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oot/include/n64dd.h
2024-09-25 17:41:08 -04:00

177 lines
5.5 KiB
C

#ifndef N64DD_H
#define N64DD_H
#include "ultra64.h"
#include "ultra64/leo.h"
#include "z64pause.h"
#include "z64scene.h"
#include "z64map_mark.h"
#include "versions.h"
struct Font;
struct GameState;
struct MapData;
struct MessageTableEntry;
struct PlayState;
struct RegEditor;
struct RoomContext;
struct SaveContext;
struct Scene;
// TODO Use the specific pointer types instead of void*
typedef struct n64ddStruct_800FEE70_pointers {
void* unk_00;
void* unk_04;
struct RegEditor* unk_08;
void* unk_0C[31];
struct SaveContext* unk_88;
void* unk_8C[9];
} n64ddStruct_800FEE70_pointers; // size = 0xB0
typedef struct n64ddStruct_80121220 {
void (*unk_00)(n64ddStruct_800FEE70_pointers*, struct n64ddStruct_80121220*);
void (*unk_04)(void);
void (*unk_08)(struct PlayState* play, struct RoomContext* roomCtx, s32 roomNum);
void (*unk_0C)(struct PlayState* play);
void (*unk_10)(struct PlayState* play);
void (*unk_14)(struct PlayState* play);
s32 (*unk_18)(struct MapData**);
s32 (*unk_1C)(struct MapData**);
s32 (*unk_20)(struct MapData*);
s32 (*unk_24)(void);
s32 (*unk_28)(struct PlayState*);
s32 (*unk_2C)(MapMarkData***);
s32 (*unk_30)(MapMarkData***);
void (*unk_34)(PauseMapMarksData**);
void (*unk_38)(PauseMapMarksData**);
void (*unk_3C)(void);
void (*unk_40)(void);
s32 (*unk_44)(struct PlayState*);
struct SceneTableEntry* (*unk_48)(s32 sceneId, struct SceneTableEntry* sceneTable);
char unk_4C[0x08];
s32 (*unk_54)(struct PlayState*);
#if OOT_NTSC
void (*unk_58)(struct MessageTableEntry**, struct MessageTableEntry**, struct MessageTableEntry**);
#else
void (*unk_58)(struct MessageTableEntry**, const char***, const char***, struct MessageTableEntry**);
#endif
char unk_5C[0x4];
s32 (*unk_60)(struct Font*);
s32 (*unk_64)(struct Font*);
s32 (*unk_68)(struct Font*);
#if OOT_PAL
s32 (*unk_6C_PAL)(struct Font*);
#endif
void (*unk_6C)(struct PlayState*, SceneDrawConfigFunc*);
s32 (*unk_70)(struct DmaRequest* req, void* ram, uintptr_t vrom, size_t size, u32 unk, OSMesgQueue* queue, OSMesg msg);
void (*unk_74)(struct GameState*);
s32 (*unk_78)(struct PlayState*, void*, void*);
} n64ddStruct_80121220; // size = ?
typedef struct struct_801E0D18 {
/* 0x00 */ LEOCmd unk_00;
/* 0x1C */ OSMesgQueue unk_1C;
/* 0x38 */ LEODiskID diskId;
/* 0x58 */ UNK_TYPE unk_58;
/* 0x5C */ UNK_TYPE unk_5C;
/* 0x60 */ u32 unk_60;
/* 0x64 */ u8 unk_64;
/* 0x65 */ u8 unk_65;
/* 0x66 */ u8 unk_66;
/* 0x68 */ s32 unk_68;
/* 0x6C */ s32 unk_6C;
} struct_801E0D18; // size = 0x70
typedef struct struct_801D9D50 {
/* 0x00 */ u8 unk_00; // command enum
/* 0x04 */ s32 unk_04;
/* 0x08 */ u8 unk_08;
/* 0x0C */ void (*unk_0C)(void*, void*, void*);
/* 0x10 */ s32 unk_10;
/* 0x14 */ void (*unk_14)(void*, uintptr_t, size_t);
/* 0x18 */ void* unk_18;
/* 0x1C */ void* unk_1C; // either OSMesgQueue* (command 0) or integer LBA (commands 2 and 3)
/* 0x20 */ void* unk_20; // either OSMesgQueue* (command 0) or integer byte size (commands 3 and 4)
/* 0x24 */ OSId unk_24;
/* 0x28 */ void* unk_28;
/* 0x2C */ OSPri unk_2C;
} struct_801D9D50; // size = 0x30
void func_800AD410(void);
void func_800AD488(void);
n64ddStruct_80121220* func_800AD4C0(n64ddStruct_80121220* arg0);
void func_800AD51C(void);
n64ddStruct_800FEE70_pointers* func_800AD560(void);
void func_800AD590(void);
void func_800AD598(s32 arg0, s32 arg1, s32 arg2);
u32 func_801C6E80(void);
void func_801C6EA0(Gfx** gfxP);
s32 func_801C70FC(void);
void func_801C7268(void);
s32 func_801C7658(void);
s32 func_801C7818(void);
void func_801C7C1C(void* dest, s32 offset, s32 size);
void func_801C7E78(void);
void n64dd_SetDiskVersion(s32 arg0);
s32 func_801C8000(struct_801D9D50* arg0);
s32 func_801C81C4(void);
void func_801C81EC(struct_801E0D18* arg0);
void func_801C8298(struct_801E0D18* arg0);
void func_801C82E0(struct_801E0D18* arg0);
void func_801C832C(struct_801E0D18* arg0);
void func_801C83A0(struct_801E0D18* arg0);
void func_801C8414(struct_801E0D18* arg0);
s32 func_801C873C(struct_801E0D18* arg0);
void func_801C8AA8(void);
s32 func_801C91E0(struct_801E0D18*);
s32 func_801C9260(struct_801E0D18*);
s32 func_801C9334(struct_801E0D18*);
s32 func_801C93C4(struct_801E0D18*);
void func_801C94F8(u8* arg0, u16 arg1);
void func_801C9A10(u8* arg0, s32 arg1, u8* str);
void func_801C9B50(s32 arg0, void (*arg1)(void*, uintptr_t, size_t));
u8* func_801C9E28(s32 errorNum);
u8* func_801C9EC0(void);
u8* func_801C9F90(s32 errorNum);
u8* func_801C9FFC(void);
u8* func_801CA030(s32 errorNum);
u8* func_801CA070(void);
void func_801CA1F0(void* charTexBuf, s32 posX, s32 posY, s32 dx, s32 dy, s32 cy, void* frameBuf, s32 screenWidth);
extern n64ddStruct_800FEE70_pointers D_800FEE70;
extern n64ddStruct_80121220* B_80121220;
extern u8 D_80121210;
extern u8 D_80121211;
extern u8 D_80121212;
extern vu8 D_80121213;
extern vu8 D_80121214;
extern s32 (*D_801D2E54)(struct_801E0D18*);
extern u8 B_801DC000[];
extern s32 D_801D2E90;
extern OSMesgQueue* B_801E0D10[2];
extern s32 D_801D2EA0;
extern s32 D_801D2EA8;
extern s32 B_801E0F60;
extern s32 B_801E0F64;
extern void (*D_801D2EB4)(void*, void*, void*);
// Error messages
extern const char* D_801D2ED0[]; // "Error Number " array
extern const char* D_801D2EE0[2][8][4]; // Array of error message strings
// Error textures
extern u64 gN64DDError41Texs[2][0x600 / sizeof(u64)];
extern u64 gN64DDPleaseReadManualTexs[2][0x2800 / sizeof(u64)];
#endif