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oot/include/tables
Dragorn421 017a3aaf5c
Some doc on actor overlays alloc types (#1266)
* Some doc on actor overlays alloc types

* Line breaks between defines at the top of actor.h

* plain english

* `ACTOR_ALLOC_` -> `ACTOROVL_ALLOC_`

* More line breaks

* `ACTOR_OVERLAY_ABSOLUTE_SPACE_SIZE` -> `ACTOROVL_ABSOLUTE_SPACE_SIZE`

* Document bug about Scarecrow's Song not setting the flag to restore Nayru's Love

* Try to document the check for needing to actor_kill to leave the absolute space being too broad

* "which overlay uses" (bad english) -> simplify to "which uses"

* Run formatter
2022-06-20 16:17:09 -04:00
..
actor_table.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
dmadata_table.h Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
dmadata_table_mqdbg.h
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Macros for Entranceinfo.field (#1270) 2022-06-15 20:41:47 +02:00
object_table.h
scene_table.h