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oot/include/game.h
fig02 28cc9d68cf
Remove "z64" prefix from all headers (#2518)
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04 14:38:33 -04:00

52 lines
1.9 KiB
C

#ifndef GAME_H
#define GAME_H
// This file is named "game" after game.c for now, this may change later with the system name
#include "ultra64/ultratypes.h"
#include "libu64/pad.h"
#include "gamealloc.h"
#include "tha.h"
struct GraphicsContext;
struct GameState;
typedef void (*GameStateFunc)(struct GameState* gameState);
typedef struct GameState {
/* 0x00 */ struct GraphicsContext* gfxCtx;
/* 0x04 */ GameStateFunc main;
/* 0x08 */ GameStateFunc destroy; // "cleanup"
/* 0x0C */ GameStateFunc init;
/* 0x10 */ u32 size;
/* 0x14 */ Input input[MAXCONTROLLERS];
/* 0x74 */ TwoHeadArena tha;
/* 0x84 */ GameAlloc alloc;
/* 0x98 */ u32 running;
/* 0x9C */ u32 frames;
/* 0xA0 */ u32 inPreNMIState;
} GameState; // size = 0xA4
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
if (1) { \
GameState* state = curState; \
\
(state)->init = newInit; \
(state)->size = sizeof(newStruct); \
} (void)0
void GameState_ReqPadData(GameState* gameState);
void GameState_Update(GameState* gameState);
void GameState_InitArena(GameState* gameState, size_t size);
void GameState_Realloc(GameState* gameState, size_t size);
void GameState_Init(GameState* gameState, GameStateFunc init, struct GraphicsContext* gfxCtx);
void GameState_Destroy(GameState* gameState);
GameStateFunc GameState_GetInit(GameState* gameState);
u32 GameState_IsRunning(GameState* gameState);
#if DEBUG_FEATURES
void* GameState_Alloc(GameState* gameState, size_t size, const char* file, int line);
#define GAME_STATE_ALLOC(gameState, size, file, line) GameState_Alloc(gameState, size, file, line)
#else
#define GAME_STATE_ALLOC(gameState, size, file, line) THA_AllocTailAlign16(&(gameState)->tha, size)
#endif
#endif