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oot/assets/xml/objects/object_sst.xml
cadmic 1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00

55 lines
3 KiB
XML

<Root>
<File Name="object_sst" Segment="6">
<!-- Boss Title Card -->
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="ia8" Width="128" Height="80" Offset="0x13D80"/>
<!-- Skeletons -->
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x4DE0"/>
<Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0xA350"/>
<Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x16840"/>
<!-- Left hand animations -->
<Animation Name="gBongoLeftHandIdleAnim" Offset="0x2E8"/>
<Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x4EC4"/>
<Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x4FB4"/>
<Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x50A8"/>
<Animation Name="gBongoLeftHandClenchAnim" Offset="0x529C"/>
<Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x539C"/>
<Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x549C"/>
<Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x5588"/>
<!-- Right hand animations -->
<Animation Name="gBongoRightHandIdleAnim" Offset="0x5860"/>
<Animation Name="gBongoRightHandFlatPoseAnim" Offset="0xA434"/>
<Animation Name="gBongoRightHandOpenPoseAnim" Offset="0xA524"/>
<Animation Name="gBongoRightHandFistPoseAnim" Offset="0xA618"/>
<Animation Name="gBongoRightHandClenchAnim" Offset="0xA848"/>
<Animation Name="gBongoRightHandDamagePoseAnim" Offset="0xA948"/>
<Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0xAA4C"/>
<Animation Name="gBongoRightHandHangPoseAnim" Offset="0xAB38"/>
<!-- Head animations -->
<Animation Name="gBongoHeadStunnedAnim" Offset="0xACD4"/>
<Animation Name="gBongoHeadChargeAnim" Offset="0xB0D8"/>
<Animation Name="gBongoHeadKnockoutAnim" Offset="0xB6FC"/>
<Animation Name="gBongoHeadEyeCloseAnim" Offset="0xC288"/>
<Animation Name="gBongoHeadDamagedHandAnim" Offset="0xC5B0"/>
<Animation Name="gBongoHeadEyeOpenAnim" Offset="0xC9BC"/>
<Animation Name="gBongoHeadDamageAnim" Offset="0xCC6C"/>
<Animation Name="gBongoHeadRecoverAnim" Offset="0xD458"/>
<Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0xDC2C"/>
<Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0xE7B8"/>
<!-- Ice effect display lists -->
<DList Name="gBongoIceCrystalDL" Offset="0x16AE0"/>
<DList Name="gBongoIceShardDL" Offset="0x16B80"/>
<!-- Drum head data -->
<DList Name="gBongoDrumDL" Offset="0x17E10"/>
<Collision Name="gBongoDrumCol" Offset="0x180F8"/>
<!-- Unused textures -->
<Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgba16" Width="8" Height="8" Offset="0x192B0"/>
<Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgba16" Width="16" Height="16" Offset="0x195B0"/>
</File>
</Root>