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oot/include/object.h
fig02 28cc9d68cf
Remove "z64" prefix from all headers (#2518)
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04 14:38:33 -04:00

49 lines
1.5 KiB
C

#ifndef OBJECT_H
#define OBJECT_H
#include "ultra64.h"
#include "dma.h"
struct PlayState;
typedef struct ObjectEntry {
/* 0x00 */ s16 id;
/* 0x04 */ void* segment;
/* 0x08 */ DmaRequest dmaRequest;
/* 0x28 */ OSMesgQueue loadQueue;
/* 0x40 */ OSMesg loadMsg;
} ObjectEntry; // size = 0x44
typedef struct ObjectContext {
/* 0x0000 */ void* spaceStart;
/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
/* 0x0008 */ u8 numEntries; // total amount of used entries
/* 0x0009 */ u8 numPersistentEntries; // amount of entries that won't be reused when loading a new object list (when loading a new room)
/* 0x000A */ u8 mainKeepSlot; // "gameplay_keep" slot
/* 0x000B */ u8 subKeepSlot; // "gameplay_field_keep" or "gameplay_dangeon_keep" slot
/* 0x000C */ ObjectEntry slots[19];
} ObjectContext; // size = 0x518
#define DEFINE_OBJECT(_0, enum) enum,
#define DEFINE_OBJECT_EMPTY(_0, enum) enum,
#define DEFINE_OBJECT_UNSET(enum) enum,
typedef enum ObjectId {
#include "tables/object_table.h"
/* 0x0192 */ OBJECT_ID_MAX
} ObjectId;
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_EMPTY
#undef DEFINE_OBJECT_UNSET
void Object_InitContext(struct PlayState* play, ObjectContext* objectCtx);
void Object_UpdateEntries(ObjectContext* objectCtx);
s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot);
void func_800981B8(ObjectContext* objectCtx);
extern u32 gObjectTableSize;
extern RomFile gObjectTable[OBJECT_ID_MAX];
#endif