cleanup
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* gate
* done
* done
* now with names
* OK - data transferred and two functions done
* Not OK
* Not OK
* OK - several more functions
* OK - another function
* OK - 2 more functions
* OK - another function
* OK - one function lefet
* Cleaned up file and removed ASM files
* Removed unneeded forward declaration
* Some cleanup
* More cleanup
* Minor cleanup
* Minor cleanup
* Minor cleanup
* Addressed a few issues
* Changed include statement format
* Changed numbers to hex
* Changed another number to hex
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* wonder item and incidental cleanup on wondertalk2
* merge update
* now with function names
* static variables
* the macros will rise again
* better (?) translation
* fix names
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* Leevers and Tektites and Wolfos, ohmy!
* changes and cleanup
* the need for speed
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* long firewall is long
* Fwbig documented, some cleanup on Zl1
* format
* merge and cleanup
* last things
* Decompiled ovl_bg_spot11_oasis
* Forgot to rename the init chain
* Renamed draw function, corrected include statments, corrected the waterbox pointer assignment, removed early return, removed unnecessary cast
* Forgot to add a newline
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* matching
* format
* document and format
* .s files
* cleanup and macros in block-related actors
* fixed a few more things, also an error I cso an error I caught in another file.
* Split code_800F7260
* More function splits, migrate rodata
* Initial progress
* Small progress
* More substantial progress, finally figured out structs
* 2 functions left
* Move prototypes to functions.h
* Remove unused asm, move most externs to variables.h
* Fix merge
* Ran formatter
* Brackets to avoid && &
Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
* More variables to variables.h
* Braces around early return
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars
Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* merge upstream
* Merge upstream
* Match EnHorseNormal_Init
* Work on EnHorseNormal_Draw (probably finish depending functions first)
* func_80A6CC88
* Work on EnHorseNormal_Draw
* Clang format
* Properly use OPEN_DISPS
* Stop using thisx lol
* Use the funny angle number
* Use &D_04049AD0 because it's not a display list?
* Stop using fun macros to fix stack
* EnHorseNormal_Draw
* EnHorseNormal_Destroy
* EnHorseNormal_Update
* Use disp macros EnHorseNormal_Draw
* Correctly type D_04049AD0
* func_80A6C570
* Name some draw stuff
* Fix names
* Make if condition more readable
* func_80A6B30C and fix incorrect pointer types
* Function prototypes
* func_80A6B250
* Add header comment
* Move skin function to functions.h
* Change to stable
* Cleanup a little
* Match some more
* Work on func_80A6BE6C (won't compile yet)
* Work on func_80A6BE6C again
* Progress
* func_80A6CAFC
* Match all but one :)
* Work on func_80A6BE6C
* Work more on func_80A6BE6C
* Multiply floating point by integer lol
* Reorder assignment to almost match
* func_80A6BE6C
* Fix warning and remove unnecessary forward declarations
* Data section
* Cleanup data a bit
* More cleanup and clang format
* Clang format is a little confused
* More cleanup
* Formatting
* Revert formatting on z_bg_spot01_objects2.c
* Name unk_14C
* Add clone comment
* Name clonePos
* Name and cleanup
* Name some animation related stuff
* Remove unnecessary assignment
* Name cloneRotY
* Use ARRAY_COUNT for sAnimations
* Add more to unknown struct layout
* Use u8 for last struct member
* Use s32 for length
* Add padding disclaimer
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Various suggestions
* Replace 10430.378f
* Remove padding because alignment
* Move function array out of function
* Remove struct name being present twice unecessarily
* Oops forgot the s
* Don't separate static vars from others
* Some cleanup
* Use ARRAY_COUNT(sJntSphItemsInit)
* Minor cleanup
* Rename enum members
* Oops forgot to rename enum
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* merge upstream
* Merge upstream
* Use Petrie's data section
* Move assignment to declaration
* EnIshi_Init without messing with formatting
* EnIshi_Draw
* Update asm
* Remove war of the zeros
* Type function pointers
* Match a few
* Remove extra * in comment
* Progress
* func_80A7E5A8 and add translation
* Cleanup func_80A7E5A8 and work on func_80A7E824
* Work on func_80A7E824
* Cursed asf match for func_80A7E824
* Re-use variable in cursed function to avoid warning
* func_80A7F0A8
* func_80A7F514
* Use C data
* Various fixes
* Move data around
* Clang format and stuff
* Stuff
* Pretty suspicious just saying
* Add janky hack warnings
* Use enum for type
* Cleanup enum a bit
* Use small and large instead of rock and boulder
* Name EnIshi_SetupCollider
* Remove static var space
* Update translation
* Name some stuff
* Name sRockScales
* Use object id defines for func_80029E8C
* Properly type var to s16
* Make match slightly less fake
* Yay no more fake match for func_80A7E824!
* Use thisx all throughout func_80A7E824 for consistency
* Rename to EnIshi_InitCollider
* Remove asm
* Only use thisx where required in func_80A7E824
* Cleanup and naming
* More naming
* Naming
* Finish naming
* Rename sCylinderInit to sCylinderInits
* Actually finish naming
* Minor cleanup
* Header comment
* Format effect function usage properly
* More formatting
* Various changes
* Minor cleanup
* review
Co-authored-by: fig02 <fig02srl@gmail.com>
* Migrate data, fix header, add undefined symbol, decompile Init function
* Decompiled Destroy function
* Decompiled func_808ADEF0 and adjusted struct some
* Decompiled Update function
* Fixed sInitChain stuff
* Preliminary Draw function decompilation
* Replaced code with OPEN_DISPS and CLOSE_DISPS and some hex with decimal
* Working on Draw function still
* More permuter test stuff
* Got Draw matching except for one little TwoTex issue
* Added NON_MATCHING
* Removed false alarm
* Got most of the functions decompiled; 1 non-matching, 1 not started
* Ran format.sh on file
* These two symbols should be arrays
* Got func_808ADAE0 mostly decompiled
* Got func_808ADAE0 fully decompiled!
* Removed necessary files (except _Draw)
* Successfully decompiled Draw function
* Decompiled Draw function
+ Added proper includes to spec
* Removed Draw function assembly
* Moved func_800F46E0 prototype to functions.h
* Renamed unk_174 to bufferIndex
* Replaced state constants with enum
* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha
* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha
* Made changes as per pull request comments
Co-authored-by: fig02 <fig02srl@gmail.com>
* Approx. half of en_rl matched
* More En_Rl work
* 5 functions left
* One function left
* En_Rl OK and all matching
* Formatted and cleaned up style things.
* Deleted asm and fixed spec
* Forgot to delete the stuff in the data folder again
* Made all requested changes.
* Forgot one requested change
* Implemented dragorn's documentation suggestions
* Implemented dragorn's documentation suggestions
* Made further requested changes
Co-authored-by: fig02 <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* bonk
* static var cleanup
* one more rename
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* flame circles
* merge and description
* Update src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* formatting and other cleanup
* names
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* and now for poe sister stuff
* more matches
* awful control flow still needed
* complex control is comples
* matched and documented
* also remove .s
* ZAP
* .s files never die
* more cleaning
* a little more cleanup
* data cleanup
* merge and fix
* removing globalCtx2
* dlists
* forgot this
* now with ColHeader
* a little more
* one last name change
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* spinny wall
* cleanup
* wait for mori tex
* merge and better (?) names
* Decompiled ovl_en_hs2
* Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer
* Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function
* Changed 0xFFFE to ~1
* Decompile most of En_Holl
* Two nonmatchings left
* Rename some variables, use EnHollActionFunc
* Minor cleanups
* Only regalloc issues left
* General cleanups
* 1 nonmatching left
* Delete data.s file
* Added some more documentation
* Improved nonmatching but OK still elusive, some cleanups
* Review changes
* Ran formatter
* More review changes
* Flip conditions that were previously missed
* DISP macros
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* matching
* merge and cleanup
* wait for mori tex
* name
* merge upstream
* Merge upstream
* Add block comment to c
* EnGoroiwa_Init
* Remove casts in EnGoroiwa_Init
* Matched named functions
* Add one prototype
* func_80A4BD04
* func_80A4BCA0
* func_80A4BD70 and fix incompatible pointer
* func_80A4BD8C and func_80A4BE54
* Remove forward declaration
* Order variable by address
* Cleanup warnings
* func_80A4C188
* Remove func_80A4C188 forward declaration
* Progress
* Rename unk_1CE to waypoint
* func_80A4C264
* func_80A4D5E0
* func_80A4C27C
* Separate necessary forward declarations from temporary
* func_80A4BE10
* func_80A4C080
* func_80A4C134 and func_80A4C164
* func_80A4D074
* Work on some (nonmatching)
* func_80A4D944
* func_80A4D9DC
* Progress
* func_80A4DB90 and func_80A4DC00
* func_80A4D8CC
* func_80A4CA50
* func_80A4C6C8
* work on func_80A4CED8
* Work on func_80A4CED8
* func_80A4CED8
* Use temp to avoid unused error
* Clarify comment
* Work on func_80A4C3A4
* func_80A4C3A4
* Clarify comment better
* func_80A4C594
* Angles
* Improve regalloc
* func_80A4BF28
* Cleanup point access
* Work on func_80A4C814
* func_80A4C814
* Use *=
* Work on func_80A4CB78
* Work on func_80A4D0FC
* Work on func_80A4CB78
* More on func_80A4CB78
* Implement dubious permuter suggestion
* Make janky hack less janky
* Update issue comment
* Move ptr func_80A4CB78
* func_80A4CB78
* Cleanup func_80A4CB78
* Various cleanup
* Add undefined sym
* Work on func_80A4D0FC
* Work more on func_80A4D0FC
* Work on func_80A4D624
* func_80A4D0FC
* Work on func_80A4D624
* Fix stack
* Wrap in NON_MATCHING ifdef to remember which function is not done
* Collapse goto
* Use -- for unk_1C4
* Collapse else if
* Add translation for 'Player ぶっ飛ばし'
* func_80A4D624
* Migrate data section
* Clang format
* Actually add unused note
* Name timers accordingly
* Remove & from sInitChain
* Give timer descriptive names
* Rename idleTimer to waitTimer
* Rename to sWaitDurations
* Name effect data
* Add s prefix (oops)
* Move some data into functions
* Rename params for func_80029E8C
* Unify whitespace for bool returns
* Name colliderHeightOffset
* Name duplicate of colliderHeightOffset and clang format everything
* Reorder vector assignments
* Rename params to pathIdx
* Rename temp to yawDiff
* Add 'f's because floating point
* Name a lot of stuff
* Name posDiff
* Nuke the bool
* Remove unnecessary return
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove useless forward declarations and use list[0]
* Clang format again
* Use switch statement
* Use hex for normalizing angle
* Use hex because angle
* Small fixes
* Small fixes
* Move function arrays out of function
* Correct colliderItems
* Don't separate static vars from others
* Clang format
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>