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* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
31 lines
929 B
C
31 lines
929 B
C
#ifndef MAP_MARK_H
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#define MAP_MARK_H
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#include "ultra64.h"
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struct PlayState;
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#define MAP_MARK_NONE -1
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#define MAP_MARK_CHEST 0
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#define MAP_MARK_BOSS 1
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typedef struct MapMarkPoint {
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/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
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/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
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} MapMarkPoint; // size = 0x3
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typedef struct MapMarkIconData {
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/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
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/* 0x01 */ u8 count; // number of icons to display
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/* 0x02 */ MapMarkPoint points[12];
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} MapMarkIconData; // size = 0x26
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typedef MapMarkIconData MapMarkData[3]; // size = 0x72
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void MapMark_Init(struct PlayState* play);
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void MapMark_ClearPointers(struct PlayState* play);
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void MapMark_Draw(struct PlayState* play);
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extern MapMarkData* gMapMarkDataTable[];
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#endif
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